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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_medic_trooper_heal

ability

class ability_medic_trooper_heal · inherits from npc_base

Deadworks (C#)
pawn.AddAbility("ability_medic_trooper_heal", slot);
pawn.RemoveAbility("ability_medic_trooper_heal");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
Heal_Players40
Heal_Troopers80
AbilityChargesCharges1
AbilityCooldownCooldown6
AbilityDurationDuration0
HeroNearbyRange30m
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range15m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
Heal_Players_Post_Lane80
SecondaryHealHeroRange25m
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay6

VData

_class"ability_medic_trooper_heal"
_editor
1 key
{
  "folder_name": "Troopers"
}
_multibase
1 item
[
  "npc_base"
]
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_HealBeamParticle"particles/trooper/trooper_medic_heal_instant.vpcf"
m_strHealCastSound"Trooper.Medic.Heal"
m_sCustomStackLabel"#CurrentBonus_label"
m_HealTargetParticle"particles/npc/medic_target_beam.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_CREEP_FRIENDLY | CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Troopers
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped