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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_rolling_fireball

ability

class ability_rolling_fireball · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_rolling_fireball", slot);
pawn.RemoveAbility("ability_rolling_fireball");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second30
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
InitialDamageInitial Damage100+120
AbilityChargesCharges0
AbilityCooldownCooldown26+-1+-11.5
AbilityDurationDuration0
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"ability_rolling_fireball"
_editor
1 key
{
  "folder_name": "Hero Nano"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_flTickRate0.5
m_flBallSpeed800
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_projectileInfo
5 keys
{
  "m_flSpeed": 800,
  "m_particle": "particles/abilities/nano/nano_line_of_fire.vpcf",
  "m_flUpSpeed": 0,
  "m_flVerticalAimBias": 10,
  "m_bHideWarningParticle": 1
}
m_previewParticle"particles/abilities/nano/nano_line_of_fire_preview.vpcf"
m_strAbilityImage"file://{images}/upgrades/mods_weapon/high_velocity_mag.psd"
m_flBallTraceRadius1
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_flBallStepUpHeight0
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_flBallFloatDownRate10
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/calico_sekhmet_spirit.webm"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_perched_predator_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "InitialDamage"
            }
          ]
        }
      ]
    }
  ]
}
m_flBallDistAboveGround40
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_RollerMine"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/calico_sekhmet_spirit.webm
  2. 6696–6701first dumped