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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_magician_bigbolt

Grand Finale!ultimate

class ability_magician_bigbolt · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_magician_bigbolt", slot);
pawn.RemoveAbility("ability_magician_bigbolt");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage120
RadiusRadius3m
TechPowerSpirit Power0TECH_POWER
ShootDelay.7
TotalBoltsMagic Bolts3
AirSpeedMax70
SlowPercentMove Speed20+20
WeaponPowerWeapon Damage0WEAPON_POWER
FallSpeedMax1
DamagePerShotDamage Gain per Bolt50+50
AbilityChargesCharges0
DebuffDurationDebuff Duration2
AbilityCooldownCooldown100+-40
AbilityDurationDuration0
AbilityCastDelayCast Delay.5
AbilityCastRangeCast Range500m
ChannelMoveSpeed1.3m
RedirectVelocity1500
BoltRefundPerKill1+1
AbilityChannelTimeChannel Duration8
ProjectileLifetime3
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration.3
ProjectileRedirectCountMax Redirects1
TechArmorDamageReduction0TECH_RESIST_REDUCTION
InitialProjectileVelocity1000
AbilityCooldownBetweenChargeCharge Delay3

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_magician_bigbolt/magician_bigbolt_modifiermodifier_diminishing_slow
ability_magician_bigbolt/magician_caster_bigbolt_modifiermodifier_base

VData

_class"ability_magician_bigbolt"
_editor
1 key
{
  "folder_name": "Hero Magician"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Left",
      "m_strContext": "firebolt",
      "m_strLocToken": "#AbilityButtonHint_MagicianBigBoltFire",
      "m_bShowAbilityIcon": true
    }
  ]
}
m_iMaxLevel1
m_WeaponInfo
93 keys
{
  "m_Spread": 0.2,
  "m_flRange": 10000,
  "m_bCanCrit": true,
  "m_bCanZoom": true,
  "m_bSpinsUp": false,
  "m_iBullets": 1,
  "m_flZoomFOV": 70,
  "m_iClipSize": 1,
  "m_bIsSemiAuto": false,
  "m_flCycleTime": 0.3,
  "m_nRecoilSeed": 0,
  "m_flBuildUpRate": -1,
  "m_flBulletSpeed": 20000,
  "m_flRecoilSpeed": 1,
  "m_flBulletDamage": 0,
  "m_flBulletRadius": 40,
  "m_flCritBonusEnd": 1.9,
  "m_reloadDuration": 1.5,
  "m_strReloadSound": "",
  "m_strSpinUpSound": "",
  "m_strZoomInSound": "",
  "m_NpcAimingSpread": 0,
  "m_VerticallRecoil": {
    "m_Range": 0,
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 1
  },
  "m_bFiresBackwards": false,
  "m_flSpinDecayRate": 0,
  "m_flVerticalPunch": 1,
  "m_iBurstShotCount": 1,
  "m_strZoomOutSound": "",
  "m_HorizontalRecoil": {
    "m_Range": 0,
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 1
  },
  "m_flBulletLifetime": 5,
  "m_flCritBonusStart": 1.9,
  "m_flIronSightsTime": 0.1,
  "m_mapImpactEffects": {
    "default": {}
  },
  "m_strSpinDownSound": "",
  "m_flExplosionRadius": 0,
  "m_flHorizontalPunch": 0.5,
  "m_flScatterYawScale": 1,
  "m_flVerticalAimBias": 0,
  "m_strReloadEndSound": "",
  "m_vecScatterOffsets": [],
  "m_flMaxSpinCycleTime": -1,
  "m_flRangeWhileZoomed": 0,
  "m_flSpinIncreaseRate": 0,
  "m_flZoomFOV_Relative": -5,
  "m_strBulletWhizSound": "Orion.Charged.Shot.Whizby",
  "m_strSpinUpLoopSound": "",
  "m_flAutoReplenishClip": 0,
  "m_flCritBonusEndRange": 1500,
  "m_flDamageFalloffBias": 0.5,
  "m_flSemiAutoCycleRate": -1,
  "m_bReloadSingleBullets": false,
  "m_flBulletGravityScale": 0,
  "m_flPenetrationPercent": 50,
  "m_flSpreadPenaltyDecay": 3,
  "m_iAmmoConsumedPerShot": 1,
  "m_strBulletImpactSound": "",
  "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles",
  "m_flBulletRadiusVsWorld": 7,
  "m_flCritBonusStartRange": 500,
  "m_flIntraBurstCycleTime": 0,
  "m_flPelletScatterFactor": 1,
  "m_flRecoilRecoverySpeed": 1,
  "m_strBulletLoopingSound": "",
  "m_strWeaponImpactEffect": "",
  "m_flCritBonusAgainstNPCs": 0,
  "m_flDamageFalloffEndRange": -1,
  "m_flDamageFalloffEndScale": 0.1,
  "m_szMuzzleFlashEffectName": "",
  "m_AimingShootSpreadPenalty": 0,
  "m_bHitOnceAcrossAllBullets": true,
  "m_flReloadMoveSpeedPercent": 1,
  "m_bApplySpreadToFirstPellet": false,
  "m_flBulletSpeedRandomFactor": 0,
  "m_flDamageFalloffStartRange": -1,
  "m_flDamageFalloffStartScale": 1,
  "m_flShootSpreadPenaltyDecay": 1,
  "m_flShootingUpSpreadPenalty": 0,
  "m_strCustomAttachmentSource": "ability_cast",
  "m_flPelletScatterSpreadFactor": 0.5,
  "m_flRecoilRecoveryDelayFactor": 1,
  "m_flShootSpreadPenaltyPerShot": 1,
  "m_bAllowExplosionToCollectGold": false,
  "m_szBulletTravelTracerParticle": "particles/abilities/archer/archer_charged_shot_proj.vpcf",
  "m_flShootSpreadPenaltyDecayDelay": 0,
  "m_bReloadSingleBulletsAllowCancel": false,
  "m_strLocalPlayerBulletImpactSound": "",
  "m_szSelfBulletTravelTracerParticle": "",
  "m_bUseDesatForFriendlyNonHeroTracer": true,
  "m_flExplosionDamageScaleAtMaxRadius": 0.3,
  "m_flReloadSingleBulletsInitialDelay": 0,
  "m_flBulletInheritShooterVelocityScale": 0,
  "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
  "m_strLocalPlayerBulletImpactHeavySound": ""
}
m_strBoltFire"Orion.Charged.Shot.Cast"
m_eAbilityType"EAbilityType_Ultimate"
m_strBoltDelay"Orion.Charged.Shot.CastDelay"
m_bStartTrainedfalse
m_CasterModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "magician_caster_bigbolt_modifier",
  "m_strParticleEffect": "particles/upgrades/vex_shield_buff.vpcf"
}
m_ChargeParticle"particles/abilities/bebop/bebop_laser_beam_charge_up.vpcf"
m_projectileInfo
32 keys
{
  "m_flSpeed": 3500,
  "m_HitSound": "",
  "m_particle": "",
  "m_flUpSpeed": 100,
  "m_flFriction": 0,
  "m_nBehaviors": "",
  "m_customModel": "",
  "m_LoopingSound": "",
  "m_WarningSound": "",
  "m_flElasticity": 0,
  "m_DetonateSound": "",
  "m_flGravityScale": 1,
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 1.5,
  "m_warningParticle": "",
  "m_eProjectileShape": "Sphere",
  "m_flMaxLinearRange": 0,
  "m_flTrackingEndTime": 0,
  "m_flVerticalAimBias": 0,
  "m_flTrackingDuration": 0,
  "m_flTrackingStartTime": 0,
  "m_bHideWarningParticle": false,
  "m_AutoProjectileModifier": {},
  "m_flCapsulePhysicsRadius": 1.5,
  "m_flCapsuleTriggerRadius": 1.5,
  "m_flProjectileModelScale": 1,
  "m_flTrackingStopDuration": -1,
  "m_vecCapsulePhysicsCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsulePhysicsCenter2": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter2": [
    0,
    0,
    0
  ],
  "m_flTrackingDampingCoefficient": 0
}
m_BoltHitModifier
5 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": true,
  "_my_subclass_name": "magician_bigbolt_modifier",
  "m_strParticleEffect": "",
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_generic_slow_debuff.vpcf"
}
m_strAbilityImage"file://{images}/upgrades/mods_tech/return_fire.psd"
m_flBossDamageScale1
m_ShootDelayParticle"particles/abilities/archer/archer_charged_shot_channel_start.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END"
m_flTargetingConeAngle4
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_magician_bigbolt_desc",
      "m_vecBasicProperties": [
        "SlowPercent",
        "DebuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "TotalBolts"
            },
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "DamagePerShot"
            }
          ]
        }
      ]
    }
  ]
}
m_mapDependentAbilities
0 keys
{}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart
0 keys
{}
m_cameraSequenceChannelStart
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 300,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring"
    },
    {
      "m_bMaintainCurrent": true,
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastCompletetrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_flRange = 10000
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_iBullets = 1
      		m_flZoomFOV = 70
      		m_iClipSize = 1
      		m_bIsSemiAuto = false
      		m_flCycleTime = 0.3
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 20000
      		m_flRecoilSpeed = 1
      		m_flBulletDamage = 0
      		m_flBulletRadius = 40
      		m_flCritBonusEnd = 1.9
      		m_reloadDuration = 1.5
      		m_strReloadSound = ""
      		m_strSpinUpSound = ""
      		m_strZoomInSound = ""
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_bFiresBackwards = false
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_iBurstShotCount = 1
      		m_strZoomOutSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flBulletLifetime = 5
      		m_flCritBonusStart = 1.9
      		m_flIronSightsTime = 0.1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strSpinDownSound = ""
      		m_flExplosionRadius = 0
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 0
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flRangeWhileZoomed = 0
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_strSpinUpLoopSound = ""
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flSemiAutoCycleRate = -1
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 0
      		m_flPenetrationPercent = 50
      		m_flSpreadPenaltyDecay = 3
      		m_iAmmoConsumedPerShot = 1
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      		m_flBulletRadiusVsWorld = 7
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffEndScale = 0.1
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_bHitOnceAcrossAllBullets = true
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_flBulletSpeedRandomFactor = 0
      		m_flDamageFalloffStartRange = -1
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 1
      		m_bAllowExplosionToCollectGold = false
      		m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_bReloadSingleBulletsAllowCancel = false
      		m_strLocalPlayerBulletImpactSound = ""
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 93 keys }
      {
      	m_Spread = 0.2
      	m_flRange = 10000
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_iBullets = 1
      	m_flZoomFOV = 70
      	m_iClipSize = 1
      	m_bIsSemiAuto = false
      	m_flCycleTime = 0.3
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 20000
      	m_flRecoilSpeed = 1
      	m_flBulletDamage = 0
      	m_flBulletRadius = 40
      	m_flCritBonusEnd = 1.9
      	m_reloadDuration = 1.5
      	m_strReloadSound = ""
      	m_strSpinUpSound = ""
      	m_strZoomInSound = ""
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_bFiresBackwards = false
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_iBurstShotCount = 1
      	m_strZoomOutSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flBulletLifetime = 5
      	m_flCritBonusStart = 1.9
      	m_flIronSightsTime = 0.1
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_strSpinDownSound = ""
      	m_flExplosionRadius = 0
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 0
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flRangeWhileZoomed = 0
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_strSpinUpLoopSound = ""
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flSemiAutoCycleRate = -1
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 0
      	m_flPenetrationPercent = 50
      	m_flSpreadPenaltyDecay = 3
      	m_iAmmoConsumedPerShot = 1
      	m_strBulletImpactSound = ""
      	m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      	m_flBulletRadiusVsWorld = 7
      	m_flCritBonusStartRange = 500
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffEndScale = 0.1
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_bHitOnceAcrossAllBullets = true
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_flBulletSpeedRandomFactor = 0
      	m_flDamageFalloffStartRange = -1
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 1
      	m_bAllowExplosionToCollectGold = false
      	m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_bReloadSingleBulletsAllowCancel = false
      	m_strLocalPlayerBulletImpactSound = ""
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
  2. 6696–6701first dumped