Abilities / ability_rolling_fireball
ability_rolling_fireball ability Copy name class ability_rolling_fireball · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_rolling_fireball", slot);
pawn.RemoveAbility("ability_rolling_fireball"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides DPS Damage Per Second 30 TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER InitialDamage Initial Damage 100 +120 AbilityCharges Charges 0 AbilityCooldown Cooldown 26 +-1 +-11.5 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0.2 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay -1.0
VData _class "ability_rolling_fireball" _editor 1 key {
"folder_name": "Hero Nano"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_flTickRate 0.5 m_flBallSpeed 800 m_eAbilityType "EAbilityType_Signature" m_bStartTrained false m_projectileInfo 5 keys {
"m_flSpeed": 800,
"m_particle": "particles/abilities/nano/nano_line_of_fire.vpcf",
"m_flUpSpeed": 0,
"m_flVerticalAimBias": 10,
"m_bHideWarningParticle": 1
} m_previewParticle "particles/abilities/nano/nano_line_of_fire_preview.vpcf" m_strAbilityImage "file://{images}/upgrades/mods_weapon/high_velocity_mag.psd" m_flBallTraceRadius 1 m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_PRESS" m_flBallStepUpHeight 0 m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_flBallFloatDownRate 10 m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_strMoviePreviewPath "file://{resources}/videos/hero_abilities/calico_sekhmet_spirit.webm" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_perched_predator_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "InitialDamage"
}
]
}
]
}
]
} m_flBallDistAboveGround 40 m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_strCastAnimGraphParam "e_RollerMine" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingShape "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_NONE" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_strMoviePreviewPath file://{resources}/videos/hero_abilities/calico_sekhmet_spirit.webm6696–6701 first dumped