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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6745 (Oct 02 2026)

ability_nano_shadow_pulse

Return to Shadowsultimate

class shadow_pulse · Calico Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_nano_shadow_pulse", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("ability_nano_shadow_pulse");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage150+75
RadiusRadius7.5m
AirDrag4
TechPowerSpirit Power0TECH_POWER
HealAmountHeal Amount0+450
AirSpeedMax100AIR_CONTROL_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration0
FallSpeedMax10
CombatBarrierBarrier0BARRIER_HEALTH
ZAcceleration800
AbilityChargesCharges0
AbilityCooldownCooldown115+-20
AbilityDurationDuration0
RefundCooldowns0+1
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration3
AbilityResourceCost0
BonusMoveSpeedPercentMove Speed20+20MOVEMENT_SPEED_MAX_PERCENT
OutgoingDamagePercentDamage0ALL_DAMAGE_MULTIPLIER
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_nano_shadow_pulse/buffmodifier_baseOutgoingDamagePercent, CombatBarrier
ability_nano_shadow_pulse/channelingmodifier_base

VData

_class"shadow_pulse"
_editor
1 key
{
  "folder_name": "Hero Nano"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_nano.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_AoEParticle"particles/abilities/nano/nano_ultimate_shadow_explosion.vpcf"
m_HitParticle"particles/abilities/nano/nano_ultimate_hit.vpcf"
m_iUpdateTime1702584690
m_strCSSClass"mokrillScorn"
m_eAbilityType"EAbilityType_Ultimate"
m_strCastSound"Calico.Shadow.Cast"
m_bStartTrainedfalse
m_DebuffModifier
7 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "buff",
  "m_strParticleEffect": "",
  "m_strParticleStatusEffect": "",
  "m_strScreenParticleEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "OutgoingDamagePercent",
    "CombatBarrier"
  ]
}
m_RadiusParticle"particles/abilities/nano/nano_ultimate_aoe_local.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strExpireSound"Calico.Shadow.Explode"
m_ChannelParticle"particles/abilities/nano/nano_ultimate_shadow_form.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/nano/nano_shadow_pulse.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "channeling",
  "m_nEnabledStateMask": "MODIFIER_STATE_DO_NOT_DRAW_MODEL"
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_bUsesFlightControlstrue
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strChannelLoopSound"Calico.Shadow.Middle"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_nano_shadow_pulse_desc",
      "m_vecBasicProperties": [
        "AbilityChannelTime",
        "OutgoingDamagePercent"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "BonusMoveSpeedPercent"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_enchanters_satchel"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_cameraSequenceChannelStart
1 key
{
  "m_vecDistanceOperations": [
    {
      "m_flLerpEnd": 550,
      "m_flLerpBias": 0.731,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_flMaintainDuration": 3
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES | MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_DUCKING_DISABLED | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_FLYING"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastCompletefalse

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/nano_shadow_pulse.webm
  2. 6696–6701first dumped