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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_boho_doublehit

Swishability

class abiilty_boho_doublehit · Boho Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_boho_doublehit", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_boho_doublehit");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage50+18
MaxStacksMax Stacks6
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration4
CombatBarrierBarrier80+80
AbilityChargesCharges0
BonusMoveSpeedMove Speed2m+2m
AbilityCooldownCooldown14
AbilityDurationDuration0
AbilityCastDelayCast Delay0.1
AbilityCastRangeCast Range11m
ChannelMoveSpeed-1
MiniJumpVelocity0
AbilityChannelTimeChannel Duration0
TargetingConeAngleAttack Angle100
TimeBetweenAttacks0.35
AbilityResourceCost0
CombatBarrierPerStack20
AbilityUnitTargetLimit16
AbilityPostCastDuration0.7
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_boho_doublehit/buffmodifier_boho_doublehit_buff

VData

_class"abiilty_boho_doublehit"
_editor
1 key
{
  "folder_name": "Hero Boho"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
103 keys
{
  "m_Spread": 0.2,
  "m_flRange": 8192,
  "m_bCanCrit": true,
  "m_bCanZoom": true,
  "m_bSpinsUp": false,
  "m_iBullets": 1,
  "m_flZoomFOV": 70,
  "m_iClipSize": 0,
  "m_bIsSemiAuto": false,
  "m_flCycleTime": 0.15,
  "m_nRecoilSeed": 0,
  "m_flBuildUpRate": -1,
  "m_flBulletSpeed": 0,
  "m_flRecoilSpeed": 1,
  "m_strShootSound": "",
  "m_flBulletDamage": 0,
  "m_flBulletRadius": 0,
  "m_flCritBonusEnd": 1,
  "m_iSplitShotsMax": -1,
  "m_reloadDuration": 0,
  "m_strReloadSound": "",
  "m_strSpinUpSound": "",
  "m_strZoomInSound": "",
  "m_NpcAimingSpread": 0,
  "m_VerticallRecoil": {
    "m_Range": 0,
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 1
  },
  "m_bFiresBackwards": false,
  "m_flSpinDecayRate": 0,
  "m_flVerticalPunch": 1,
  "m_iBurstShotCount": 1,
  "m_strZoomOutSound": "",
  "m_HorizontalRecoil": {
    "m_Range": 0,
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 1
  },
  "m_flBulletLifetime": 0,
  "m_flCritBonusStart": 1,
  "m_flIronSightsTime": 0.1,
  "m_mapImpactEffects": {},
  "m_strSpinDownSound": "",
  "m_flExplosionRadius": 0,
  "m_flHorizontalPunch": 0.5,
  "m_flScatterYawScale": 1,
  "m_flVerticalAimBias": 0,
  "m_strFirstShotSound": "",
  "m_strReloadEndSound": "",
  "m_vecScatterOffsets": [],
  "m_flMaxSpinCycleTime": -1,
  "m_flRangeWhileZoomed": 0,
  "m_flSpinIncreaseRate": 0,
  "m_flZoomFOV_Relative": -5,
  "m_strBulletWhizSound": "",
  "m_strSpinUpLoopSound": "",
  "m_flAutoReplenishClip": 0,
  "m_flCritBonusEndRange": 0,
  "m_flDamageFalloffBias": 0.5,
  "m_strShotReleaseSound": "",
  "m_bReloadSingleBullets": false,
  "m_flBulletGravityScale": 1,
  "m_flBulletWhizDistance": 150,
  "m_flMaxLagCompensation": 3.4028234663852886e+38,
  "m_flPenetrationPercent": 0,
  "m_flSpreadPenaltyDecay": 3,
  "m_iAmmoConsumedPerShot": 1,
  "m_strBulletImpactSound": "",
  "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles",
  "m_flBulletRadiusVsWorld": 0,
  "m_flCritBonusStartRange": 0,
  "m_flIntraBurstCycleTime": 0,
  "m_flPelletScatterFactor": 1,
  "m_flRecoilRecoverySpeed": 1,
  "m_strBulletLoopingSound": "",
  "m_strWeaponImpactEffect": "",
  "m_flCritBonusAgainstNPCs": 0.2,
  "m_flZoomMoveSpeedPercent": 0.7,
  "m_bDontPassThroughPortals": false,
  "m_flDamageFalloffEndRange": 900,
  "m_flDamageFalloffEndScale": 0,
  "m_flShootMoveSpeedPercent": 0.7,
  "m_iBulletsToFullyClaimOrb": 1,
  "m_szMuzzleFlashEffectName": "",
  "m_AimingShootSpreadPenalty": 0,
  "m_bHitOnceAcrossAllBullets": false,
  "m_flReloadMoveSpeedPercent": 1,
  "m_bApplySpreadToFirstPellet": false,
  "m_flBulletSpeedRandomFactor": 0,
  "m_flDamageFalloffStartRange": 0,
  "m_flDamageFalloffStartScale": 1,
  "m_flShootSpreadPenaltyDecay": 1,
  "m_flShootingUpSpreadPenalty": 0,
  "m_strCustomAttachmentSource": "ability_cast",
  "m_flPelletScatterSpreadFactor": 0.5,
  "m_flRecoilRecoveryDelayFactor": 1,
  "m_flShootSpreadPenaltyPerShot": 0,
  "m_bAllowExplosionToCollectGold": false,
  "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
  "m_flShootSpreadPenaltyDecayDelay": -1,
  "m_bReloadSingleBulletsAllowCancel": false,
  "m_strLocalPlayerBulletImpactSound": "",
  "m_szSelfBulletTravelTracerParticle": "",
  "m_bUseDesatForFriendlyNonHeroTracer": true,
  "m_flExplosionDamageScaleAtMaxRadius": 0.3,
  "m_flReloadSingleBulletsInitialDelay": 0,
  "m_bReloadUseActiveWeaponInfoDuration": false,
  "m_flBulletInheritShooterVelocityScale": 0,
  "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
  "m_strLocalPlayerBulletImpactHeavySound": ""
}
m_strCSSClass"detentionRounds"
m_BuffModifier
2 keys
{
  "_class": "modifier_boho_doublehit_buff",
  "_my_subclass_name": "buff"
}
m_CastParticle"particles/abilities/vampirebat/vampirebat_steallife_cast.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Magician.VexingBolt.Cast"
m_bStartTrainedfalse
m_ImpactParticle"particles/weapon_fx/bookworm/bookworm_tracer_impact2.vpcf"
m_flBounceHeight10
m_projectileInfo
34 keys
{
  "m_flSpeed": 3500,
  "m_HitSound": "",
  "m_particle": "",
  "m_flUpSpeed": 100,
  "m_flFriction": 0,
  "m_nBehaviors": "",
  "m_customModel": "",
  "m_LoopingSound": "",
  "m_WarningSound": "",
  "m_flElasticity": 0,
  "m_DetonateSound": "",
  "m_HitWorldSound": "",
  "m_HitTargetSound": "",
  "m_flGravityScale": 1,
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 1.5,
  "m_warningParticle": "",
  "m_eProjectileShape": "Sphere",
  "m_flMaxLinearRange": 0,
  "m_flTrackingEndTime": 0,
  "m_flVerticalAimBias": 0,
  "m_flTrackingDuration": 0,
  "m_flTrackingStartTime": 0,
  "m_bHideWarningParticle": false,
  "m_AutoProjectileModifier": {},
  "m_flCapsulePhysicsRadius": 1.5,
  "m_flCapsuleTriggerRadius": 1.5,
  "m_flProjectileModelScale": 1,
  "m_flTrackingStopDuration": -1,
  "m_vecCapsulePhysicsCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsulePhysicsCenter2": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter2": [
    0,
    0,
    0
  ],
  "m_flTrackingDampingCoefficient": 0
}
m_strImpactSound"Magician.VexingBolt.Redirect"
m_strAbilityImage"file://{images}/hud/abilities/shiv/shiv_prison_dance.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flProjectileUpBias100
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_bouncePositionCurve
4 keys
{
  "m_spline": [
    {
      "x": 0,
      "y": 0,
      "m_flSlopeIncoming": 295.76416,
      "m_flSlopeOutgoing": 295.76416
    },
    {
      "x": 0.221335,
      "y": 65.462959,
      "m_flSlopeIncoming": 181.861694,
      "m_flSlopeOutgoing": 181.861694
    },
    {
      "x": 0.483375,
      "y": 87.907402,
      "m_flSlopeIncoming": -6.653259,
      "m_flSlopeOutgoing": -6.653259
    },
    {
      "x": 0.783577,
      "y": 61.722218,
      "m_flSlopeIncoming": -170.157089,
      "m_flSlopeOutgoing": -170.157089
    },
    {
      "x": 1,
      "y": 0,
      "m_flSlopeIncoming": -285.192535,
      "m_flSlopeOutgoing": -285.192535
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    1,
    100
  ],
  "m_vDomainMins": [
    0,
    0
  ]
}
m_bounceVelocityCurve
4 keys
{
  "m_spline": [
    {
      "x": 0,
      "y": 9,
      "m_flSlopeIncoming": -18,
      "m_flSlopeOutgoing": -18
    },
    {
      "x": 1,
      "y": -9,
      "m_flSlopeIncoming": -18,
      "m_flSlopeOutgoing": -18
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    1,
    9
  ],
  "m_vDomainMins": [
    0,
    -9
  ]
}
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flTargetingConeAngle60
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_boho_doublehit_desc",
      "m_vecBasicProperties": [
        "BuffDuration",
        "CombatBarrierPerStack"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "CombatBarrier"
            },
            {
              "m_strImportantProperty": "BonusMoveSpeed"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_hero_hit"
        }
      ]
    }
  ]
}
m_CastLifeLeechParticle"particles/abilities/vampirebat/vampirebat_steallife_leech.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flProjectileTimeToArrive1
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_flRange = 8192
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_iBullets = 1
      		m_flZoomFOV = 70
      		m_iClipSize = 0
      		m_bIsSemiAuto = false
      		m_flCycleTime = 0.15
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 0
      		m_flRecoilSpeed = 1
      		m_strShootSound = ""
      		m_flBulletDamage = 0
      		m_flBulletRadius = 0
      		m_flCritBonusEnd = 1
      		m_iSplitShotsMax = -1
      		m_reloadDuration = 0
      		m_strReloadSound = ""
      		m_strSpinUpSound = ""
      		m_strZoomInSound = ""
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_bFiresBackwards = false
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flBulletLifetime = 0
      		m_flCritBonusStart = 1
      		m_flIronSightsTime = 0.1
