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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_nano_shadow_step

Queen of Shadowsultimate

class ability_nano_shadow_step · inherits from ultimate_base, invis_base

Deadworks (C#)
pawn.AddAbility("ability_nano_shadow_step", slot);
pawn.RemoveAbility("ability_nano_shadow_step");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed30MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
BonusFireRateFire Rate0FIRE_RATE
SpottedRadiusSpot Radius15m
AbilityChargesCharges0
AbilityCooldownCooldown110
AbilityDurationDuration12
PurgeOnActivate0+1
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
InvisMoveSpeedModInvis Sprint Speed2.0m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
DamageAmplification20+20
InvisCancelOnDamage0
InvisFadeToDurationFade Time0.25
InvisAlertWhenFading1
MeleeAttackSpeedBonus20MELEEATTACK_SPEED
SlowResistancePercentSlow Resist0+40MOVEMENT_SLOW_RESISTANCE
AbilityUnitTargetLimit1
RevealOnDamageDuration0.7
SilenceOnHeavyDurationSilence Duration0+3
AbilityPostCastDuration0
RevealOnSpottedDuration0.7
StaminaCooldownReductionStamina Recovery0+30STAMINA_REGEN_PER_SECOND_PERCENTAGE
BulletArmorReductionHeavy15BULLET_AND_MELEE_RESIST_REDUCTION
BulletArmorReductionLight5BULLET_AND_MELEE_RESIST_REDUCTION
AbilityCooldownBetweenChargeCharge Delay-1.0
BulletArmorReductionDurationDuration6

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_nano_shadow_step/aura_target_modifiermodifier_base
ability_nano_shadow_step/modifier_base_auramodifier_base_aura
ability_nano_shadow_step/modifier_citadel_silenced Silencedmodifier_citadel_silenced
ability_nano_shadow_step/modifier_nano_shadow_debuff -Bullet Resistmodifier_nano_shadow_debuff
ability_nano_shadow_step/modifier_nano_shadow_step Shadow Stepmodifier_nano_shadow_stepMeleeAttackSpeedBonus, StaminaCooldownReduction, SlowResistancePercent
ability_nano_shadow_step/modifier_purgemodifier_base
ability_nano_shadow_step/modifier_slow_base Slowedmodifier_slow_baseSlowPercent

VData

_class"ability_nano_shadow_step"
_editor
1 key
{
  "folder_name": "Hero Nano"
}
_multibase
2 items
[
  "ultimate_base",
  "invis_base"
]
m_EnemyAura
4 keys
{
  "_class": "modifier_base_aura",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_base_aura",
  "m_modifierProvidedByAura": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "aura_target_modifier",
    "m_nEnabledStateMask": "MODIFIER_STATE_GLOW_TO_PROVIDER",
    "m_strParticleEffect": "particles/abilities/nano/nano_ult_aura_nearby.vpcf"
  }
}
m_iMaxLevel1
m_strCSSClass"detentionRounds"
m_eAbilityType"EAbilityType_Ultimate"
m_PurgeModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_purge",
  "m_strParticleEffect": "particles/upgrades/tech_purge.vpcf"
}
m_bStartTrainedfalse
m_ShadowModifier
20 keys
{
  "_class": "modifier_nano_shadow_step",
  "m_flMaxCloak": 0.99,
  "m_flMinCloak": 0.7,
  "m_ArmorDebuff": {
    "_class": "modifier_nano_shadow_debuff",
    "_my_subclass_name": "modifier_nano_shadow_debuff",
    "m_sLocalizationName": "modifier_nano_shadow_debuff",
    "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
    "m_strSmallIconCssClass": "bullet_armor_reduction",
    "m_bKeepMaximumDurationOnRefresh": true
  },
  "m_SlowModifier": {
    "_class": "modifier_slow_base",
    "_my_subclass_name": "modifier_slow_base",
    "m_sLocalizationName": "movement_slow",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent"
    ]
  },
  "m_flDesatFactor": 0.6,
  "_my_subclass_name": "modifier_nano_shadow_step",
  "m_SilenceModifier": {
    "_class": "modifier_citadel_silenced",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_citadel_silenced",
    "m_sLocalizationName": "modifier_citadel_silenced",
    "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_EVERYONE",
    "m_strSmallIconCssClass": "silence_proc"
  },
  "m_InvisLoopParticle": "particles/modifiers/invis_loop.vpcf",
  "m_sLocalizationName": "modifier_nano_shadow_step",
  "m_InvisChangedEffect": "particles/abilities/nano/nano_ult_cast.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
  "m_ShadowRevealedEffect": "particles/abilities/nano/nano_ult_shadow_revealed.vpcf",
  "m_InvisRevealedParticle": "particles/generic/invis_revealed.vpcf",
  "m_strInvisRevealedSound": "",
  "m_InvisDetectRadiusParticle": "particles/modifiers/invis_delay.vpcf",
  "m_bFadeToVisibleAtEndOfDuration": true,
  "m_bFadeInsteadOfRemoveOnAbilityUse": true,
  "m_bFadeInsteadOfRemoveOnBulletFire": true,
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "MeleeAttackSpeedBonus",
    "StaminaCooldownReduction",
    "SlowResistancePercent"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/slork/slork_invis.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_nano_shadow_step_desc",
      "m_vecBasicProperties": [
        "BulletArmorReductionLight",
        "BulletArmorReductionHeavy",
        "BulletArmorReductionDuration",
        "SpottedRadius",
        "StaminaCooldownReduction",
        "SlowResistancePercent",
        "SilenceOnHeavyDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "StatusEffectInvisible"
            },
            {
              "m_strImportantProperty": "InvisMoveSpeedMod"
            },
            {
              "m_strImportantProperty": "DamageAmplification"
            }
          ]
        }
      ]
    }
  ]
}
m_mapCastEventParticles
1 key
{
  "CAST_COMPLETED": "particles/abilities/nano/nano_ult_cast.vpcf"
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/calico_queen_of_shadows.webm
  2. 6696–6701first dumped