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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_icepath

Ice Pathability

class ability_icepath · Kelvin Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_icepath", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_icepath");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
MinHeight20
TechPowerSpirit Power0TECH_POWER
PopupForce30
SlideScaleSlide Distance50MOVEMENT_SLIDE_DISTANCE_SCALE
BonusSpiritSpirit Power0+20TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BulletResistBullet Resist0+35
ExplodeDamageExplode Damage0
ExplodeRadiusExplosion Radius5m
AbilityChargesCharges0
BonusSpiritMax0
BonusSpiritPct0+35
CameraDistance250
ModifierRadius5m
MoveSpeedBonusMove Speed2m+2mMOVEMENT_SPEED_MAX
AbilityCooldownCooldown50+-25
AbilityDurationDuration8
ExplodeInterval0.15
IcePathInterval0.5
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
BonusSpiritMeter0
ChannelMoveSpeed-1
IcePathEdgeWidth0.7m
SprintSpeedBonusSprint Speed2mSPRINT_SPEED_BONUS
AbilityChannelTimeChannel Duration0
IcePathShardRadius1.2m
AbilityResourceCost0
IcePathAuraDurationIce Trail Duration18
IcePathPullInStrength20
SlowResistancePercentSlow Resist60MOVEMENT_SLOW_RESISTANCE
AbilityUnitTargetLimit1
BonusTechDamagePercentBonus Spirit Damage0TECH_DAMAGE_MULTIPLIER
AbilityPostCastDuration0
BonusSpiritLingerDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0
MoveWhileZoomedSpeedPenaltyReductionPercent100MOVEMENT_SPEED_WHILE_ZOOMED_PENALTY_REDUCTION_PERCENT
MoveWhileShootingSpeedPenaltyReductionPercent100MOVEMENT_SPEED_WHILE_SHOOTING_PENALTY_REDUCTION_PERCENT

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_icepath/explodemodifier_citadel_ice_path_explode
ability_icepath/modifier_icepathmodifier_icepathBonusTechDamagePercent, SlowResistancePercent, MoveWhileShootingSpeedPenaltyReductionPercent, MoveWhileZoomedSpeedPenaltyReductionPercent
ability_icepath/modifier_icepath_bufficepath_friendly_modifierMoveSpeedBonus, SprintSpeedBonus, SlideScale
ability_icepath/modifier_icepath_friendly_auramodifier_base_aura
ability_icepath/modifier_icepath_tech_power_lingermodifier_icepath_tech_power_linger

VData

_class"ability_icepath"
_editor
1 key
{
  "folder_name": "Hero Kelvin"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": []
}
m_iMaxLevel1
m_flMaxHeight1400
m_iUpdateTime1677633731
m_eAbilityType"EAbilityType_Signature"
m_flMaxPitchUp22
m_strCastSound"Kelvin.IcePath.Cast"
m_bStartTrainedfalse
m_HudSharedStyle"panorama/styles/ability_hud_elements/abilities_kelvin.vcss"
m_flMaxPitchDown22
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_IcePathModifier
18 keys
{
  "_class": "modifier_icepath",
  "m_BodyModel": "models/props_gameplay/ice_path_body.vmdl",
  "m_FrontModel": "",
  "m_strHintText": "modifier_hint_vertical_movement",
  "m_AG2HeroState": {
    "m_nPriority": 0,
    "m_strParamName": "icepathing"
  },
  "m_sExpiredSound": "Ability.Kelvin.IcePath_End",
  "m_GroundParticle": "particles/abilities/kelvin/kelvin_ice_path_ground_thinker.vpcf",
  "_my_subclass_name": "modifier_icepath",
  "m_ExplodeModifier": {
    "_class": "modifier_citadel_ice_path_explode",
    "m_ExplodeSound": "Kelvin.IceGrenade.Explode",
    "_my_subclass_name": "explode",
    "m_ExplosionEffect": "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf"
  },
  "m_FloatingParticle": "particles/abilities/kelvin/kelvin_ice_path_thinker.vpcf",
  "m_nEnabledStateMask": "MODIFIER_STATE_ABILITY_MOVEMENT",
  "m_sLocalizationName": "ability_icepath",
  "m_IcePathBuffParticle": "particles/abilities/kelvin/kelvin_ice_path_buff.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_FriendlyAuraModifier": {
    "_class": "modifier_base_aura",
    "_my_subclass_name": "modifier_icepath_friendly_aura",
    "m_iAuraSearchType": "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_CREEP_FRIENDLY",
    "m_modifierProvidedByAura": {
      "_class": "icepath_friendly_modifier",
      "m_bIsHidden": true,
      "_my_subclass_name": "modifier_icepath_buff",
      "m_strSmallIconCssClass": "enhanced_move_speed",
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "MoveSpeedBonus",
        "SprintSpeedBonus",
        "SlideScale"
      ]
    }
  },
  "m_sAmbientLoopingSound": "Kelvin.IcePath.Dur.Lp",
  "m_BonusSpiritLingerModifier": {
    "_class": "modifier_icepath_tech_power_linger",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_icepath_tech_power_linger",
    "m_vecAlwaysShowInStatModifierUI": [
      "MODIFIER_VALUE_TECH_POWER"
    ]
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusTechDamagePercent",
    "SlowResistancePercent",
    "MoveWhileShootingSpeedPenaltyReductionPercent",
    "MoveWhileZoomedSpeedPenaltyReductionPercent"
  ]
}
m_strAbilityImage"file://{images}/hud/abilities/kelvin/ice_path.psd"
m_flMaxPitchChange5
m_flMomentumWeight0.8
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strFlyUpLocString"#AbilityButtonHint_IcePathUp"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flForwardAngleBias-10
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_bUsesFlightControlstrue
m_flMomentumDecayRate0.3
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL"
m_strAG2CastingAction"kelvin_icepath_casting"
m_strFlyDownLocString"#AbilityButtonHint_IcePathDown"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_icepath_desc",
      "m_vecBasicProperties": [
        "IcePathAuraDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MoveSpeedBonus"
            },
            {
              "m_strImportantProperty": "SprintSpeedBonus"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_strAG2ChannelingAction""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction""
m_bSuppressOutOfCombatOnCastfalse
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.ExplodeDamage0
    • +m_mapAbilityProperties.ExplodeRadius5m
    • +m_mapAbilityProperties.ExplodeInterval0.15
    • −m_HUDPanel.m_vecHUDElements[0]
      { 5 keys }
      {
      	m_Style = "panorama/styles/ability_hud_elements/abilities_kelvin.vcss"
      	m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
      	m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
      	m_strContext = "channel"
      	m_bReverseProgress = true
      }
    • +m_HudSharedStylepanorama/styles/ability_hud_elements/abilities_kelvin.vcss
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_IcePathModifier.m_ExplodeModifier
      { 4 keys }
      {
      	_class = "modifier_citadel_ice_path_explode"
      	m_ExplodeSound = "Kelvin.IceGrenade.Explode"
      	_my_subclass_name = "explode"
      	m_ExplosionEffect = "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf"
      }
    • +m_IcePathModifier.m_sLocalizationNameability_icepath
    • +m_IcePathModifier.m_eHudDisplayLocationDISPLAY_HUD_CENTER
    • −m_IcePathModifier.m_bIsHiddentrue
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped