Abilities / ability_priest_selfheal
ability_priest_selfheal Potent Vapors ability Copy name class ability_priest_selfheal · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_priest_selfheal", slot);
pawn.RemoveAbility("ability_priest_selfheal"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TickRate 0.25 TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER AbilityCharges Charges 0 SlowResistance Slow Resistance 0 +100 AbilityCooldown Cooldown 45 +-15 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0.125 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 FlatHealthHealing Healing Amount 120 +80 AbilityChannelTime Channel Duration 4 AbilityResourceCost 0 PercentHealthHealing Health Healed 0 IncomingDamagePercent Damage Taken -35 INCOMING_DAMAGE_PERCENTAGE AbilityUnitTargetLimit 1 AbilityPostCastDuration 0.125 AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "ability_priest_selfheal" _editor 1 key {
"folder_name": "Hero Priest"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_iUpdateTime 0 m_SelfModifier 10 keys {
"_class": "modifier_base",
"m_bIsHidden": true,
"m_sStartSound": "Mods.Armor.Stimpack.Cast",
"m_sExpiredSound": "Mods.Armor.Stimpack.End",
"_my_subclass_name": "selfheal",
"m_nEnabledStateMask": "MODIFIER_STATE_DISARMED",
"m_strParticleEffect": "particles/abilities/priest/priest_potent_vapors_buff.vpcf",
"m_sAmbientLoopingSound": "Mods.Armor.Stimpack.Dur.Lp",
"m_cameraSequenceCreated": {
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 60,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
},
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"IncomingDamagePercent"
]
} m_eAbilityType "EAbilityType_Signature" m_strCastSound "" m_bStartTrained false m_mapWeaponInfos 1 key {
"primary": {
"m_flBulletSpeed": 10000
}
} m_strAbilityImage "file://{images}/upgrades/mods_tech/healbane.psd" m_flBossDamageScale 1 m_sCustomStackLabel "#CurrentBonus_label" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_strAG2CastingAction "vapors_casting" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_CMD_RESTRICTED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_priest_selfheal_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "IncomingDamagePercent"
},
{
"m_strImportantProperty": "FlatHealthHealing"
},
{
"m_strImportantProperty": "SlowResistance"
}
],
"m_strPropertiesTitleLocString": ""
}
]
}
]
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_strAG2ChannelingAction "vapors_channeling" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_strAG2CastCompletedAction "vapors_completed" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_AbilityTooltipDetails .m_vecAbilityInfoSections [0] .m_vecAbilityPropertiesBlock [0] .m_vecAbilityProperties [2] .m_bRequiresAbilityUpgrade true− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped