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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_frank_selfzap

Jumpstartability

class ability_frank_selfzap · Victor Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_frank_selfzap", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_frank_selfzap");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
RemoveDebuffs0
AbilityChargesCharges1+1
BonusMoveSpeedMove Speed3m+3m
SlowResistanceSlow Resistance0
AbilityCooldownCooldown30+-8
AbilityDurationDuration4.5
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
TotalHealthRegenTotal HP Regen100+70+0.9 spirit scaling
AbilityChannelTimeChannel Duration0.35
AbilityResourceCost0
AbilityUnitTargetLimit1
RefreshCooldownOnDeath0
AbilityPostCastDuration0
StatusResistancePercentDebuff Resist0+50
CurrentHealthPercentDamageCurrent Health15
AbilityCooldownBetweenChargeCharge Delay8

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_frank_selfzap/selfzapmodifier_frank_selfzap

VData

_class"ability_frank_selfzap"
_editor
1 key
{
  "folder_name": "Hero Frank"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_frank.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": false
    }
  ],
  "m_bForceDrawDefaultCastBars": true
}
m_healCurve
4 keys
{
  "m_spline": [
    {
      "x": 0,
      "y": 0,
      "m_flSlopeIncoming": 1.94538,
      "m_flSlopeOutgoing": 1.94538
    },
    {
      "x": 0.249975,
      "y": 0.486296,
      "m_flSlopeIncoming": 1.33031,
      "m_flSlopeOutgoing": 1.33031
    },
    {
      "x": 0.618625,
      "y": 0.822963,
      "m_flSlopeIncoming": 0.684915,
      "m_flSlopeOutgoing": 0.684915
    },
    {
      "x": 1,
      "y": 1,
      "m_flSlopeIncoming": 0.464207,
      "m_flSlopeOutgoing": 0.464207
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    1,
    1
  ],
  "m_vDomainMins": [
    0,
    0
  ]
}
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime0
m_BuffModifier
8 keys
{
  "_class": "modifier_frank_selfzap",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "m_sExpiredSound": "Frank.Jumpstart.Buff.Expire",
  "_my_subclass_name": "selfzap",
  "m_strParticleEffect": "particles/abilities/frank/frank_jumpstart_buff.vpcf",
  "m_sAmbientLoopingSound": "Frank.Jumpstart.Buff.Lp",
  "m_cameraSequenceCreated": {
    "m_vecFOVOperations": [
      {
        "m_flSpringTarget": 90,
        "m_bSpringToDefault": false,
        "m_eCameraOperation": "k_ECameraOp_Spring",
        "m_flSpringStrength": 30,
        "m_flSpringMaxDuration": 0.025
      },
      {
        "m_flDelay": 0,
        "m_eCameraOperation": "k_ECameraOp_Spring"
      }
    ]
  }
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/frank/frank_jump_start.psd"
m_strChannelSound"Frank.Jumpstart.Cast"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_frank_selfzap_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "CurrentHealthPercentDamage"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "TotalHealthRegen"
            },
            {
              "m_strImportantProperty": "BonusMoveSpeed"
            },
            {
              "m_strImportantProperty": "StatusResistancePercent"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_buff"
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"ability_jumpstart"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"ability_jumpstart"
m_cameraSequenceChannelStart
2 keys
{
  "m_nPriority": 2,
  "m_vecFOVOperations": [
    {
      "m_flDelay": 0.35,
      "m_flApproachSpeed": 3,
      "m_flApproachTarget": -2,
      "m_bValuesAreRelative": true
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped