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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_priest_knockback

Gutshotability

class ability_priest_knockback · Venator Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_priest_knockback", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_priest_knockback");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage60+25
PushForce6
TechPowerSpirit Power0TECH_POWER
BonusDamageBonus Damage30
SlowPercentMove Speed0
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration0+5
SlowDurationSlow Duration0
StunDurationStun Duration0.6+0.4
SelfPushForce500
AbilityChargesCharges0
DebuffDurationDebuff Duration0
KnockbackSpeed1200
AbilityCooldownCooldown23+-10
AbilityDurationDuration0
AbilityCastDelayCast Delay0.25
AbilityCastRangeCast Range10m
ChannelMoveSpeed-1
WallStunDistanceWall Stun Range7m
AbilityChannelTimeChannel Duration0
TargetingConeAngleAttack Angle60
AbilityResourceCost0
MaxPushForceVertical500
AbilityUnitTargetLimit99
BonusKnockbackDistance3.5m
MaxPushForceHorizontal1400
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_priest_knockback/buffmodifier_priest_knockback_buff
ability_priest_knockback/debuffmodifier_base
ability_priest_knockback/priest_knockbackmodifier_priestknockback
ability_priest_knockback/priest_knockbacktowallmodifier_priestknockback
ability_priest_knockback/slowmodifier_diminishing_slow

VData

_class"ability_priest_knockback"
_editor
1 key
{
  "folder_name": "Hero Priest"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
11 keys
{
  "m_Spread": 30,
  "m_iBullets": 12,
  "m_flBulletSpeed": 4300,
  "m_mapImpactEffects": {
    "default": {}
  },
  "m_bUsesSpreadPattern": false,
  "m_flBulletGravityScale": 0,
  "m_flPenetrationPercent": 0,
  "m_eAttachmentSourceType": "EAttachmentSource_Custom",
  "m_strWeaponImpactEffect": "particles/abilities/priest/priest_cone_tracer_impact.vpcf",
  "m_strCustomAttachmentSource": "shotgun_muzzle_fx",
  "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf"
}
m_iUpdateTime0
m_BuffModifier
6 keys
{
  "_class": "modifier_priest_knockback_buff",
  "m_bIsHidden": false,
  "_my_subclass_name": "buff",
  "m_strParticleEffect": "particles/abilities/priest/priest_anim_melee_blessed.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
}
m_SlowModifier
3 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": true,
  "_my_subclass_name": "slow"
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_ShootParticle"particles/abilities/priest/priest_cone_aoe.vpcf"
m_bStartTrainedfalse
m_strShootSound"Priest.Slugshot.Cast"
m_DebuffModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "debuff",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
m_flMinTravelTime0.05
m_strAbilityImage"file://{images}/hud/abilities/priest/priest_shotgun.psd"
m_iFakeBulletCount12
m_KnockbackModifier
5 keys
{
  "_class": "modifier_priestknockback",
  "m_bIsHidden": true,
  "_my_subclass_name": "priest_knockback",
  "m_flMomentumMaintained": 0.3,
  "m_flVelocityStrengthCurve": {
    "m_spline": [
      {
        "x": 0,
        "y": 1,
        "m_flSlopeIncoming": -0.061205,
        "m_flSlopeOutgoing": -0.061205
      },
      {
        "x": 0.753388,
        "y": 0.953889,
        "m_flSlopeIncoming": -1,
        "m_flSlopeOutgoing": -1
      },
      {
        "x": 1,
        "y": 0,
        "m_flSlopeIncoming": -3.867968,
        "m_flSlopeOutgoing": -3.867968
      }
    ],
    "m_tangents": [
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      }
    ],
    "m_vDomainMaxs": [
      1,
      1
    ],
    "m_vDomainMins": [
      0,
      0
    ]
  }
}
m_flBossDamageScale1
m_strCastDelaySound"Priest.Slugshot.Cast.Delay"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flDotProductToStun-0.1
m_flFakeBulletSpread0.25
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_bDoWallSlamBehaviortrue
m_eTargettingLOSCheck"ELOSCheck_Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"knockback_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle0
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_priest_knockback_desc",
      "m_vecBasicProperties": [
        "DebuffDuration",
        "WallStunDistance"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BonusDamage"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectStun",
              "m_strStatusEffectValue": "StunDuration",
              "m_bRequiresAbilityUpgrade": false
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_wall_hit"
        }
      ]
    }
  ]
}
m_InitialImpactParticle"particles/abilities/priest/priest_cone_impact.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction"knockback_channeling"
m_KnockbackToWallModifier
4 keys
{
  "_class": "modifier_priestknockback",
  "m_bIsHidden": true,
  "_my_subclass_name": "priest_knockbacktowall",
  "m_flVelocityStrengthCurve": {
    "m_spline": [
      {
        "x": 0,
        "y": 1,
        "m_flSlopeIncoming": 0,
        "m_flSlopeOutgoing": 0
      },
      {
        "x": 0.85702,
        "y": 1,
        "m_flSlopeIncoming": -1,
        "m_flSlopeOutgoing": -1
      },
      {
        "x": 1,
        "y": 0,
        "m_flSlopeIncoming": -6.993963,
        "m_flSlopeOutgoing": -6.993963
      }
    ],
    "m_tangents": [
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      }
    ],
    "m_vDomainMaxs": [
      1,
      1
    ],
    "m_vDomainMins": [
      0,
      0
    ]
  }
}
m_strHitConfirmationSound"Priest.Slugshot.Hit"
m_flTargetingConeHalfWidth20
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_flFakeBulletDistanceFudge500
m_strAG2CastCompletedAction"knockback_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bCollectNearbyTargetsWithConetrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 30
      		m_iBullets = 12
      		m_flBulletSpeed = 4300
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_bUsesSpreadPattern = false
      		m_flBulletGravityScale = 0
      		m_flPenetrationPercent = 0
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_strWeaponImpactEffect = "particles/abilities/priest/priest_cone_tracer_impact.vpcf"
      		m_strCustomAttachmentSource = "shotgun_muzzle_fx"
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[1].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradefalse
    • −m_WeaponInfo
      { 11 keys }
      {
      	m_Spread = 30
      	m_iBullets = 12
      	m_flBulletSpeed = 4300
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_bUsesSpreadPattern = false
      	m_flBulletGravityScale = 0
      	m_flPenetrationPercent = 0
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_strWeaponImpactEffect = "particles/abilities/priest/priest_cone_tracer_impact.vpcf"
      	m_strCustomAttachmentSource = "shotgun_muzzle_fx"
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      }
  2. 6696–6701first dumped