Abilities / ability_bomber_ult
ability_bomber_ult ultimate Copy name class ability_bomber_ult · Bomber Signature 4 · inherits from ultimate_base
Deadworks (C#) Copy
pawn.AddAbility("ability_bomber_ult", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("ability_bomber_ult"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 127 +0 +0 +0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
VData _class "ability_bomber_ult" _editor 1 key {
"folder_name": "Hero Bomber"
} _multibase 1 item [
"ultimate_base"
] m_iMaxLevel 1 m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_strCSSClass "detentionRounds" m_eAbilityType "EAbilityType_Ultimate" m_bStartTrained false m_strAbilityImage "file://{images}/hud/abilities/nano/nano_tunnel_vision.psd" m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_bomber_ult",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "AbilityCooldown"
}
]
}
]
}
]
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped