Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6745 (Oct 02 2026)

ability_familiar_ability02

Pillow Tossability

class ability_familiar_ability02 · Rem Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_familiar_ability02", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_familiar_ability02");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage75+100
RadiusRadius5m+2m
TechPowerSpirit Power0TECH_POWER
TossForce300
OrbsToFire1
WeaponPowerWeapon Damage0WEAPON_POWER
FireRateSlowFire Rate0+35FIRE_RATE_SLOW
TossDuration0.4
AbilityChargesCharges1+1
EffectDurationDebuff Duration3.0
AbilityCooldownCooldown25+-7
AbilityDurationDuration0
AbilityCastDelayCast Delay0.3
AbilityCastRangeCast Range40m
ChannelMoveSpeed-1
FadingSlowPercentFading Move Speed36MOVEMENT_SPEED_SLOW_PERCENT
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
CDReduceOnPillowHit5
AbilityUnitTargetLimit1
AbilityPostCastDuration0.2
AbilityCooldownBetweenChargeCharge Delay8

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_familiar_ability02/channelingmodifier_base
ability_familiar_ability02/slowmodifier_diminishing_slowFireRateSlow

VData

_class"ability_familiar_ability02"
_editor
1 key
{
  "folder_name": "Hero Familiar"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_CastParticle"particles/abilities/familiar/familiar_pillow_cast.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_EffectModifier
7 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": false,
  "_my_subclass_name": "slow",
  "m_sLocalizationName": "movement_slow",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
10 keys
{
  "m_flSpeed": 1300,
  "m_particle": "particles/abilities/familiar/familiar_pillow_projectile.vpcf",
  "m_flUpSpeed": 120,
  "m_nBehaviors": "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld",
  "m_LoopingSound": "Familiar.Pillow.Projectile.Lp",
  "m_DetonateSound": "Familiar.Pillow.Projectile.Impact",
  "m_flGravityScale": 0.5,
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 35,
  "m_bHideWarningParticle": true
}
m_strAbilityImage"file://{images}/hud/abilities/familiar/familiar_pillow.psd"
m_ExplosionParticle"particles/abilities/familiar/familiar_pillow_explode.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Familiar.Pillow.Cast"
m_strPillowHitSound"Familiar.Pillow.Hit"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "channeling",
  "m_strParticleStatusEffect": "particles/abilities/archer/archer_power_jump_buff.vpcf"
}
m_PreviewPathParticle""
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"sack_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle18
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_familiar_ability02_desc",
      "m_vecBasicProperties": [
        "EffectDuration",
        "CDReduceOnPillowHit"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "FadingSlowPercent"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectDisplacement",
              "m_strStatusEffectValue": "TossDuration"
            }
          ]
        }
      ]
    }
  ]
}
m_mapCastEventParticles
1 key
{
  "CAST_COMPLETED": "particles/abilities/familiar/familiar_pillow_cast_completed.vpcf"
}
m_skillshotMissParticle""
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction"sack_channeling"
m_flTargetingConeHalfWidth50
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"sack_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bShowTargetingPreviewWhileCastingtrue
m_bShowTargetingPreviewWhileChannelingtrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped