| _class | "ability_frank_revive" |
| _editor | 1 key{
"folder_name": "Hero Frank"
} |
| _multibase | 1 item[
"ultimate_base"
] |
| m_HUDPanel | 2 keys{
"m_vecHUDElements": [
{
"m_Style": "panorama/styles/ability_hud_elements/abilities_frank.vcss",
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
"m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
"m_strContext": "revive",
"m_bReverseProgress": false
}
],
"m_bForceDrawDefaultCastBars": true
} |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_strCSSClass | "detentionRounds" |
| m_BuffModifier | 5 keys{
"_class": "modifier_base",
"m_bIsHidden": false,
"_my_subclass_name": "selfbuff",
"m_strParticleEffect": "",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BulletResist",
"TechResist"
]
} |
| m_SlowModifier | 4 keys{
"_class": "modifier_diminishing_slow",
"m_bIsHidden": false,
"_my_subclass_name": "slow",
"m_strParticleEffect": "particles/abilities/frank/frank_revive_death_debuff.vpcf"
} |
| m_eAbilityType | "EAbilityType_Ultimate" |
| m_nHitParticle | "particles/abilities/frank/frank_shock_impact.vpcf" |
| m_strTripSound | "" |
| m_bStartTrained | false |
| m_ZombieModifier | 6 keys{
"_class": "modifier_frank_zombie",
"m_eDebuffType": "MODIFIER_DEBUFF_YES",
"m_nAttributes": "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED",
"_my_subclass_name": "zombie",
"m_vecScriptValues": [],
"m_strParticleEffect": "particles/abilities/frank/frank_shock_debuff.vpcf"
} |
| m_ExplodeParticle | "particles/abilities/frank/frank_revive_explode.vpcf" |
| m_strAbilityImage | "file://{images}/hud/abilities/frank/frank_shocking_reanimation.psd" |
| m_DashSlowModifier | 5 keys{
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "dashslow",
"m_sLocalizationName": "movement_slow",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"EnemyDashSlowPercent"
]
} |
| m_RevivingModifier | 9 keys{
"_class": "modifier_frank_reviving",
"m_bIsHidden": true,
"m_sStartSound": "Frank.Reanimation.Start",
"m_sExpiredSound": "Frank.Reanimation.Explosion",
"_my_subclass_name": "reviving",
"m_nEnabledStateMask": "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_cameraSequenceCreated": {
"m_nPriority": 3,
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 500,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flSpringStrength": 9,
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
},
"m_cameraSequenceRemoved": {
"m_bIsEmpty": false,
"m_strToken": "",
"m_nPriority": 1,
"m_vecFOVOperations": [],
"m_vecDistanceOperations": [],
"m_vecTargetPosOperations": [],
"m_vecVertOffsetOperations": [],
"m_vecHorizOffsetOperations": []
}
} |
| m_strAG2SourceName | "ability_reanimation" |
| m_flBossDamageScale | 1 |
| m_PreExplodeParticle | "particles/abilities/frank/frank_revive_death.vpcf" |
| m_bForceShowHUDPanel | true |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PASSIVE" |
| m_nAbilityPointsCost | 0 |
| m_nDeathMarkParticle | "particles/abilities/frank/frank_revive_marker.vpcf" |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_strAG2CastingAction | "ability_reanimation" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_CAST_EVEN_IF_BUSY_AND_EXCLUSIVE | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_CMD_RESTRICTED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_WHILE_DEAD" |
| m_nAbillityUnlocksCost | 1 |
| m_AbilityTooltipDetails | 1 key{
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_frank_revive_desc",
"m_vecBasicProperties": [
"BulletResist",
"TechResist",
"BonusDamagePerBullet",
"BonusFireRate",
"SlowPercent",
"SlowDuration"
],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "RespawnHealthPercent",
"m_bRequiresAbilityUpgrade": true
}
]
},
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "CombatBarrier"
},
{
"m_strImportantProperty": "Damage"
},
{
"m_bShowPropertyValue": true,
"m_strImportantProperty": "StatusEffectStun",
"m_strStatusEffectValue": "StunDuration",
"m_bRequiresAbilityUpgrade": true
}
],
"m_strPropertiesTitleLocString": "#ability_header_on_revive"
}
]
}
]
} |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_strAG2ChannelingAction | "ability_reanimation" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_SELF" |
| m_strAG2CastCompletedAction | "ability_reanimation" |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_ElectricBulletTracerParticle | "particles/abilities/frank/frank_revive_buff_tracer_trail.vpcf" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |