Abilities / ability_death_tax
ability_death_tax ability Copy name class ability_death_tax · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_death_tax", slot);
pawn.RemoveAbility("ability_death_tax"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER DeathTaxHeal 30 +30 AbilityCharges Charges 0 AbilityCooldown Cooldown 0 AbilityDuration Duration 4 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 TechPowerAmpBonus 0 +10 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 CooldownReductionOnKill Cooldown Reduction 0 +1 TechPowerAmpBonusDuration 0 +10 TechPowerAmpBonusMaxStacks 0 +10 AbilityCooldownBetweenCharge Charge Delay -1.0
VData _class "ability_death_tax" _editor 1 key {
"folder_name": "Base"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_eAbilityType "EAbilityType_Signature" m_bStartTrained false m_strAbilityImage "file://{images}/hud/abilities/spectre/death_tax.psd" m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PASSIVE" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_nAbillityUnlocksCost 1 m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped