ability_charged_bomb_throw
innateclass citadel_base_trigger_ability · inherits from ability_trigger_base
Deadworks (C#)
pawn.AddAbility("ability_charged_bomb_throw", slot);
pawn.RemoveAbility("ability_charged_bomb_throw");Properties
Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| AbilityCooldown | Cooldown | 0.0 | |
| AbilityDuration | Duration | 0 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 0 | |
| ChannelMoveSpeed | | -1 | |
| AbilityChannelTime | Channel Duration | 0 | |
| AbilityResourceCost | | 0 | |
| AbilityUnitTargetLimit | | 1 | |
| AbilityPostCastDuration | | 0 | |
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 | |
VData
| _class | "citadel_base_trigger_ability" |
| _editor | 1 key{
"folder_name": "Hero Bomber"
} |
| _multibase | 1 item[
"ability_trigger_base"
] |
| m_HUDPanel | 1 key{
"m_vecButtonHints": [
{
"m_eHintSide": "EButtonSide_Right",
"m_strContext": "trigger",
"m_strLocToken": "#AbilityButtonHint_Throw",
"m_bButton1IsSlot": true
}
]
} |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_eAbilityType | "EAbilityType_Innate" |
| m_bStartTrained | true |
| m_strAbilityImage | "file://{images}/hud/abilities/engineer_fissure_2_activate.psd" |
| m_AbilityToTrigger | "ability_charged_bomb" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE" |
| m_eAbilitySpectatePriority | "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{
primary =
{
m_flBulletSpeed = 10000
}
} - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{
m_flBulletSpeed = 10000
}
- 6696–6701first dumped