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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6745 (Oct 02 2026)

ability_explosive_barrel

Powder Kegability

class ability_explosive_barrel · Holliday Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_explosive_barrel", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_explosive_barrel");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second13.3333+0.083333 spirit scaling
RadiusRadius6m
ArmTimeArm Time0.1
TickRate0.5
TechPowerSpirit Power0TECH_POWER
TossSpeed140
BarrelScale1.3
WeaponPowerWeapon Damage0WEAPON_POWER
BurnDurationBurn Duration3
ImpactDamageImpact Damage40+0.25 spirit scaling
TossDuration0.4
AbilityChargesCharges2+1
BarrelLifetime8
BarrelPitchMax90
BarrelPitchMin2
AbilityCooldownCooldown28+-10
AbilityDurationDuration0
AbilityCastDelayCast Delay0.125
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
MinTimeBeforeDestroy0.1
AbilityUnitTargetLimit1
BarrelRollSpeedMoveAir10m
BarrelRollSpeedMoveMin20m
AbilityPostCastDuration0
BarrelHeavyMeleeForceUp300
BarrelLightMeleeForceUp300
AbilityCooldownBetweenChargeCharge Delay7.5+-5
BarrelHeavyMeleeForceForward1800
BarrelLightMeleeForceForward1400

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_explosive_barrel/barrel_burnmodifier_base_dot

VData

_class"ability_explosive_barrel"
_editor
1 key
{
  "folder_name": "Hero Astro"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_empty.vxml",
      "m_strContext": "cast"
    }
  ]
}
m_iMaxLevel1
m_BarrelModel"models/abilities/astro_explosive.vmdl"
m_iUpdateTime1720039438
m_BurnModifier
8 keys
{
  "_class": "modifier_base_dot",
  "m_eDebuffType": "MODIFIER_DEBUFF_YES",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "m_sDOTParticle": "particles/abilities/inferno/inferno_afterburn_debuff.vpcf",
  "_my_subclass_name": "barrel_burn",
  "m_sLocalizationName": "modifier_astro_barrel_burn",
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_afterburn.vpcf",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Astro.A1.Barrel.Cast"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
14 keys
{
  "m_flSpeed": 600,
  "m_particle": "particles/abilities/astro/astro_barrel_rope_burn.vpcf",
  "m_flUpSpeed": 40,
  "m_nBehaviors": "PBF_NotTurnTowardVelocity",
  "m_customModel": "models/abilities/astro_explosive.vmdl",
  "m_LoopingSound": "Astro.A1.Barrel.Lp",
  "m_flGravityScale": 1,
  "m_flPhysicsRadius": 22,
  "m_flTriggerRadius": 60,
  "m_flVerticalAimBias": 0,
  "m_bHideImpactParticle": 1,
  "m_bHideWarningParticle": 1,
  "m_flProjectileModelScale": 1,
  "m_flBulletOnlyTriggerRadius": 40
}
m_strAbilityImage"file://{images}/hud/abilities/astro/holliday_powder_keg.psd"
m_strExplodeSound"Astro.ExpBarrels.Explode"
m_strBarrelSoundLp"Astro.A1.Barrel.Lp"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_BarrelBurnParticle"particles/abilities/astro/astro_barrel_rope_burn.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_BarrelArmedParticle"particles/abilities/astro/astro_barrel_rope_burn.vpcf"
m_MirvExplodeParticle"particles/abilities/engineer/engineer_barrage_explode.vpcf"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"throw"
m_strBarrelArmedSound"Astro.A1.Barrel.Armed"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_CAST_IMMEDIATE_ON_OTHER_ABILITY"
m_nAbillityUnlocksCost1
m_strBarrelLaunchSound"Ability.Astro.ExpBarrels.Launch"
m_strBarrelMeleedSound"Astro.A1.Barrel.MeleeHit"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_explosive_barrel_desc",
      "m_vecBasicProperties": [
        "BurnDuration",
        "ArmTime"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "ImpactDamage"
            },
            {
              "m_strImportantProperty": "DPS"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectDisplacement",
              "m_strStatusEffectValue": "TossDuration"
            }
          ]
        }
      ]
    }
  ]
}
m_BarrelExplodeParticle"particles/abilities/astro/astro_barrel_explode.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_ExplosiveBarrel"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strHitConfirmationSound"Astro.ExpBarrels.Hit"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"throw_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_BarrelReadyToExplodeParticle"particles/abilities/astro/astro_barrel_readytoexplode_mesh.vpcf"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_strExplodeSoundAbility.Astro.ExpBarrels.Explode→Astro.ExpBarrels.Explode
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundAstro.ExpBarrels.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strRiccochetSoundAstro.ExpBarrels.Bullet.Ricochet
    • −m_strMirvExplodeSoundAbility.Astro.ExpBarrels.Explode
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_explosive_barrel.webm
  2. 6696–6701first dumped