Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property
English label
Value
Tier 1
Tier 2
Tier 3
Provides
Radius
Radius
5m
TechPower
Spirit Power
0
TECH_POWER
BonusDamage
Bonus Damage
3
+5
WeaponPower
Weapon Damage
0
WEAPON_POWER
BonusFireRate
Fire Rate
0
FIRE_RATE
AbilityCharges
Charges
0
RicochetChance
Ricochet Chance
50
+50
RicochetRadius
Ricochet Range
20m
AbilityCooldown
Cooldown
26
AbilityDuration
Duration
0
AbilityCastDelay
Cast Delay
0
AbilityCastRange
Cast Range
0
ChannelMoveSpeed
-1
MinEffectiveness
-1
DirectionVariance
0.02
AbilityChannelTime
Channel Duration
0
AbilityResourceCost
0
RicochetAssistRatio
0.5
RicochetDamagePercent
Ricochet Damage
100
+50
AbilityUnitTargetLimit
1
AbilityPostCastDuration
0
AbilityCooldownBetweenCharge
Charge Delay
-1.0
Modifiers
Defined inside this ability. AddModifier finds each by its scoped name.