      		m_mapImpactEffects = 
      		{
      		}
      		m_strSpinDownSound = ""
      		m_flExplosionRadius = 0
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 0
      		m_strFirstShotSound = ""
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flRangeWhileZoomed = 0
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = ""
      		m_strSpinUpLoopSound = ""
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 0
      		m_flDamageFalloffBias = 0.5
      		m_strShotReleaseSound = ""
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 1
      		m_flBulletWhizDistance = 150
      		m_flMaxLagCompensation = 3.4028234663852886e+38
      		m_flPenetrationPercent = 0
      		m_flSpreadPenaltyDecay = 3
      		m_iAmmoConsumedPerShot = 1
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      		m_flBulletRadiusVsWorld = 0
      		m_flCritBonusStartRange = 0
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0.2
      		m_flZoomMoveSpeedPercent = 0.7
      		m_bDontPassThroughPortals = false
      		m_flDamageFalloffEndRange = 900
      		m_flDamageFalloffEndScale = 0
      		m_flShootMoveSpeedPercent = 0.7
      		m_iBulletsToFullyClaimOrb = 1
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_bHitOnceAcrossAllBullets = false
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_flBulletSpeedRandomFactor = 0
      		m_flDamageFalloffStartRange = 0
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_bAllowExplosionToCollectGold = false
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = -1
      		m_bReloadSingleBulletsAllowCancel = false
      		m_strLocalPlayerBulletImpactSound = ""
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_bReloadUseActiveWeaponInfoDuration = false
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −display_nameSwish
    • −m_WeaponInfo
      { 103 keys }
      {
      	m_Spread = 0.2
      	m_flRange = 8192
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_iBullets = 1
      	m_flZoomFOV = 70
      	m_iClipSize = 0
      	m_bIsSemiAuto = false
      	m_flCycleTime = 0.15
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 0
      	m_flRecoilSpeed = 1
      	m_strShootSound = ""
      	m_flBulletDamage = 0
      	m_flBulletRadius = 0
      	m_flCritBonusEnd = 1
      	m_iSplitShotsMax = -1
      	m_reloadDuration = 0
      	m_strReloadSound = ""
      	m_strSpinUpSound = ""
      	m_strZoomInSound = ""
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_bFiresBackwards = false
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flBulletLifetime = 0
      	m_flCritBonusStart = 1
      	m_flIronSightsTime = 0.1
      	m_mapImpactEffects = 
      	{
      	}
      	m_strSpinDownSound = ""
      	m_flExplosionRadius = 0
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 0
      	m_strFirstShotSound = ""
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flRangeWhileZoomed = 0
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = ""
      	m_strSpinUpLoopSound = ""
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 0
      	m_flDamageFalloffBias = 0.5
      	m_strShotReleaseSound = ""
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 1
      	m_flBulletWhizDistance = 150
      	m_flMaxLagCompensation = 3.4028234663852886e+38
      	m_flPenetrationPercent = 0
      	m_flSpreadPenaltyDecay = 3
      	m_iAmmoConsumedPerShot = 1
      	m_strBulletImpactSound = ""
      	m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      	m_flBulletRadiusVsWorld = 0
      	m_flCritBonusStartRange = 0
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0.2
      	m_flZoomMoveSpeedPercent = 0.7
      	m_bDontPassThroughPortals = false
      	m_flDamageFalloffEndRange = 900
      	m_flDamageFalloffEndScale = 0
      	m_flShootMoveSpeedPercent = 0.7
      	m_iBulletsToFullyClaimOrb = 1
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_bHitOnceAcrossAllBullets = false
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_flBulletSpeedRandomFactor = 0
      	m_flDamageFalloffStartRange = 0
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_bAllowExplosionToCollectGold = false
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = -1
      	m_bReloadSingleBulletsAllowCancel = false
      	m_strLocalPlayerBulletImpactSound = ""
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_bReloadUseActiveWeaponInfoDuration = false
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
  2. 6696–6701first dumped