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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6731 (Oct 01 2026), not the latest

ability_familiar_attach_trigger

Hop To Allyinnate

class ability_familiar_attach_trigger · inherits from inherent_base

Deadworks (C#)
pawn.AddAbility("ability_familiar_attach_trigger", slot);
pawn.RemoveAbility("ability_familiar_attach_trigger");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range30m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"ability_familiar_attach_trigger"
_editor
1 key
{
  "folder_name": "Hero Familiar"
}
_multibase
1 item
[
  "inherent_base"
]
m_HUDPanel
1 key
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ABILITY2",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "trigger",
      "m_strLocToken": "#ability_familiar_attach_trigger"
    }
  ]
}
m_iMaxLevel1
m_eAbilityType"EAbilityType_Innate"
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/familiar/familiar_tag_along2.psd"
m_AbilityToTrigger"ability_familiar_attach"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_eTargettingLOSCheck"Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY | CITADEL_UNIT_TARGET_NEUTRAL | CITADEL_UNIT_TARGET_BOSS"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_IGNORE_SELECTION_MASH_PROTECTION | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
m_flTargetingConeAngle50
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_familiar_attach_trigger_desc"
    }
  ]
}
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flTargetingConeHalfWidth60
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped