Abilities / ability_charged_bomb
ability_charged_bomb ability Copy name class ability_charged_bomb · Bomber Signature 1 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_charged_bomb", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_charged_bomb"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides Radius Radius 7m MaxDamage Max Damage 100 TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER MaxChargeTime 2.0 AbilityCharges Charges 0 AbilityCooldown Cooldown 10.5 +0 +0 +0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0.2 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 BlastJumpVelocity 25m AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 BlastJumpVelocityCrouch 30m BlastJumpVelocityGround 20m AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "ability_charged_bomb" _editor 1 key {
"folder_name": "Hero Bomber"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_iUpdateTime 0 m_eAbilityType "EAbilityType_Signature" m_strCastSound "Ghost.BloodBomb.Cast" m_bStartTrained false m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_projectileInfo 6 keys {
"m_flSpeed": 1200,
"m_particle": "particles/abilities/ghost/ghost_blood_bomb_projectile.vpcf",
"m_flUpSpeed": 0,
"m_nBehaviors": "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld",
"m_DetonateSound": "Ability.GhostSoldier.BloodBomb.Explode",
"m_flVerticalAimBias": 10
} m_ExplodeParticle "particles/abilities/ghost/ghost_blood_bomb_explode.vpcf" m_strAbilityImage "file://{images}/hud/abilities/bebop/bebop_sticky_bomb.psd" m_strExplodeSound "Ability.GhostSoldier.BloodBomb.Explode" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_ChargeBombModifier 6 keys {
"_class": "modifier_charged_bomb",
"m_strBeepSound": "Ability.GhostSoldier.BloodBomb.Beep",
"_my_subclass_name": "modifier_charged_bomb",
"m_sLocalizationName": "modifier_charged_bomb",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_bReverseHudProgressBar": true
} m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_flMinDamagePercent 0.25 m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" m_flChargeForMaxDamage 1.5 m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_rollermine_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "ExplosionDamage"
},
{
"m_strImportantProperty": "ExplosionRadius"
}
]
}
]
}
]
} m_mapDependentAbilities 1 key {
"ability_charged_bomb_throw": null
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_strCastAnimGraphParam "e_RollerMine" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped