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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6745 (Oct 02 2026)

ability_empowerbullet

Sleight of Handability

class ability_empower_bullet · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_empowerbullet", slot);
pawn.RemoveAbility("ability_empowerbullet");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage100
BonusClip1
TechPowerSpirit Power0TECH_POWER
ProcChanceProc Chance100
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration3
AbilityChargesCharges0
BonusMoveSpeedMove Speed0+2mMOVEMENT_SPEED_MAX
DebuffDurationDebuff Duration0+5
AbilityCooldownCooldown6
AbilityDurationDuration0
AbilityCastDelayCast Delay0.15
AbilityCastRangeCast Range0
ChannelMoveSpeed0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
BulletArmorReductionBullet Resist0+25
ProcDamagePercentageBonus Bullet Damage100+70
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownPerHeadshotCooldown Per Headshot0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_empowerbullet/empowerbullet_debuff Stomp Debuffmodifier_stomp_debuff
ability_empowerbullet/empowerbullet_watchermodifier_empower_bulletBonusMoveSpeed
ability_empowerbullet/slowmodifier_diminishing_slow

VData

_class"ability_empower_bullet"
_editor
1 key
{
  "folder_name": "Hero Gunslinger"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "hint_speed",
      "m_strLocToken": "#AbilityButtonHint_HatTrickFire"
    }
  ],
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
      "m_strContext": "cast"
    },
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1721945369
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_DebuffModifier
7 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": true,
  "_my_subclass_name": "slow",
  "m_nEnabledStateMask": "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES",
  "m_sLocalizationName": "movement_slow",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flRange": 10000,
    "m_iClipSize": 1,
    "m_flBulletSpeed": 5000,
    "m_flBulletRadius": 32,
    "m_flBulletLifetime": 5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_strBulletWhizSound": "Orion.Charged.Shot.Whizby",
    "m_flBulletGravityScale": 0.3,
    "m_flBulletRadiusVsWorld": 7,
    "m_flDamageFalloffEndRange": -1,
    "m_flDamageFalloffStartRange": -1,
    "m_szBulletTravelTracerParticle": "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
  }
}
m_strAbilityImage"file://{images}/hud/abilities/inferno_molotov.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Archer.GuidedArrow.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_empowerbullet_desc",
      "m_vecBasicProperties": [
        "BuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "ProcDamagePercentage"
            }
          ]
        }
      ]
    }
  ]
}
m_EmpowerBulletModifier
26 keys
{
  "_class": "modifier_empower_bullet",
  "m_sStartSound": "",
  "m_bCanBeEvaded": false,
  "m_sExpiredSound": "",
  "m_DebuffModifier": {
    "_class": "modifier_stomp_debuff",
    "m_bIsHidden": true,
    "_my_subclass_name": "empowerbullet_debuff"
  },
  "_my_subclass_name": "empowerbullet_watcher",
  "m_ExplosionParticle": "particles/abilities/gunslinger/gunslinger_empowerbullet_impact.vpcf",
  "m_strParticleEffect": "",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_nAbilityTargetTypes": "CITADEL_UNIT_TARGET_ALL_ENEMY",
  "m_sAmbientLoopingSound": "Haze.Smoke.Bomb.Modifier.Lp",
  "m_EmpowerWeaponParticle": "particles/abilities/gunslinger/gunslinger_weapon_buff.vpcf",
  "m_ShotConfirmationSound": "Astro.TargetPractice.Impact.Headshot",
  "m_nStatusEffectPriority": 0,
  "m_TracerAdditionParticle": "particles/abilities/gunslinger/gunslinger_empowerbullet_tracer.vpcf",
  "m_ExplosionVictimParticle": "particles/abilities/astro/astro_crack_shot_impact_victim.vpcf",
  "m_OnBulletRolledProcSound": "Mods.Tech.MysticShot.Proc",
  "m_strParticleEffectConfig": "",
  "m_strParticleStatusEffect": "",
  "m_strScreenParticleEffect": "",
  "m_flMaxBulletsToProcInShot": 1,
  "m_bRollOnceForAllBulletsInAShot": false,
  "m_strParticleStatusEffectConfig": "",
  "m_strScreenParticleEffectConfig": "",
  "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_ALWAYS",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusMoveSpeed"
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 5000
      		m_flBulletRadius = 32
      		m_flBulletLifetime = 5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flBulletGravityScale = 0.3
      		m_flBulletRadiusVsWorld = 7
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 12 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 5000
      	m_flBulletRadius = 32
      	m_flBulletLifetime = 5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Orion.Charged.Shot.Proj.Impact"
      		}
      	}
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBulletGravityScale = 0.3
      	m_flBulletRadiusVsWorld = 7
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_crackshot.webm
  2. 6696–6701first dumped