Abilities / ability_scrap_blast
ability_scrap_blast Bio Blast ability Copy name class ability_scrap_blast · Wrecker Signature 3 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_scrap_blast", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_scrap_blast"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TechPower Spirit Power 0 TECH_POWER BlastRadius 10m ScrapDamage Damage 75 +55 WeaponPower Weapon Damage 0 WEAPON_POWER EnemyMoveSlow Enemy Slow per hit 7 +13 AbilityCharges Charges 2 +2 AbilityCooldown Cooldown 64 AbilityDuration Duration 0 AbilityCastDelay Cast Delay 0.25 AbilityCastRange Cast Range 15m ChannelMoveSpeed -1 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 EnemyMoveSlowDuration Enemy Slow Duration 5 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 AbilityCooldownBetweenCharge Charge Delay 3
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "ability_scrap_blast" _editor 1 key {
"folder_name": "Hero Wrecker"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_iUpdateTime 1710533787 m_eAbilityType "EAbilityType_Signature" m_strCastSound "" m_SprayParticle "particles/abilities/wrecker/wrecker_scrap_blast.vpcf" m_bStartTrained false m_DebuffModifier 5 keys {
"_class": "modifier_scrap_blast_debuff",
"m_bIsHidden": true,
"m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
"m_DebuffParticle": "particles/abilities/wrecker/wrecker_scrap_blast_debuff.vpcf",
"_my_subclass_name": "modifier_scrap_blast_debuff"
} m_strAbilityImage "file://{images}/hud/abilities/wrecker/scrap_blast.psd" m_flBossDamageScale 1 m_strCastDelaySound "Wrecker.Scrap.Blast.Cast" m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_ALL_ENEMY" m_AbilityBehaviorsBits "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" m_ChannelStartParticle "particles/abilities/wrecker/wrecker_scrap_blast_cast.vpcf" m_flTargetingConeAngle 45 m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_scrap_blast_desc",
"m_vecBasicProperties": [
"EnemyMoveSlowDuration"
],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "ScrapDamage"
},
{
"m_strImportantProperty": "EnemyMoveSlow"
}
]
}
]
}
]
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_strCastAnimGraphParam "b_ScrapBlast" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingShape "CITADEL_ABILITY_TARGETING_SHAPE_CONE" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_NONE" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed ~ m_mapAbilityProperties .EnemyMoveSlow .m_strValue 7→ 8+14.3% ~ m_vecAbilityUpgrades [2] .m_vecPropertyUpgrades [EnemyMoveSlow] .m_strBonus 13→ 16+23.1% + m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} 6696–6701 first dumped