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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_astro_shotgun_toggle

ability

class ability_astro_shotgun_toggle · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_astro_shotgun_toggle", slot);
pawn.RemoveAbility("ability_astro_shotgun_toggle");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed0MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration0
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0.4
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
ClipSizeOverrideAmmo2+2
BulletScaleFactor-0.75
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
BulletDamageIncrease0+50
AbilityUnitTargetLimit1
BackwardsShotDelayTime0.15
AbilityPostCastDuration0
CloseRangeBonusDamageRangeClose Range0m+7mBONUS_WEAPON_DAMAGE_CLOSE_RANGE_MAX_RANGE
CloseRangeBonusWeaponPowerWeapon Damage0+20CLOSE_RANGE_WEAPON_DAMAGE_INCREASE
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_astro_shotgun_toggle/modifier_astro_shotgun_buffmodifier_astro_shotgun_buff

VData

_class"ability_astro_shotgun_toggle"
_editor
1 key
{
  "folder_name": "Hero Astro"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "cast"
    }
  ]
}
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1647302636
m_BuffModifier
3 keys
{
  "_class": "modifier_astro_shotgun_buff",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_astro_shotgun_buff"
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/astro/shotgun.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_astro_shotgun_toggle_desc",
      "m_vecBasicProperties": [
        "AbilityCastDelay"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "ClipSizeOverride"
            },
            {
              "m_strImportantProperty": "CloseRangeBonusWeaponPower",
              "m_bRequiresAbilityUpgrade": true
            },
            {
              "m_strImportantProperty": "CloseRangeBonusDamageRange",
              "m_bRequiresAbilityUpgrade": true
            }
          ]
        }
      ]
    }
  ]
}
m_mapDependentAbilities
2 keys
{
  "citadel_weapon_astro_set_shotgun": null,
  "citadel_weapon_astro_set_shotgun_backwards": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers
1 item
[
  {
    "m_bIsHidden": true,
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "CloseRangeBonusDamageRange",
      "CloseRangeBonusWeaponPower"
    ]
  }
]
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745removed
  2. 6696–6701first dumped