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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_familiar_primary_weapon_bubblegun

Gun Damageweapon

class ability_familiar_primary_weapon_bubblegun · Rem Weapon Primary · inherits from hero_weapon_base

Deadworks (C#)
pawn.AddAbility("ability_familiar_primary_weapon_bubblegun", (ushort)EAbilitySlot.WeaponPrimary);
pawn.RemoveAbility("ability_familiar_primary_weapon_bubblegun");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_familiar_primary_weapon_bubblegun/tinymodifier_tiny_character

VData

_class"ability_familiar_primary_weapon_bubblegun"
_editor
1 key
{
  "folder_name": "Hero Familiar"
}
_multibase
1 item
[
  "hero_weapon_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN",
      "m_strContext": "gun"
    }
  ]
}
m_WeaponInfo
65 keys
{
  "m_Spread": 0,
  "m_flRange": 3000,
  "m_bCanCrit": true,
  "m_bCanZoom": true,
  "m_iBullets": 1,
  "m_flZoomFOV": 60,
  "m_iClipSize": 13,
  "m_flCycleTime": 0.26,
  "m_flBulletSpeed": 6300,
  "m_flDamageForce": 50,
  "m_flRecoilSpeed": 1,
  "m_strShootSound": "Familiar.Wpn.Fire",
  "m_StandingSpread": 1.5,
  "m_flBulletDamage": 16,
  "m_flBulletRadius": 10,
  "m_flCritBonusEnd": 1.65,
  "m_reloadDuration": 2,
  "m_strReloadSound": "Familiar.Wpn.Reload.Start",
  "m_strZoomInSound": "Bebop.ZoomIn",
  "m_VerticallRecoil": {
    "m_Range": [
      0,
      0
    ],
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 0
  },
  "m_flVerticalPunch": 0,
  "m_iBurstShotCount": 1,
  "m_strZoomOutSound": "Bebop.ZoomOut",
  "m_HorizontalRecoil": {
    "m_Range": [
      0,
      0
    ],
    "m_flBurstExponent": 0
  },
  "m_flBulletLifetime": 2,
  "m_flCritBonusStart": 1.65,
  "m_mapImpactEffects": {
    "dirt": {
      "m_strSound": ""
    },
    "wood": {
      "m_strSound": ""
    },
    "flesh": {
      "m_strDecal": "",
      "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
    },
    "metal": {
      "m_strSound": ""
    },
    "default": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "portals": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "concrete": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "leafy_tree": {
      "m_strSound": ""
    },
    "solidmetal": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "wood_plank": {
      "m_strSound": ""
    },
    "metalvehicle": {
      "m_strSound": ""
    }
  },
  "m_flHorizontalPunch": 0,
  "m_flReloadMoveSpeed": "10000",
  "m_flScatterYawScale": 1,
  "m_flVerticalAimBias": 0.4,
  "m_strReloadEndSound": "Familiar.Wpn.Reload.End",
  "m_flZoomFOV_Relative": -15,
  "m_strBulletWhizSound": "Base.Bullet.Whizby",
  "m_flBurstShotCooldown": 0,
  "m_flCritBonusEndRange": 1500,
  "m_flDamageFalloffBias": 0.5,
  "m_strShotReleaseSound": "",
  "m_flBulletGravityScale": 0.8,
  "m_flBulletReflectScale": 0,
  "m_flBulletWhizDistance": 80,
  "m_strBulletImpactSound": "Familiar.Wpn.Impact",
  "m_flBulletRadiusVsWorld": 1,
  "m_flBulletReflectAmount": 1,
  "m_flCritBonusStartRange": 500,
  "m_flRecoilRecoverySpeed": 10,
  "m_strWeaponImpactEffect": "particles/weapon_fx/familiar/familiar_tracer_impact.vpcf",
  "m_bBulletShouldUseVerlet": true,
  "m_flCritBonusAgainstNPCs": 0,
  "m_flZoomMoveSpeedPercent": 1,
  "m_flDamageFalloffEndRange": 2264,
  "m_flDamageFalloffEndScale": 0.1,
  "m_flShootMoveSpeedPercent": 0.85,
  "m_szMuzzleFlashEffectName": "particles/weapon_fx/familiar/familiar_muzzle_flash.vpcf",
  "m_flDamageFalloffStartRange": 787,
  "m_flDamageFalloffStartScale": 1,
  "m_flShootSpreadPenaltyDecay": 2,
  "m_flShootingUpSpreadPenalty": 0,
  "m_flShootSpreadPenaltyPerShot": 0,
  "m_szBulletTravelTracerParticle": "particles/weapon_fx/familiar/familiar_tracer.vpcf",
  "m_flShootSpreadPenaltyDecayDelay": 0,
  "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Hero",
  "m_flBulletInheritShooterVelocityScale": 0,
  "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
  "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Hero.Large"
}
m_eAbilityType"EAbilityType_Weapon"
m_bStartTrainedtrue
m_DOFWhileZoomed
3 keys
{
  "m_flDofFarCrisp": 100,
  "m_flDofFarBlurry": 7000,
  "m_flDofNearCrisp": 200
}
m_projectileInfo
9 keys
{
  "m_flSpeed": 2000,
  "m_particle": "particles/weapon_fx/familiar/familiar_tracer.vpcf",
  "m_nBehaviors": "",
  "m_flGravityScale": 0,
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 10,
  "m_flTrackingDuration": 0.4,
  "m_bHideWarningParticle": true,
  "m_flTrackingDampingCoefficient": 0.4
}
m_sDisarmedSound"Player.Weapon.Jammed"
m_strAbilityImage"file://{images}/hud/abilities/weapon_damage.psd"
m_strAG2SourceName"weapon"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_ON_BUTTON_IS_DOWN"
m_nAbilityPointsCost1
m_bIncludeExtra2DConefalse
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_IS_PRIMARY_WEAPON | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_DISARMABLE | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_WEAPON_TOGGLE"
m_flTargetingConeAngle5
m_sObstructedShotSound""
m_strCrosshairCSSClass""
m_PassiveWeaponParticle"particles/abilities/familiar/familiar_ambient_candle.vpcf"
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_tiny_character",
    "m_bIsHidden": true,
    "_my_subclass_name": "tiny"
  }
]
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flTargetingConeHalfWidth20
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_flMinDisarmedSoundInterval0.1
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0
      		m_flRange = 3000
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 60
      		m_iClipSize = 13
      		m_flCycleTime = 0.26
      		m_flBulletSpeed = 6300
      		m_flDamageForce = 50
      		m_flRecoilSpeed = 1
      		m_strShootSound = "Familiar.Wpn.Fire"
      		m_StandingSpread = 1.5
      		m_flBulletDamage = 16
      		m_flBulletRadius = 10
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 2
      		m_strReloadSound = "Familiar.Wpn.Reload.Start"
      		m_strZoomInSound = "Bebop.ZoomIn"
      		m_VerticallRecoil = 
      		{
      			m_Range = [ 0, 0 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = "Bebop.ZoomOut"
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ 0, 0 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			dirt = 
      			{
      				m_strSound = ""
      			}
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			metal = 
      			{
      				m_strSound = ""
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			leafy_tree = 
      			{
      				m_strSound = ""
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			metalvehicle = 
      			{
      				m_strSound = ""
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 0.4
      		m_strReloadEndSound = "Familiar.Wpn.Reload.End"
      		m_flZoomFOV_Relative = -15
      		m_strBulletWhizSound = "Base.Bullet.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_strShotReleaseSound = ""
      		m_flBulletGravityScale = 0.8
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_strBulletImpactSound = "Familiar.Wpn.Impact"
      		m_flBulletRadiusVsWorld = 1
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/weapon_fx/familiar/familiar_tracer_impact.vpcf"
      		m_bBulletShouldUseVerlet = true
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = 2264
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.85
      		m_szMuzzleFlashEffectName = "particles/weapon_fx/familiar/familiar_muzzle_flash.vpcf"
      		m_flDamageFalloffStartRange = 787
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/familiar/familiar_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_cameraSequenceZoom
      { 2 keys }
      {
      	m_nPriority = 2
      	m_vecFOVOperations = 
      	[
      		{
      			m_flLerpGain = 0.75
      			m_flLerpDuration = 0.1
      			m_bSpringToDefault = false
      			m_eCameraOperation = "k_ECameraOp_Spring"
      			m_flSpringStrength = 40
      			m_bLerpEndAtDefault = false
      			m_bValuesAreRelative = true
      		},
      		{
      			m_eCameraOperation = "k_ECameraOp_Maintain"
      		},
      	]
      }
    • +m_cameraSequenceUnZoom
      { 2 keys }
      {
      	m_nPriority = 2
      	m_vecFOVOperations = 
      	[
      		{
      			m_flLerpBias = 0.75
      			m_flLerpDuration = 0.12
      			m_bApproachDefault = true
      			m_bSpringToDefault = true
      			m_eCameraOperation = "k_ECameraOp_Lerp"
      			m_flSpringStrength = 40
      			m_bValuesAreRelative = true
      		},
      	]
      }
    • −m_WeaponInfo
      { 65 keys }
      {
      	m_Spread = 0
      	m_flRange = 3000
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 60
      	m_iClipSize = 13
      	m_flCycleTime = 0.26
      	m_flBulletSpeed = 6300
      	m_flDamageForce = 50
      	m_flRecoilSpeed = 1
      	m_strShootSound = "Familiar.Wpn.Fire"
      	m_StandingSpread = 1.5
      	m_flBulletDamage = 16
      	m_flBulletRadius = 10
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 2
      	m_strReloadSound = "Familiar.Wpn.Reload.Start"
      	m_strZoomInSound = "Bebop.ZoomIn"
      	m_VerticallRecoil = 
      	{
      		m_Range = [ 0, 0 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = "Bebop.ZoomOut"
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ 0, 0 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		dirt = 
      		{
      			m_strSound = ""
      		}
      		wood = 
      		{
      			m_strSound = ""
      		}
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		metal = 
      		{
      			m_strSound = ""
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		leafy_tree = 
      		{
      			m_strSound = ""
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		wood_plank = 
      		{
      			m_strSound = ""
      		}
      		metalvehicle = 
      		{
      			m_strSound = ""
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 0.4
      	m_strReloadEndSound = "Familiar.Wpn.Reload.End"
      	m_flZoomFOV_Relative = -15
      	m_strBulletWhizSound = "Base.Bullet.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_strShotReleaseSound = ""
      	m_flBulletGravityScale = 0.8
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_strBulletImpactSound = "Familiar.Wpn.Impact"
      	m_flBulletRadiusVsWorld = 1
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = "particles/weapon_fx/familiar/familiar_tracer_impact.vpcf"
      	m_bBulletShouldUseVerlet = true
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = 2264
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.85
      	m_szMuzzleFlashEffectName = "particles/weapon_fx/familiar/familiar_muzzle_flash.vpcf"
      	m_flDamageFalloffStartRange = 787
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 0
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/familiar/familiar_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Hero"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Hero.Large"
      }
  2. 6696–6701first dumped