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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6745 (Oct 02 2026)

ability_skyrunner_swingline

Lifethreadability

class ability_skyrunner_swingline · Skyrunner Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_skyrunner_swingline", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_skyrunner_swingline");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
MaxMoveSpeedMax Movement Speed25m
AbilityChargesCharges2
AbilityCooldownCooldown12+0+0+0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
SwingLineBulletDistance40m
AbilityCooldownBetweenChargeCharge Delay0.1

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_skyrunner_swingline/swingingmodifier_base

VData

_class"ability_skyrunner_swingline"
_editor
1 key
{
  "folder_name": "Hero SkyRunner"
}
m_flMass1
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_flMaxSpeed800
m_flPullForce15
m_iUpdateTime0
m_eAbilityType"EAbilityType_Signature"
m_flInputForce7
m_strCastSound""
m_SwingModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "swinging",
  "m_cameraSequenceCreated": {
    "m_vecDistanceOperations": [
      {
        "m_flSpringTarget": 200,
        "m_bSpringToDefault": false,
        "m_eCameraOperation": "k_ECameraOp_Spring"
      },
      {
        "m_eCameraOperation": "k_ECameraOp_Maintain"
      }
    ]
  }
}
m_bStartTrainedfalse
m_flDampingForce0
m_flGravityForce4
m_flWhiskerForce12
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flBulletGravityScale": 0,
    "m_szBulletTravelTracerParticle": "particles/abilities/astro/astro_lasso_proj.vpcf"
  }
}
m_flWhiskerLength250
m_flWhiskerOffset500
m_strAbilityImage"file://{images}/hud/abilities/lash/lash_flog.psd"
m_strExplodeSound"npc_nano_rollermine.Killed"
m_flMaxSpringForce0
m_strAG2SourceName""
m_flBossDamageScale1
m_flDampingConstant0.001
m_flSwingStartDelay0.15
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_HOLD_TOGGLE"
m_flBodyForwardForce0
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_SwingAttachParticle"particles/abilities/skyrunner/skyrunner_swingline.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"throw"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flCameraForwardForce0
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_skyrunner_swingline_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MaxMoveSpeed"
            }
          ],
          "m_strPropertiesTitleLocString": ""
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"channeling"
m_flTensionSpringConstant0
m_strCastAnimSequenceName""
m_strSelectionNameOverride""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"cast_completed"
m_bSuppressOutOfCombatOnCasttrue
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_flIdealSpringLengthOverride-1
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bSuppressOutOfCombatWhileChannelingtrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flBulletGravityScale = 0
      		m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_lasso_proj.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 4 keys }
      {
      	m_flBulletSpeed = 10000
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flBulletGravityScale = 0
      	m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_lasso_proj.vpcf"
      }
  2. 6696–6701first dumped