| _class | "ability_unicorn_luminousstrike" |
| _editor | 1 key{
"folder_name": "Hero Unicorn"
} |
| _multibase | 1 item[
"signature_base"
] |
| m_HUDPanel | 1 key{
"m_vecHUDElements": [
{
"m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
"m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
"m_strContext": "casting",
"m_bReverseProgress": true
}
]
} |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 1 key{
"m_flBulletSpeed": 10000
} |
| m_strCSSClass | "detentionRounds" |
| m_strHitSound | "Unicorn.Luminous.Flux.Hit" |
| m_BuffModifier | 10 keys{
"_class": "modifier_unicorn_luminousstrike_buff",
"m_BuffParticle": "particles/abilities/unicorn/unicorn_flux_buff.vpcf",
"m_sExpiredSound": "Unicorn.Luminous.Flux.Buff.Expire",
"_my_subclass_name": "luminous_strike_buff",
"m_IncomingParticle": "particles/abilities/unicorn/unicorn_flux_buff_incoming.vpcf",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_sAmbientLoopingSound": "Unicorn.Luminous.Flux.Buff.Lp",
"m_strBuffReceivedSound": "Unicorn.Luminous.Flux.Buff",
"m_strMaxBuffReceivedSound": "Unicorn.Luminous.Flux.Buff.Max",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
} |
| m_TellParticle | "particles/abilities/unicorn/unicorn_daggers_target.vpcf" |
| m_eAbilityType | "EAbilityType_Signature" |
| m_strTellSound | "Unicorn.Luminous.Strike.AOE.Warning" |
| m_bStartTrained | false |
| m_FluxStrikeCast | "particles/abilities/unicorn/unicorn_flux_strike_cast.vpcf" |
| m_deploymentInfo | 0 keys{} |
| m_projectileInfo | 0 keys{} |
| m_ExplodeParticle | "particles/abilities/unicorn/unicorn_flux_rainbow.vpcf" |
| m_strAbilityImage | "file://{images}/hud/abilities/unicorn/unicorn_luminousflux.psd" |
| m_strExplodeSound | "Unicorn.Luminous.Flux.Impact" |
| m_EnemyHitParticle | "particles/abilities/unicorn/unicorn_flux_hero.vpcf" |
| m_strAG2SourceName | "unicorn_ability_luminous_flux" |
| m_TellParticleEnemy | "" |
| m_flBossDamageScale | 1 |
| m_strCastDelaySound | "Unicorn.Luminous.Flux.Cast" |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_PRESS" |
| m_nAbilityPointsCost | 0 |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL" |
| m_strAG2CastingAction | "ability_luminous_flux_channeling" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST" |
| m_TellParticleFriendly | "" |
| m_nAbillityUnlocksCost | 1 |
| m_AbilityTooltipDetails | 1 key{
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_unicorn_luminousstrike_desc",
"m_vecBasicProperties": [
"ExplosionRadius",
"PreExplosionDuration",
"BuffMaxStacks",
"BuffDuration"
],
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "ImpactDamage"
},
{
"m_strImportantProperty": "MagicIncreasePerStack"
},
{
"m_strImportantProperty": "FireRatePerStack"
}
]
}
]
}
]
} |
| m_mapCastEventParticles | 0 keys{} |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE" |
| m_cameraSequenceCastStart | 0 keys{} |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_GROUND" |
| m_cameraSequenceChannelStart | 1 key{
"m_vecDistanceOperations": [
{
"m_flLerpEnd": 300,
"m_flLerpBias": 0.7,
"m_flLerpDuration": 1,
"m_flApproachSpeed": 300,
"m_eCameraOperation": "k_ECameraOp_Lerp",
"m_flApproachTarget": 400,
"m_bLerpEndAtDefault": false,
"m_flApproachAcceleration": 300
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |