| _class | "ability_frank_painaura" |
| _editor | 1 key{
"folder_name": "Hero Frank"
} |
| _multibase | 1 item[
"signature_base"
] |
| m_HUDPanel | 3 keys{
"m_vecButtonHints": [
{
"m_nButton1": "IN_ABILITY3",
"m_eHintSide": "EButtonSide_Bottom",
"m_nPriority": 1,
"m_strContext": "toggle",
"m_strLocToken": "#ability_frank_painaura_buttonhint",
"m_bButton1IsSlot": false,
"m_bShowAbilityIcon": true,
"m_bIsHintShownWhileOnCooldown": false
}
],
"m_vecHUDElements": [
{
"m_Style": "panorama/styles/ability_hud_elements/abilities_frank.vcss",
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
"m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
"m_strContext": "toggle",
"m_bReverseProgress": true
}
],
"m_bForceDrawDefaultCastBars": false
} |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_iUpdateTime | 0 |
| m_AuraModifier | 13 keys{
"_class": "modifier_frank_painaura",
"m_bIsHidden": true,
"m_sStartSound": "Frank.Pain.Aura.Cast",
"m_AG2HeroState": {
"m_strParamName": "frank_ability_pain_aura"
},
"m_AuraParticle": "particles/abilities/frank/frank_painaura_aura.vpcf",
"m_sExpiredSound": "Frank.Pain.Aura.Deactivate",
"m_DebuffModifier": {
"_class": "modifier_frank_painaura_target",
"m_AG2HeroState": {
"m_strParamName": ""
},
"m_DrainParticle": "",
"_my_subclass_name": "painauradebuff",
"m_strParticleEffect": "particles/abilities/frank/frank_painaura_aura_debuff.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent",
"EnemyDashSlowPercent",
"OutgoingDamagePercent",
"IncomingDamagePercent"
]
},
"_my_subclass_name": "painaura",
"m_sAmbientLoopingSound": "Frank.Pain.Aura.Lp",
"m_cameraSequenceCreated": {
"m_nPriority": 2,
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 120,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
},
"m_cameraSequenceRemoved": {
"m_nPriority": 2,
"m_vecDistanceOperations": [
{
"m_eCameraOperation": "k_ECameraOp_Spring"
}
]
},
"m_strScreenParticleEffect": "particles/abilities/frank/frank_painaura_aura_screen.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"StatusResistancePercent"
]
} |
| m_eAbilityType | "EAbilityType_Signature" |
| m_strCastSound | "" |
| m_bStartTrained | false |
| m_DebuffModifier | 0 keys{} |
| m_AuraOffModifier | 6 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"m_AG2HeroState": {
"m_strParamName": ""
},
"_my_subclass_name": "auraoff",
"m_strParticleEffect": "",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
} |
| m_strAbilityImage | "file://{images}/hud/abilities/frank/frank_aura_of_suffering.psd" |
| m_flBossDamageScale | 0.5 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE" |
| m_nAbilityPointsCost | 0 |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_START_COOLDOWN_ON_TOGGLE_OFF | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE" |
| m_nAbillityUnlocksCost | 1 |
| m_AbilityTooltipDetails | 2 keys{
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_frank_painaura_desc",
"m_vecBasicProperties": [
"SelfDamagePercentage",
"StatusResistancePercent"
],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "MinDPS"
},
{
"m_strImportantProperty": "MaxDPS"
}
],
"m_strPropertiesTitleLocString": ""
},
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "SlowPercent"
},
{
"m_strImportantProperty": "OutgoingDamagePercent"
},
{
"m_strImportantProperty": "IncomingDamagePercent"
}
],
"m_strPropertiesTitleLocString": "#ability_header_on_enemy_hit"
}
]
}
],
"m_vecAdditionalHeaderProperties": [
"MinRadius",
"MaxRadius"
]
} |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |