Abilities / ability_druid_sprout
ability_druid_sprout ability Copy name class ability_druid_sprout · Druid Signature 3 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_druid_sprout", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_druid_sprout"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 AbilityCooldown Cooldown 1 +0 +0 +0 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
VData _class "ability_druid_sprout" _editor 1 key {
"folder_name": "Hero Druid"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_iUpdateTime 0 m_eAbilityType "EAbilityType_Signature" m_strCastSound "" m_bStartTrained false m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strExplodeSound "npc_nano_rollermine.Killed" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PRESS" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ALLOW_GUN_FIRE_AFTER_CAST" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_druid_sprout_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": []
}
]
}
]
} m_mapDependentAbilities 4 keys {
"ability_druid_plant_something": null,
"ability_druid_plant_invis_bush": null,
"ability_druid_plant_branch_wall": null,
"ability_druid_plant_healing_tree": null
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_NONE" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"