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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_priest_flashbang

Consecrating Grenadeability

class priest_flashbang · Venator Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_priest_flashbang", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_priest_flashbang");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second10
DamageDamage35
RadiusRadius4.5m+1.5m
TickRate0.2
TechPowerSpirit Power0TECH_POWER
BurnRadiusBurn Radius4.5m+1.5m
SlowPercentMove Speed0MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
BurnDurationBurn Duration3.5+1.0
FireRateSlowFire Rate0
AbilityChargesCharges0+1
BounceLifetime0.5
AbilityCooldownCooldown25+-5
AbilityDurationDuration0
AbilityCastDelayCast Delay0.03
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
DPSPercentHealthMax Health as Damage0
CameraTurnRateMax15
PreBounceLifetime15
AbilityChannelTimeChannel Duration0
BounceGrenadeSpeed1100
BurnLingerDuration0.15
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0.15
HealAmpRegenPenaltyPercentIncoming Healing-30+-20HEAL_AMP_REGEN_PERCENT
AbilityCooldownBetweenChargeCharge Delay0+3
HealAmpReceivePenaltyPercentIncoming Healing-30+-20HEAL_AMP_RECEIVE_PERCENT

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_priest_flashbang/burnmodifier_priest_flashbangburn
ability_priest_flashbang/burnauramodifier_priest_flashbangburnauraSlowPercent, HealAmpReceivePenaltyPercent, HealAmpRegenPenaltyPercent

VData

_class"priest_flashbang"
_editor
1 key
{
  "folder_name": "Hero Priest"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_BounceSound"Priest.Grenade.Bounce"
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_BounceParticle"particles/abilities/priest/priest_flashbang_bounce.vpcf"
m_ExplosionSound"Priest.Grenade.Explode"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 2100,
    "m_flBulletRadius": 16,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flVerticalAimBias": 0,
    "m_flBulletGravityScale": 0.7,
    "m_strBulletImpactSound": "",
    "m_flBulletRadiusVsWorld": 1,
    "m_strBulletLoopingSound": "Priest.Grenade.Proj.Lp",
    "m_strWeaponImpactEffect": "",
    "m_szMuzzleFlashEffectName": "particles/abilities/priest/priest_flashbang_muzzle_flash.vpcf",
    "m_strCustomAttachmentSource": "muzzle_fx",
    "m_szBulletTravelTracerParticle": "particles/abilities/priest/priest_flashbang_proj.vpcf"
  }
}
m_projectileInfo
11 keys
{
  "m_flSpeed": 2100,
  "m_particle": "particles/abilities/priest/priest_flashbang_proj.vpcf",
  "m_flUpSpeed": 100,
  "m_flFriction": 0,
  "m_nBehaviors": "PBF_DetonateOnHitTarget | PBF_DetonateOnHitIgnoreArmingTime | PBF_StartDetonateTimeOnHitWorld | PBF_DetonateOnLifetimeExpire",
  "m_LoopingSound": "Priest.Grenade.Proj.Lp",
  "m_flElasticity": 500,
  "m_flGravityScale": 0.7,
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 25,
  "m_bHideWarningParticle": true
}
m_ExplodeParticle"particles/abilities/priest/priest_flashbang_explosion.vpcf"
m_previewParticle"particles/abilities/operative/operative_grenade_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/priest/priest_grenade.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Priest.Grenade.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_EnemyDebuffModifier
18 keys
{
  "_class": "modifier_priest_flashbangburnaura",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "m_BurnModifier": {},
  "m_flAuraRadius": 0,
  "m_sExpiredSound": "",
  "m_RadiusParticle": "particles/abilities/priest/priest_flashbang_burnaura.vpcf",
  "_my_subclass_name": "burnaura",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY",
  "flFlashFadeOutTime": 0.1,
  "m_nEnabledStateMask": "",
  "m_sLocalizationName": "",
  "m_strParticleEffect": "particles/abilities/priest/priest_flashbang_burn.vpcf",
  "m_sAmbientLoopingSound": "",
  "m_strSmallIconCssClass": "slowed",
  "m_modifierProvidedByAura": {
    "_class": "modifier_priest_flashbangburn",
    "m_bIsHidden": true,
    "m_sStartSound": "",
    "_my_subclass_name": "burn",
    "m_strParticleEffect": "particles/abilities/priest/priest_flashbang_burn.vpcf",
    "m_sAmbientLoopingSound": "Priest.Grenade.Modifier.Lp"
  },
  "m_strScreenParticleEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent",
    "HealAmpReceivePenaltyPercent",
    "HealAmpRegenPenaltyPercent"
  ]
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"flashbang_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_strSecondaryStatName"ability_priest_flashbang_pure"
m_AbilityTooltipDetails
2 keys
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_priest_flashbang_desc",
      "m_vecBasicProperties": [
        "BurnDuration",
        "BurnRadius"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "HealAmpReceivePenaltyPercent"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DPS"
            },
            {
              "m_strImportantProperty": "DPSPercentHealth"
            },
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_strImportantProperty": "FireRateSlow"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_hit"
        }
      ]
    }
  ],
  "m_vecAdditionalHeaderProperties": []
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction"flashbang_channeling"
m_flMaxSurfaceDotToBounce1
m_flMinSurfaceDotToBounce-1
m_strHitConfirmationSound"Priest.Grenade.Modifier.Start"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"flashbang_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_flBounceVerticalReductionRatio0.5
m_bShowTargetingPreviewWhileCastingtrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 2100
      		m_flBulletRadius = 16
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 0
      		m_flBulletGravityScale = 0.7
      		m_strBulletImpactSound = ""
      		m_flBulletRadiusVsWorld = 1
      		m_strBulletLoopingSound = "Priest.Grenade.Proj.Lp"
      		m_strWeaponImpactEffect = ""
      		m_szMuzzleFlashEffectName = "particles/abilities/priest/priest_flashbang_muzzle_flash.vpcf"
      		m_strCustomAttachmentSource = "muzzle_fx"
      		m_szBulletTravelTracerParticle = "particles/abilities/priest/priest_flashbang_proj.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 12 keys }
      {
      	m_flBulletSpeed = 2100
      	m_flBulletRadius = 16
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 0
      	m_flBulletGravityScale = 0.7
      	m_strBulletImpactSound = ""
      	m_flBulletRadiusVsWorld = 1
      	m_strBulletLoopingSound = "Priest.Grenade.Proj.Lp"
      	m_strWeaponImpactEffect = ""
      	m_szMuzzleFlashEffectName = "particles/abilities/priest/priest_flashbang_muzzle_flash.vpcf"
      	m_strCustomAttachmentSource = "muzzle_fx"
      	m_szBulletTravelTracerParticle = "particles/abilities/priest/priest_flashbang_proj.vpcf"
      }
    • −m_strMoviePreviewPath""
  2. 6696–6701first dumped