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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6745 (Oct 02 2026)

ability_priest_smokegrenade

Teargas Grenadeability

class ability_priest_smokegrenade · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_priest_smokegrenade", slot);
pawn.RemoveAbility("ability_priest_smokegrenade");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius6m+2m
GrowTime0.2
TechPowerSpirit Power0TECH_POWER
BonusDamge12
WeaponPowerWeapon Damage0WEAPON_POWER
BombFriction12
SlowDurationSlow Duration2
StaminaDrainStamina Drain per Second0+-1STAMINA_REGEN_PER_SECOND_ADDITIVE
BonusFireRateFire Rate-30FIRE_RATE
AbilityChargesCharges0
DebuffDurationDebuff Duration3
AbilityCooldownCooldown24
AbilityDurationDuration8+3
BombRestitution2.0
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range10m
BonusHealthRegenHealth Regen1
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
BlockerScaleFactor115
ProjectileLifetime2
AbilityResourceCost0
AbilityUnitTargetLimit99
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_priest_smokegrenade/debuffmodifier_baseBonusFireRate, StaminaDrain
ability_priest_smokegrenade/enemyauramodifier_base_aura
ability_priest_smokegrenade/modifier_priest_smokegrenademodifier_smokegrenade

VData

_class"ability_priest_smokegrenade"
_editor
1 key
{
  "folder_name": "Hero Priest"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Hornet.Chain.Grenade.Cast"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000,
    "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf"
  }
}
m_projectileInfo
7 keys
{
  "m_flSpeed": 1250,
  "m_particle": "particles/abilities/kelvin/kelvin_ice_grenade_projectile.vpcf",
  "m_flUpSpeed": 200,
  "m_nBehaviors": "PBF_DetonateOnLifetimeExpire",
  "m_LoopingSound": "",
  "m_DetonateSound": "Hornet.Chain.Grenade.Explode",
  "m_bHideWarningParticle": true
}
m_strAbilityImage"file://{images}/hud/abilities/warden/warden_crowd_control.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_SmokeGrenadeModifier
7 keys
{
  "_class": "modifier_smokegrenade",
  "m_bIsHidden": true,
  "m_nAttributes": "MODIFIER_ATTRIBUTE_PERMANENT",
  "m_BlockerModel": "models/abilities/ice_dome.vmdl",
  "m_SmokeParticle": "particles/abilities/priest/priest_smokegrenade_particle.vpcf",
  "_my_subclass_name": "modifier_priest_smokegrenade",
  "m_EnemyAuraModifier": {
    "_class": "modifier_base_aura",
    "_my_subclass_name": "enemyaura",
    "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY",
    "m_modifierProvidedByAura": {
      "_class": "modifier_base",
      "_my_subclass_name": "debuff",
      "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
      "m_bReverseHudProgressBar": true,
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "BonusFireRate",
        "StaminaDrain"
      ]
    },
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
  }
}
m_flTargetingConeAngle0
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_priest_smokegrenade_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Radius"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BonusFireRate"
            },
            {
              "m_strImportantProperty": "StaminaDrain"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_debuff"
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flTargetingConeHalfWidth10
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 2 keys }
      {
      	m_flBulletSpeed = 10000
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      }
  2. 6696–6701first dumped