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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_fencer_throwblade

Disengaging Sigilability

class ability_fencer_throwblade · Apollo Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_fencer_throwblade", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_fencer_throwblade");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage85
AirDrag2.0
TechPowerSpirit Power0TECH_POWER
RecastTime0+4
AirSpeedMax70
SigilRadiusRadius6.5m
SlowPercentMove Speed24MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration0+8
FallSpeedMax1
FireRateSlowFire Rate0FIRE_RATE_SLOW
SlowDurationSlow Duration4
BonusFireRateFire Rate0+25FIRE_RATE
AbilityChargesCharges0
DisarmDurationDisarm Duration0
ResetsAirLimitReset Air Limit0+1
AbilityCooldownCooldown12
AbilityDurationDuration0
AbilityCastDelayCast Delay0.5
AbilityCastRangeCast Range0
ChannelMoveSpeed1.3m
StaminaToRestoreStamina Restored0+1
AbilityChannelTimeChannel Duration0
JumpVelocityHidden16m
AbilityResourceCost0
VelocityRetainedPct0
TraceToGroundDistance1000
AbilityUnitTargetLimit1
AbilityPostCastDuration0
BonusBulletSpeedPercentBullet Velocity0+25BONUS_BULLET_SPEED_PERCENT
SecondaryExplosionDelay0.0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_fencer_throwblade/fencer_sigil_slow Slowedmodifier_slow_baseSlowPercent, FireRateSlow
ability_fencer_throwblade/modifier_fencer_sigil_buffmodifier_baseBonusFireRate, BonusBulletSpeedPercent
ability_fencer_throwblade/uirecastmodifier_base
ability_fencer_throwblade/upgrade_greater_withering_whip_debuffmodifier_base

VData

_class"ability_fencer_throwblade"
_editor
1 key
{
  "folder_name": "Hero Fencer"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ABILITY1",
      "m_eHintSide": "EButtonSide_Bottom",
      "m_nPriority": 1,
      "m_strContext": "recast",
      "m_strLocToken": "#ability_fencer_lunge_recast_hint",
      "m_bShowAbilityIcon": true
    }
  ],
  "m_vecHUDElements": []
}
m_iMaxLevel1
m_iUpdateTime0
m_sStartSound"Fencer.Sigil.AOE.Warning"
m_strHitSound"Fencer.Sigil.Hit"
m_BuffModifier
9 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_fencer_sigil_buff",
  "m_sLocalizationName": "modifier_fencer_sigil_buff",
  "m_strHudMessageText": "",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusFireRate",
    "BonusBulletSpeedPercent"
  ]
}
m_MarkParticle"particles/abilities/fencer/fencer_sigil.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Fencer.Sigil.Cast"
m_bStartTrainedfalse
m_sExpiredSound"Fencer.Sigil.AOE.End"
m_DebuffModifier
5 keys
{
  "_class": "modifier_slow_base",
  "_my_subclass_name": "fencer_sigil_slow",
  "m_strParticleEffect": "particles/abilities/fencer/fencer_sigil_debuff.vpcf",
  "m_strParticleStatusEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent",
    "FireRateSlow"
  ]
}
m_DisarmModifier
15 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": false,
  "m_sStartSound": "",
  "m_sExpiredSound": "Mods.Tech.Disarming.Hex.Debuff.End",
  "_my_subclass_name": "upgrade_greater_withering_whip_debuff",
  "m_nEnabledStateMask": "MODIFIER_STATE_DISARMED",
  "m_sLocalizationName": "upgrade_greater_withering_whip_debuff",
  "m_strHudMessageText": "#upgrade_greater_withering_whip",
  "m_strParticleEffect": "particles/upgrades/disarming_hex_debuff.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Mods.Tech.Disarming.Hex.Debuff.Lp",
  "m_strSmallIconCssClass": "disarm_proc",
  "m_strParticleStatusEffect": "",
  "m_nAmbientLoopingSoundRecipients": "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_fencer.vcss"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_ExplodeParticle"particles/abilities/fencer/fencer_sigil_explode.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/fencer/fencer_sigil.psd"
m_UIRecastModifier
5 keys
{
  "_class": "modifier_base",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
  "_my_subclass_name": "uirecast",
  "m_sLocalizationName": "ability_fencer_throwblade",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER"
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Fencer.Sigil.Cast.Delay"
m_MarkLingerParticle"particles/abilities/fencer/fencer_sigil_linger.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_vecBasicProperties
1 item
[
  "BuffDuration"
]
m_LaunchTrailParticle"particles/abilities/fencer/fencer_sigil_trail.vpcf"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"sigil_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_fencer_throwblade_desc",
      "m_vecBasicProperties": [
        "SlowDuration",
        "SigilRadius"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_strImportantProperty": "FireRateSlow"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"sigil_channeling"
m_flMinDisengageAmountBack0.5
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"sigil_completed"
m_vecAbilityPropertiesBlock
1 item
[
  {
    "m_vecAbilityProperties": [
      {
        "m_strImportantProperty": "BonusFireRate"
      },
      {
        "m_strImportantProperty": "BonusBulletSpeedPercent"
      }
    ],
    "m_strPropertiesTitleLocString": "SigilBuff_label"
  }
]
m_flForwardPlacementDistance300
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_strAbilityPropertyUpgradeRequired""

History

  1. 6722–6745changed
    • −m_HUDPanel.m_vecHUDElements[0]
      { 4 keys }
      {
      	m_Style = "panorama/styles/ability_hud_elements/abilities_fencer.vcss"
      	m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
      	m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
      	m_strContext = "recast"
      }
    • +m_HudSharedStylepanorama/styles/ability_hud_elements/abilities_fencer.vcss
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_UIRecastModifier
      { 5 keys }
      {
      	_class = "modifier_base"
      	m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
      	_my_subclass_name = "uirecast"
      	m_sLocalizationName = "ability_fencer_throwblade"
      	m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgradetrue
    • −m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped