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Modding Database

Up to date with Steam · checked 5s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_icebeam

Arctic Beamability

class ability_icebeam · Kelvin Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_icebeam", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_icebeam");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second45+0.6 spirit scaling
TickRate0.1
BeamSplitExtra Beam Range0m+0.93 TechRange scaling
PathWidth1.1m
TechPowerSpirit Power0TECH_POWER
PathLengthBeam Length25m
MaxSlowTimeTime To Max Debuff2.0
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration0.6
BeamHealCount0
AbilityChargesCharges0
BeamSplitCount0+2
CameraDistance250
MaxSlowPercentMax Move Speed16+20MOVEMENT_SPEED_SLOW_PERCENT
MinSlowPercent24
AbilityCooldownCooldown28+-13
AbilityDurationDuration5.0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
BeamHealPerSecond0
AbilityChannelTimeChannel Duration0
ChannelSlowPercent8MOVEMENT_SPEED_SLOW_PERCENT
AbilityResourceCost0
AbilityUnitTargetLimit1
MaxFireRateSlowPercentMax Fire Rate20+25FIRE_RATE_SLOW
AbilityPostCastDuration0
IceBeamBuildupProcDurationDebuff Linger Duration2
AbilityCooldownBetweenChargeCharge Delay-1.0
MaxGroundDashReductionPercentMax Dash Slow-18MOVEMENT_GROUND_DASH_REDUCTION_PERCENT

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_icebeam/icebeamingmodifier_baseChannelSlowPercent
ability_icebeam/modifier_icebeam_stacking_slow Arctic Beammodifier_icebeam_stacking_slow

VData

_class"ability_icebeam"
_editor
1 key
{
  "folder_name": "Hero Kelvin"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_kelvin.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_HitParticle"particles/abilities/kelvin/ice_beam_dmg.vpcf"
m_iUpdateTime1685732973
m_BeamParticle"particles/abilities/kelvin/kelvin_ice_beam.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_BeamStopSound"Kelvin.IceBeam.Stop"
m_bStartTrainedfalse
m_BeamStartSound"Kelvin.IceBeam.Start"
m_SplitBeamWidth0.5
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_BuildupModifier
16 keys
{
  "_class": "modifier_icebeam_stacking_slow",
  "m_bIsHidden": true,
  "m_eBuildupMode": "BUILDUP_MODE_EXTEND_FILL_DURATION",
  "_my_subclass_name": "modifier_icebeam_stacking_slow",
  "m_nEnabledStateMask": "MODIFIER_STATE_SLOWED",
  "m_sLocalizationName": "modifier_icebeam_stacking_slow",
  "m_strParticleEffect": "particles/abilities/kelvin/kelvin_ice_grenade_slow.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_flBuildUpDecayDelay": 0.4,
  "m_sAmbientLoopingSound": "Kelvin.IceBeam.Modifier.Lp",
  "m_strSmallIconCssClass": "freezing_buildup",
  "m_nStatusEffectPriority": 50,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_kelvin_freeze.vpcf",
  "m_strScreenParticleEffect": "",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
}
m_IceBeamModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "icebeaming",
  "m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
  "m_bRemoveOnInterrupted": true,
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "ChannelSlowPercent"
  ]
}
m_strAbilityImage"file://{images}/hud/abilities/kelvin/ice_beam.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_BUILDING_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS"
m_strAG2CastingAction""
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DONT_AIM_FACING_ENEMY | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_icebeam_desc",
      "m_vecBasicProperties": [
        "MaxSlowTime",
        "PathLength",
        "IceBeamBuildupProcDuration",
        "BeamSplit",
        "MaxGroundDashReductionPercent"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DPS"
            },
            {
              "m_strImportantProperty": "MaxSlowPercent"
            },
            {
              "m_strImportantProperty": "MaxFireRateSlowPercent"
            }
          ]
        }
      ]
    }
  ]
}
m_BeamPointEndLoopSound""
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_strAG2ChannelingAction"kelvin_icebeam_channeling"
m_BeamPointStartLoopSound"Kelvin.IceBeam.Lp.Point.Start"
m_BeamPointClosestLoopSound"Kelvin.IceBeam.Lp.Point.Closest"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction""
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.BeamHealCount0
    • +m_mapAbilityProperties.BeamHealPerSecond0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/kelvin_ice_beam.webm
    • −m_strCastAnimGraphParamb_IceBeam
  2. 6696–6701first dumped