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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_ice_dome

Frozen Shelterultimate

class ability_ice_dome · Kelvin Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_ice_dome", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("ability_ice_dome");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius10m
GrowTime0.2
TechPowerSpirit Power0TECH_POWER
PurgeOnCast0+1
SlowPercentMove Speed28MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
FireRateSlowFire Rate0FIRE_RATE_SLOW
FreezeEnemies0
AbilityChargesCharges0
EnemyDragSpeed1000
MaxHealthRegenMax Health Heal0
AbilityCooldownCooldown185+-20
AbilityDurationDuration5+1.5
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range8m
BonusHealthRegenHealth Regen90+1 spirit scalingHEALTH_REGEN_PER_SECOND
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
BlockerScaleFactor115
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_ice_dome/freeze_auramodifier_base_aura
ability_ice_dome/freeze_debuffmodifier_base
ability_ice_dome/ice_dome_enemy_auramodifier_base_aura
ability_ice_dome/ice_dome_friendly_auramodifier_base_aura
ability_ice_dome/modifier_debuffmodifier_icedome_auramodifier_baseFireRateSlow, SlowPercent
ability_ice_dome/modifier_ice_domemodifier_ice_dome
ability_ice_dome/modifier_ice_dome_friendlymodifier_ice_dome_friendly

VData

_class"ability_ice_dome"
_editor
1 key
{
  "folder_name": "Hero Kelvin"
}
_multibase
1 item
[
  "ultimate_base"
]
m_iMaxLevel1
m_iUpdateTime1639165848
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_kelvin.vcss"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_IceDomeModifier
15 keys
{
  "_class": "modifier_ice_dome",
  "m_bIsHidden": true,
  "m_nAttributes": "MODIFIER_ATTRIBUTE_PERMANENT",
  "m_BlockerModel": "models/abilities/ice_dome.vmdl",
  "m_DomeParticle": "particles/abilities/kelvin/kelvin_ice_dome_particle.vpcf",
  "_my_subclass_name": "modifier_ice_dome",
  "m_strDomeEndSound": "Ability.Kelvin.IceDome.Destroy",
  "m_EnemyAuraModifier": {
    "_class": "modifier_base_aura",
    "m_bIsHidden": true,
    "_my_subclass_name": "ice_dome_enemy_aura",
    "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY",
    "m_modifierProvidedByAura": {
      "_class": "modifier_icedome_auramodifier_base",
      "m_bIsHidden": true,
      "m_flDuration": 0.5,
      "_my_subclass_name": "modifier_debuff",
      "m_nEnabledStateMask": "MODIFIER_STATE_SLOWED",
      "m_strParticleEffect": "particles/abilities/kelvin/kelvin_ice_grenade_slow.vpcf",
      "m_strSmallIconCssClass": "slowed",
      "m_strParticleStatusEffect": "particles/status_fx/status_fx_kelvin_freeze.vpcf",
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "FireRateSlow",
        "SlowPercent"
      ]
    }
  },
  "m_nEnabledStateMask": "MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_FriendlyAuraModifier": {
    "_class": "modifier_base_aura",
    "m_bIsHidden": true,
    "_my_subclass_name": "ice_dome_friendly_aura",
    "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_FRIENDLY",
    "m_modifierProvidedByAura": {
      "_class": "modifier_ice_dome_friendly",
      "m_PurgeSound": "Mods.Armor.DebuffRemover.Cast",
      "m_flDuration": 0.5,
      "_my_subclass_name": "modifier_ice_dome_friendly",
      "m_PurgeCastParticle": "particles/upgrades/magic_purge.vpcf",
      "m_sLocalizationName": "frozen_shelter_modifier_buff",
      "m_strParticleEffect": "particles/generic/generic_health_regen.vpcf",
      "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
      "m_strSmallIconCssClass": "ability_ice_dome"
    }
  },
  "m_sAmbientLoopingSound": "Kelvin.IceDome.Lp",
  "m_strTargetLoopingSound": "Ability.Kelvin.IceDome_CastTarget",
  "m_bReverseHudProgressBar": false,
  "m_EnemyFreezeAuraModifier": {
    "_class": "modifier_base_aura",
    "_my_subclass_name": "freeze_aura",
    "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY",
    "m_modifierProvidedByAura": {
      "_class": "modifier_base",
      "_my_subclass_name": "freeze_debuff",
      "m_vecScriptValues": [
        {
          "m_value": -100,
          "m_eModifierValue": "MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT"
        },
        {
          "m_value": -100,
          "m_eModifierValue": "MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT"
        },
        {
          "m_value": -100,
          "m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT"
        }
      ],
      "m_nEnabledStateMask": "MODIFIER_STATE_COMMAND_RESTRICTED",
      "m_strParticleStatusEffect": "particles/status_fx/status_fx_kelvin_freeze.vpcf"
    }
  }
}
m_previewParticle"particles/abilities/sticky_grenade_projectile.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/kelvin/frozen_shelter.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Kelvin.IceDome.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO"
m_strAG2CastingAction"kelvin_icedome_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle45
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_ice_dome_desc",
      "m_vecBasicProperties": [
        "SlowPercent",
        "MaxHealthRegen"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BonusHealthRegen"
            },
            {
              "m_strImportantProperty": "FireRateSlow"
            }
          ]
        }
      ]
    }
  ]
}
m_mapDependentAbilities
1 key
{
  "ability_ice_dome_trigger": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken"#AbilityButtonHint_CastIceDome"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction""
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.FreezeEnemies0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_IceDomeModifier.m_EnemyFreezeAuraModifier
      { 4 keys }
      {
      	_class = "modifier_base_aura"
      	_my_subclass_name = "freeze_aura"
      	m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
      	m_modifierProvidedByAura = 
      	{
      		_class = "modifier_base"
      		_my_subclass_name = "freeze_debuff"
      		m_vecScriptValues = 
      		[
      			{
      				m_value = -100
      				m_eModifierValue = "MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT"
      			},
      			{
      				m_value = -100
      				m_eModifierValue = "MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT"
      			},
      			{
      				m_value = -100
      				m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT"
      			},
      		]
      		m_nEnabledStateMask = "MODIFIER_STATE_COMMAND_RESTRICTED"
      		m_strParticleStatusEffect = "particles/status_fx/status_fx_kelvin_freeze.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/kelvin_frozen_shelter.webm
    • −m_strCastAnimGraphParamb_IceDome
  2. 6696–6701first dumped