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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6745 (Oct 02 2026)

ability_immobilize_trap

Spirit Snareability

class ability_immobilize_trap · Grey Talon Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_immobilize_trap", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_immobilize_trap");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage25
RadiusRadius6.5m+1.5m
ArmTimeArm Time2.0
LifetimeLifetime22
TripTime0.5
TechPowerSpirit Power0TECH_POWER
SkipFrames6ANIMATION_FRAME_SKIP_RATE
TrapHeight2m
SlowPercentMove Speed24MOVEMENT_SPEED_SLOW_PERCENT
TripGravity0.4
TripUpSpeed250
WeaponPowerWeapon Damage0WEAPON_POWER
TetherRadius6m
DisarmTargets0
AbilityChargesCharges0
DebuffDurationDebuff Duration0+10
TetherDurationTether Duration2.25+1
AbilityCooldownCooldown34+-20
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
BulletVulnerbilityBullet Damage Amp0
AbilityResourceCost0
BulletArmorReductionBullet Resist0+-15BULLET_AND_MELEE_RESIST_REDUCTION
AbilityUnitTargetLimit1
AbilityPostCastDuration0
ChargedShotHitRadiusScaleCharged Shot Radius30
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_immobilize_trap/modifier_glitch_debuff Cursed!modifier_glitch_debuffSkipFrames, SlowPercent
ability_immobilize_trap/modifier_immobilize_trap_debuffmodifier_baseBulletArmorReduction

VData

_class"ability_immobilize_trap"
_editor
1 key
{
  "folder_name": "Hero Orion"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1682452561
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Orion.ImmobilizeTrap.Cast"
m_strTripSound""
m_ArmedParticle"particles/abilities/archer/archer_immobilize_trap_arm.vpcf"
m_bStartTrainedfalse
m_strArmedSound"Orion.ImmobilizeTrap.Armed"
m_DebuffModifier
9 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_immobilize_trap_debuff",
  "m_sLocalizationName": "modifier_citadel_immobilize_trap_immobilize_debuff",
  "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
  "m_sAmbientLoopingSound": "",
  "m_strSmallIconCssClass": "bullet_armor_reduction",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BulletArmorReduction"
  ]
}
m_GlitchModifier
12 keys
{
  "_class": "modifier_glitch_debuff",
  "m_sStartSound": "",
  "m_sExpiredSound": "Mods.Tech.Glitch.End",
  "m_DebuffParticle": "particles/upgrades/upgrade_glitch_debuff.vpcf",
  "_my_subclass_name": "modifier_glitch_debuff",
  "m_nEnabledStateMask": "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED",
  "m_sLocalizationName": "modifier_citadel_immobilize_trap_immobilize",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_sAmbientLoopingSound": "Mods.Tech.Glitch.DeBuff.Lp",
  "m_strSmallIconCssClass": "glitched",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SkipFrames",
    "SlowPercent"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
10 keys
{
  "m_flSpeed": 1600,
  "m_HitSound": "",
  "m_particle": "particles/abilities/archer/archer_immobilize_trap_projectile.vpcf",
  "m_flUpSpeed": 100,
  "m_customModel": "models/particle/archer_trap_model_fx.vmdl",
  "m_LoopingSound": "Orion.ImmobilizeTrap.Proj.Lp",
  "m_HitWorldSound": "Orion.ImmobilizeTrap.AOE.Start",
  "m_flVerticalAimBias": 10,
  "m_bHideWarningParticle": 1,
  "m_flBulletOnlyTriggerRadius": 60
}
m_strArmingSound"Orion.ImmobilizeTrap.Arming"
m_ExplodeParticle"particles/abilities/archer/archer_immobilize_trap_explode.vpcf"
m_previewParticle"particles/abilities/archer/archer_immobilize_trap_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/archer/imobolize_trap.psd"
m_strExpiredSound"Orion.ImmobilizeTrap.Debuff.Expired"
m_strExplodeSound"Orion.ImmobilizeTrap.Explode"
m_strSelectedSound"Orion.ImmobilizeTrap.Select"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_strUnselectedSound"Orion.ImmobilizeTrap.Unselect"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_PreviewRingParticle"particles/abilities/archer/archer_immobilize_trap_ground_preview.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction"spirit_snare_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_TRAINING_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_nAbillityUnlocksCost1
m_strSelectedLoopSound"Orion.ImmobilizeTrap.Select.Lp"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_immobilize_trap_desc",
      "m_vecBasicProperties": [
        "ArmTime",
        "SlowPercent",
        "ChargedShotHitRadiusScale",
        "BulletVulnerbility",
        "DebuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "TetherDuration"
            },
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "Lifetime"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strAuraDamageStatName"ability_immobilize_trap_ground_aura"
m_strCastAnimGraphParam"b_CastImmobilizeTrap"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction"spirit_snare_channeling"
m_strHitConfirmationSound"Orion.Charged.Shot.Trap.Hit"
m_strImmobilizeTargetSound"Orion.ImmobilizeTrap.Target"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"throw_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_strArmedSoundOrion.ImmobilizeTrap.Armed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_projectileInfo.m_HitSoundOrion.ImmobilizeTrap.AOE.Start→""
    • +m_projectileInfo.m_HitWorldSoundOrion.ImmobilizeTrap.AOE.Start
    • ~m_strArmingSound""→Orion.ImmobilizeTrap.Arming
    • +m_strSelectedSoundOrion.ImmobilizeTrap.Select
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strUnselectedSoundOrion.ImmobilizeTrap.Unselect
    • +m_strSelectedLoopSoundOrion.ImmobilizeTrap.Select.Lp
    • +m_strHitConfirmationSoundOrion.Charged.Shot.Trap.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_orion_immobilizing_trap.webm
  2. 6696–6701first dumped