Abilities / ability_necro_nukemap
ability_necro_nukemap ultimate Copy name class ability_necro_nukemap · inherits from ultimate_base
Deadworks (C#) Copy
pawn.AddAbility("ability_necro_nukemap", slot);
pawn.RemoveAbility("ability_necro_nukemap"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides Damage Damage 120 +30 +220 Radius Radius 3000m AirDrag 0.8 TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER FallSpeedMax 20 AbilityCharges Charges 0 AbilityCooldown Cooldown 180 +-30 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed 0 AbilityChannelTime Channel Duration 4 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "ability_necro_nukemap" _editor 1 key {
"folder_name": "Hero Necro"
} _multibase 1 item [
"ultimate_base"
] m_iMaxLevel 1 m_strCSSClass "detentionRounds" m_eAbilityType "EAbilityType_Ultimate" m_strCastSound "" m_bStartTrained false m_DamageParticle "particles/abilities/necro/necro_nukemap_explode.vpcf" m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strDamageSound "" m_strAbilityImage "file://{images}/hud/abilities/tokamak/tokamak_hot_shot.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_HERO_ENEMY" m_strChannelLoopSound "" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_necro_nukemap_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "Damage"
}
]
}
]
}
]
} m_DelayedEffectModifier 7 keys {
"_class": "modifier_base",
"m_eDebuffType": "MODIFIER_DEBUFF_NO",
"_my_subclass_name": "debuff",
"m_strParticleEffect": "particles/abilities/frank/frank_jumpstart_buff.vpcf",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_sAmbientLoopingSound": "",
"m_bReverseHudProgressBar": true
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_cameraSequenceChannelStart 1 key {
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 180,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flSpringStrength": 3,
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped