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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_priest_weaponswap

Ira Dominiultimate

class ability_priest_weaponswap · Venator Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_priest_weaponswap", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("ability_priest_weaponswap");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage120
PushForce500
TechPowerSpirit Power0TECH_POWER
StakeCountTotal Stakes3
BonusDamageBonus Damage115+65
SlowPercentMove Speed0
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration0
SwapEndDelay0.6
ExplodeRadiusExplosion Radius0.2m
AbilityChargesCharges0
BonusMoveSpeedMove Speed0m+1.2mMOVEMENT_SPEED_MAX
AbilityCooldownCooldown160+-15
AbilityDurationDuration15
AbilityCastDelayCast Delay0.3
AbilityCastRangeCast Range0
AllStakesBlessed0+1
ChannelMoveSpeed-1
ExecuteThresholdExecute Threshold8
BonusAmpToVampire5
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0
MissingHealthDamagePercentage0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_priest_weaponswap/barrage_slow_modifiermodifier_diminishing_slow
ability_priest_weaponswap/selfmodifier_priest_crossbowequippedBonusMoveSpeed

VData

_class"ability_priest_weaponswap"
_editor
1 key
{
  "folder_name": "Hero Priest"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_priest.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "swapped",
      "m_sLocalizationName": "ability_priest_weaponswap"
    }
  ]
}
m_iMaxLevel1
m_WeaponInfo
12 keys
{
  "m_flBulletSpeed": 8000,
  "m_flBulletRadius": 26,
  "m_flCritBonusEnd": 1.3,
  "m_flBulletLifetime": 5,
  "m_flCritBonusStart": 1.3,
  "m_mapImpactEffects": {
    "default": {
      "m_strSound": "Ability.Tengu.Stone_Form.Impact_Explosion"
    }
  },
  "m_strReloadEndSound": "",
  "m_flBulletGravityScale": 0.2,
  "m_flBulletRadiusVsWorld": 7,
  "m_flCritBonusAgainstNPCs": 0.2,
  "m_szMuzzleFlashEffectName": "",
  "m_szBulletTravelTracerParticle": ""
}
m_strCSSClass""
m_SelfModifier
15 keys
{
  "_class": "modifier_priest_crossbowequipped",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "m_AG2HeroState": {
    "m_nPriority": 0,
    "m_strParamName": ""
  },
  "m_AimLoopSound": "Priest.Witching.Hour.Aim.Lp",
  "m_sExpiredSound": "Priest.Witching.Hour.Expire",
  "_my_subclass_name": "self",
  "m_BlessedLoopSound": "Priest.Witching.Hour.Blessed.Lp",
  "m_nEnabledStateMask": "MODIFIER_STATE_AMMO_CHANGES_DISABLED | MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE",
  "m_strParticleEffect": "",
  "m_WeaponBuffParticle": "particles/abilities/priest/priest_crossbow_buff.vpcf",
  "m_sAmbientLoopingSound": "Priest.Witching.Hour.Lp",
  "m_cameraSequenceCreated": {
    "m_bIsEmpty": false,
    "m_strToken": "",
    "m_nPriority": 1,
    "m_vecFOVOperations": [],
    "m_vecDistanceOperations": [],
    "m_vecTargetPosOperations": [],
    "m_vecVertOffsetOperations": [],
    "m_vecHorizOffsetOperations": []
  },
  "m_strParticleEffectConfig": "preview",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusMoveSpeed"
  ]
}
m_SlowModifier
4 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": true,
  "_my_subclass_name": "barrage_slow_modifier",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf"
}
m_eAbilityType"EAbilityType_Ultimate"
m_strCastSound""
m_ShootParticle""
m_bStartTrainedfalse
m_ExplodeParticle""
m_strAbilityImage"file://{images}/hud/abilities/priest/priest_crossbow.psd"
m_strChannelSound""
m_NewWeaponAbility"citadel_weapon_priest_crossbow"
m_flBossDamageScale1
m_strCastDelaySound"Priest.Witching.Hour.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_strAG2CastingAction"weaponswap_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_REFUND_HALF_COOLDOWN_ON_CHANNEL_INTERRUPT"
m_nAbillityUnlocksCost1
m_strSecondaryStatName"citadel_weapon_priest_crossbow_pure"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_priest_weaponswap_desc",
      "m_vecBasicProperties": [
        "SlowPercent",
        "SlowDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BonusDamage"
            },
            {
              "m_strImportantProperty": "ExecuteThreshold"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_priest_while_blessed"
        }
      ]
    }
  ]
}
m_StartingWeaponAbility"citadel_weapon_priest_set"
m_mapDependentAbilities
1 key
{
  "citadel_weapon_priest_crossbow": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_CrossbowImpactParticle"particles/abilities/priest/priest_crossbow_projectile_impact.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"weaponswap_channeling"
m_cameraSequenceCastStart
8 keys
{
  "m_bIsEmpty": false,
  "m_strToken": "",
  "m_nPriority": 1,
  "m_vecFOVOperations": [],
  "m_vecDistanceOperations": [],
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": [],
  "m_vecHorizOffsetOperations": []
}
m_CrossbowEntImpactParticle"particles/abilities/priest/priest_crossbow_projectile_ent_impact.vpcf"
m_cameraSequenceSwapWeapons
8 keys
{
  "m_bIsEmpty": false,
  "m_strToken": "",
  "m_nPriority": 1,
  "m_vecFOVOperations": [],
  "m_vecDistanceOperations": [],
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": [],
  "m_vecHorizOffsetOperations": []
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"weaponswap_cast_completed"
m_cameraSequenceChannelStart
8 keys
{
  "m_bIsEmpty": false,
  "m_strToken": "",
  "m_nPriority": 1,
  "m_vecFOVOperations": [],
  "m_vecDistanceOperations": [],
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": [],
  "m_vecHorizOffsetOperations": []
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask""
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_AMMO"
m_flMinTimeBeforeSwappingBack1.6
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_SelfModifier.m_AimLoopSoundPriest.Witching.Hour.Aim.Lp→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 8000
      		m_flBulletRadius = 26
      		m_flCritBonusEnd = 1.3
      		m_flBulletLifetime = 5
      		m_flCritBonusStart = 1.3
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      				m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion"
      			}
      		}
      		m_strReloadEndSound = ""
      		m_flBulletGravityScale = 0.2
      		m_flBulletRadiusVsWorld = 7
      		m_flCritBonusAgainstNPCs = 0.2
      		m_szMuzzleFlashEffectName = ""
      		m_szBulletTravelTracerParticle = ""
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 12 keys }
      {
      	m_flBulletSpeed = 8000
      	m_flBulletRadius = 26
      	m_flCritBonusEnd = 1.3
      	m_flBulletLifetime = 5
      	m_flCritBonusStart = 1.3
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Ability.Tengu.Stone_Form.Impact_Explosion"
      		}
      	}
      	m_strReloadEndSound = ""
      	m_flBulletGravityScale = 0.2
      	m_flBulletRadiusVsWorld = 7
      	m_flCritBonusAgainstNPCs = 0.2
      	m_szMuzzleFlashEffectName = ""
      	m_szBulletTravelTracerParticle = ""
      }
  2. 6696–6701first dumped