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Modding Database

Up to date with Steam · checked 5s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_magician_magicbolt

Vexing Boltability

class ability_magician_magicbolt · Sinclair Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_magician_magicbolt", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_magician_magicbolt");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius3.25m
MaxDamageMax Damage120+126
MinDamageMinimum Damage60
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
FireRateSlowFire Rate0+25FIRE_RATE_SLOW
MaxDamageTimeTime for Max Damage2
AbilityChargesCharges1
CloneBoltDelay0.1
DebuffDurationDebuff Duration0+5
AbilityCooldownCooldown24+-13
AbilityDurationDuration0
AbilityCastDelayCast Delay.1
AbilityCastRangeCast Range500m
ChannelMoveSpeed-1
RedirectVelocity1500
AbilityChannelTimeChannel Duration0
ProjectileLifetime4
AbilityResourceCost0
CloneDamagePercentageAssistant Damage50+50
AbilityUnitTargetLimit1
AbilityPostCastDuration.3
ProjectileRedirectCountMax Redirects1
TechArmorDamageReduction0TECH_RESIST_REDUCTION
InitialProjectileVelocity800
AbilityCooldownBetweenChargeCharge Delay3

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_magician_magicbolt/magician_magicbolt_debuffmodifier_baseFireRateSlow, TechArmorDamageReduction

VData

_class"ability_magician_magicbolt"
_editor
1 key
{
  "folder_name": "Hero Magician"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_UNIT_TARGET",
      "m_strContext": "unit_target"
    }
  ]
}
m_bDisabledfalse
m_iMaxLevel1
m_iUpdateTime1668192829
m_strRedirect"Magician.VexingBolt.Redirect"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Magician.VexingBolt.Cast"
m_bStartTrainedfalse
m_eItemSlotType"EItemSlotType_Invalid"
m_bInDevelopmentfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0.2,
    "m_flRange": 8192,
    "m_bCanCrit": true,
    "m_bCanZoom": true,
    "m_bSpinsUp": false,
    "m_iBullets": 1,
    "m_flZoomFOV": 70,
    "m_iClipSize": 0,
    "m_bIsSemiAuto": false,
    "m_flCycleTime": 0.15,
    "m_nRecoilSeed": 0,
    "m_flBuildUpRate": -1,
    "m_flBulletSpeed": 0,
    "m_flRecoilSpeed": 1,
    "m_strShootSound": "",
    "m_flBulletDamage": 0,
    "m_flBulletRadius": 0,
    "m_flCritBonusEnd": 1,
    "m_reloadDuration": 0,
    "m_strReloadSound": "",
    "m_strSpinUpSound": "",
    "m_strZoomInSound": "",
    "m_NpcAimingSpread": 0,
    "m_VerticallRecoil": {
      "m_Range": 0,
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 1
    },
    "m_bFiresBackwards": false,
    "m_flSpinDecayRate": 0,
    "m_flVerticalPunch": 1,
    "m_iBurstShotCount": 1,
    "m_strLowAmmoSound": "",
    "m_strZoomOutSound": "",
    "m_HorizontalRecoil": {
      "m_Range": 0,
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 1
    },
    "m_flBulletLifetime": 0,
    "m_flCritBonusStart": 1,
    "m_flIronSightsTime": 0.1,
    "m_mapImpactEffects": {},
    "m_strSpinDownSound": "",
    "m_flExplosionRadius": 0,
    "m_flHorizontalPunch": 0.5,
    "m_flScatterYawScale": 1,
    "m_flVerticalAimBias": 0,
    "m_strReloadEndSound": "",
    "m_vecScatterOffsets": [],
    "m_flMaxSpinCycleTime": -1,
    "m_flRangeWhileZoomed": 0,
    "m_flSpinIncreaseRate": 0,
    "m_flZoomFOV_Relative": -5,
    "m_strBulletWhizSound": "",
    "m_strSpinUpLoopSound": "",
    "m_flAutoReplenishClip": 0,
    "m_flCritBonusEndRange": 0,
    "m_flDamageFalloffBias": 0.5,
    "m_flSemiAutoCycleRate": -1,
    "m_bReloadSingleBullets": false,
    "m_flBulletGravityScale": 1,
    "m_flPenetrationPercent": 0,
    "m_flSpreadPenaltyDecay": 3,
    "m_iAmmoConsumedPerShot": 1,
    "m_strBulletImpactSound": "",
    "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles",
    "m_flBulletRadiusVsWorld": 0,
    "m_flCritBonusStartRange": 0,
    "m_flIntraBurstCycleTime": 0,
    "m_flPelletScatterFactor": 1,
    "m_flRecoilRecoverySpeed": 1,
    "m_strBulletLoopingSound": "",
    "m_strWeaponImpactEffect": "",
    "m_flCritBonusAgainstNPCs": 0.2,
    "m_flDamageFalloffEndRange": 900,
    "m_flDamageFalloffEndScale": 0,
    "m_szMuzzleFlashEffectName": "",
    "m_AimingShootSpreadPenalty": 0,
    "m_bHitOnceAcrossAllBullets": false,
    "m_flReloadMoveSpeedPercent": 1,
    "m_bApplySpreadToFirstPellet": false,
    "m_flBulletSpeedRandomFactor": 0,
    "m_flDamageFalloffStartRange": 0,
    "m_flDamageFalloffStartScale": 1,
    "m_flShootSpreadPenaltyDecay": 1,
    "m_flShootingUpSpreadPenalty": 0,
    "m_strCustomAttachmentSource": "ability_cast",
    "m_flPelletScatterSpreadFactor": 0.5,
    "m_flRecoilRecoveryDelayFactor": 1,
    "m_flShootSpreadPenaltyPerShot": 0,
    "m_bAllowExplosionToCollectGold": false,
    "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": -1,
    "m_bReloadSingleBulletsAllowCancel": false,
    "m_strLocalPlayerBulletImpactSound": "",
    "m_szSelfBulletTravelTracerParticle": "",
    "m_bUseDesatForFriendlyNonHeroTracer": true,
    "m_flExplosionDamageScaleAtMaxRadius": 0.3,
    "m_flReloadSingleBulletsInitialDelay": 0,
    "m_flBulletInheritShooterVelocityScale": 0,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": ""
  }
}
m_projectileInfo
9 keys
{
  "m_flSpeed": 1000,
  "m_HitSound": "Magician.VexingBolt.Impact",
  "m_particle": "particles/abilities/magician/magician_bolt.vpcf",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire",
  "m_LoopingSound": "Magician.VexingBolt.Projectile_Lp",
  "m_flGravityScale": 0,
  "m_flTriggerRadius": 25,
  "m_bHideWarningParticle": true
}
m_ExplodeParticle"particles/abilities/magician/magician_bolt_explosion.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/magician/magician_magicbolt.psd"
m_RetargetParticle"particles/abilities/magician/magician_bolt_redirect.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck"Bounds_IgnoreObscureBlockers"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction"throw"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_TargetDebuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "magician_magicbolt_debuff",
  "m_strParticleEffect": "particles/upgrades/suppressor_fire_rate_reduction_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow",
    "TechArmorDamageReduction"
  ]
}
m_flTargetingConeAngle2
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_magician_magicbolt_desc",
      "m_vecBasicProperties": [
        "MaxDamageTime",
        "FireRateSlow",
        "DebuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MinDamage"
            },
            {
              "m_strImportantProperty": "MaxDamage"
            },
            {
              "m_strImportantProperty": "CloneDamagePercentage"
            }
          ]
        }
      ]
    }
  ]
}
m_TriggerButtonOverride""
m_mapDependentAbilities
1 key
{
  "ability_magician_magicbolt_trigger": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_NONE"
m_TriggerButtonPreReqButton""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction"throw_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_TargetAbilityEffectsToApply""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bShowTargetingPreviewWhileCastingfalse
m_bShowTargetingPreviewWhileChannelingfalse

History

  1. 6722–6745changed
    • −m_HUDPanel.m_vecButtonHints
      [ 1 item ]
      [
      	{
      		m_nButton1 = "IN_ABILITY1"
      		m_eHintSide = "EButtonSide_Left"
      		m_nPriority = 1
      		m_strContext = "magicbolt_redirect_hint"
      		m_strLocToken = "#AbilityButtonHint_MagicBoltRedirect"
      		m_bShowAbilityIcon = true
      	},
      ]
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_flRange = 8192
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_iBullets = 1
      		m_flZoomFOV = 70
      		m_iClipSize = 0
      		m_bIsSemiAuto = false
      		m_flCycleTime = 0.15
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 0
      		m_flRecoilSpeed = 1
      		m_strShootSound = ""
      		m_flBulletDamage = 0
      		m_flBulletRadius = 0
      		m_flCritBonusEnd = 1
      		m_reloadDuration = 0
      		m_strReloadSound = ""
      		m_strSpinUpSound = ""
      		m_strZoomInSound = ""
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_bFiresBackwards = false
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_iBurstShotCount = 1
      		m_strLowAmmoSound = ""
      		m_strZoomOutSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flBulletLifetime = 0
      		m_flCritBonusStart = 1
      		m_flIronSightsTime = 0.1
      		m_mapImpactEffects = 
      		{
      		}
      		m_strSpinDownSound = ""
      		m_flExplosionRadius = 0
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 0
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flRangeWhileZoomed = 0
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = ""
      		m_strSpinUpLoopSound = ""
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 0
      		m_flDamageFalloffBias = 0.5
      		m_flSemiAutoCycleRate = -1
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 1
      		m_flPenetrationPercent = 0
      		m_flSpreadPenaltyDecay = 3
      		m_iAmmoConsumedPerShot = 1
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      		m_flBulletRadiusVsWorld = 0
      		m_flCritBonusStartRange = 0
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0.2
      		m_flDamageFalloffEndRange = 900
      		m_flDamageFalloffEndScale = 0
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_bHitOnceAcrossAllBullets = false
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_flBulletSpeedRandomFactor = 0
      		m_flDamageFalloffStartRange = 0
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_bAllowExplosionToCollectGold = false
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = -1
      		m_bReloadSingleBulletsAllowCancel = false
      		m_strLocalPlayerBulletImpactSound = ""
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_WeaponInfo
      { 95 keys }
      {
      	m_Spread = 0.2
      	m_flRange = 8192
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_iBullets = 1
      	m_flZoomFOV = 70
      	m_iClipSize = 0
      	m_bIsSemiAuto = false
      	m_flCycleTime = 0.15
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 0
      	m_flRecoilSpeed = 1
      	m_strShootSound = ""
      	m_flBulletDamage = 0
      	m_flBulletRadius = 0
      	m_flCritBonusEnd = 1
      	m_reloadDuration = 0
      	m_strReloadSound = ""
      	m_strSpinUpSound = ""
      	m_strZoomInSound = ""
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_bFiresBackwards = false
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_iBurstShotCount = 1
      	m_strLowAmmoSound = ""
      	m_strZoomOutSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flBulletLifetime = 0
      	m_flCritBonusStart = 1
      	m_flIronSightsTime = 0.1
      	m_mapImpactEffects = 
      	{
      	}
      	m_strSpinDownSound = ""
      	m_flExplosionRadius = 0
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 0
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flRangeWhileZoomed = 0
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = ""
      	m_strSpinUpLoopSound = ""
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 0
      	m_flDamageFalloffBias = 0.5
      	m_flSemiAutoCycleRate = -1
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 1
      	m_flPenetrationPercent = 0
      	m_flSpreadPenaltyDecay = 3
      	m_iAmmoConsumedPerShot = 1
      	m_strBulletImpactSound = ""
      	m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      	m_flBulletRadiusVsWorld = 0
      	m_flCritBonusStartRange = 0
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0.2
      	m_flDamageFalloffEndRange = 900
      	m_flDamageFalloffEndScale = 0
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_bHitOnceAcrossAllBullets = false
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_flBulletSpeedRandomFactor = 0
      	m_flDamageFalloffStartRange = 0
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_bAllowExplosionToCollectGold = false
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = -1
      	m_bReloadSingleBulletsAllowCancel = false
      	m_strLocalPlayerBulletImpactSound = ""
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/magician_magic_bolt.webm
  2. 6696–6701first dumped