| _class | "ability_sleep_dagger" |
| _editor | 1 key{
"folder_name": "Hero Haze"
} |
| _multibase | 1 item[
"signature_base"
] |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 10 keys{
"m_flBulletSpeed": 3500,
"m_flBulletRadius": 24.5,
"m_mapImpactEffects": {
"default": {}
},
"m_strBulletWhizSound": "Haze.Finesse.Dagger.Projectile.Whizby",
"m_flBulletGravityScale": 0.2,
"m_eAttachmentSourceType": "EAttachmentSource_Custom",
"m_flBulletRadiusVsWorld": 1.5,
"m_strBulletLoopingSound": "Haze.Finesse.Dagger.Projectile.Lp",
"m_strCustomAttachmentSource": "palm_R",
"m_szBulletTravelTracerParticle": "particles/abilities/haze/haze_sleep_dagger_proj.vpcf"
} |
| m_iUpdateTime | 1679352492 |
| m_eAbilityType | "EAbilityType_Signature" |
| m_SleepModifier | 13 keys{
"_class": "modifier_citadel_sleep_dagger_asleep",
"m_sStartSound": "",
"m_sExpiredSound": "Haze.Finesse.Dagger.Wake",
"m_DebuffParticle": "particles/abilities/haze/haze_sleep_dagger_debuff.vpcf",
"_my_subclass_name": "modifier_citadel_sleep_dagger_asleep",
"m_PostSleepModifier": {
"_class": "modifier_slow_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_postsleep",
"m_sLocalizationName": "modifier_citadel_sleep_dagger_postsleep",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"GroundDashReductionPercent",
"SlowPercent"
]
},
"m_sLocalizationName": "modifier_citadel_sleep_dagger_asleep",
"m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
"m_eHudDisplayLocation": "DISPLAY_HUD_CENTER",
"m_sAmbientLoopingSound": "Haze.Finesse.Dagger.Sleep",
"m_strSmallIconCssClass": "asleep",
"m_PostSleepStaminaModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_no_stam_recovery",
"m_sLocalizationName": "modifier_citadel_sleep_dagger_postsleep",
"m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"StaminaRecoveryReduction"
]
},
"m_PostSleepBulletShredModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_bullet_shred_postsleep",
"m_sLocalizationName": "modifier_citadel_sleep_dagger_postsleep",
"m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"BulletResistReduction"
]
}
} |
| m_bStartTrained | false |
| m_HudSharedStyle | "panorama/styles/ability_hud_elements/ability_sleep_dagger.vcss" |
| m_ImpactParticle | "particles/abilities/haze/haze_sleep_dagger_impact.vpcf" |
| m_strAbilityImage | "file://{images}/hud/abilities/haze/haze_sleep_dagger.psd" |
| m_flBossDamageScale | 1 |
| m_strCastDelaySound | "Haze.Finesse.Dagger.Cast" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" |
| m_nAbilityPointsCost | 0 |
| m_PreviewPathParticle | "particles/generic/generic_cast_arc_preview.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_strAG2CastingAction | "dagger_casting" |
| m_strMoviePreviewPath | "file://{resources}/videos/hero_abilities/ability_haze_sleep_dagger.webm" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST" |
| m_nAbillityUnlocksCost | 1 |
| m_AbilityTooltipDetails | 1 key{
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_sleep_dagger_desc",
"m_vecBasicProperties": [
"MinimumSleepTime",
"SleepWakeUpDelay",
"SleepMoveSpeed",
"RicochetRadius"
],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "StatusEffectSleep"
},
{
"m_strImportantProperty": "Damage"
},
{
"m_strImportantProperty": "SleepDuration"
}
]
}
]
}
]
} |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_strCastAnimGraphParam | "b_SleepDagger" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE" |
| m_strAG2ChannelingAction | "dagger_channeling" |
| m_strHitConfirmationSound | "Haze.Finesse.Dagger.Projectile.Hit" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_NONE" |
| m_strAG2CastCompletedAction | "dagger_cast_completed" |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM" |