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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_vampirebat_batblink

Sanguine Retreatability

class ability_vampirebat_batblink · Mina Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_vampirebat_batblink", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_vampirebat_batblink");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
MaxRecastsMax Recasts1+1
WeaponPowerWeapon Damage0WEAPON_POWER
BonusBullets0+8AMMO_CLIP_SIZE
BuffDurationBuff Duration0+8
ExitVelocity5m
RecastWindowRecast Window4
BonusFireRateFire Rate0+25FIRE_RATE
AbilityChargesCharges0
BonusMoveSpeedMove Speed0mMOVEMENT_SPEED_MAX
AbilityCooldownCooldown32+-10
AbilityDurationDuration0.65
EndJumpVelocity200
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range9m+4m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_vampirebat_batblink/buffmodifier_baseBonusFireRate
ability_vampirebat_batblink/selfbuffmodifier_baseBonusMoveSpeed

VData

_class"ability_vampirebat_batblink"
_editor
1 key
{
  "folder_name": "Hero VampireBat"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_vampirebat.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "recast",
      "m_bReverseProgress": false
    }
  ]
}
m_iMaxLevel1
m_BlinkSound""
m_iUpdateTime0
m_BuffModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "buff",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusFireRate"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_BlinkEndSound"VampireBat.Blink.End"
m_bStartTrainedfalse
m_deploymentInfo
3 keys
{
  "m_bPointTrace": true,
  "m_bCheckPlayerFit": true,
  "m_previewParticle": "particles/abilities/vampirebat/vampirebat_blink_preview.vpcf"
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
6 keys
{
  "m_particle": "",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "",
  "m_LoopingSound": "VampireBat.Blink.Travel.Lp",
  "m_flGravityScale": 0,
  "m_bHideWarningParticle": true
}
m_strWhizbySound"VampireBat.Blink.Whizby"
m_BlinkStartSound"VampireBat.Blink.Begin"
m_strAbilityImage"file://{images}/hud/abilities/vampirebat/vampirebat_sanguine_retreat.psd"
m_BlinkEndParticle"particles/abilities/vampirebat/vampirebat_blink_end.vpcf"
m_SelfBuffModifier
10 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_sExpiredSound": "VampireBat.Blink.Mod.End",
  "_my_subclass_name": "selfbuff",
  "m_strParticleEffect": "particles/abilities/vampirebat/vampirebat_blink_buff.vpcf",
  "m_sAmbientLoopingSound": "",
  "m_nStatusEffectPriority": 101,
  "m_strParticleEffectConfig": "preview",
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_vampirebat_blink.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusMoveSpeed"
  ]
}
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_BlinkEndFinalSound"VampireBat.Blink.End.Final"
m_BlinkStartParticle"particles/abilities/vampirebat/vampirebat_blink_flash.vpcf"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_BlinkTravelParticle"particles/abilities/vampirebat/vampirebat_blink.vpcf"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
2 keys
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_vampirebat_batblink_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "AbilityCastRange"
            },
            {
              "m_strImportantProperty": "RecastWindow"
            }
          ]
        }
      ]
    },
    {
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BonusFireRate"
            },
            {
              "m_strImportantProperty": "BonusBullets"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_cast"
        }
      ]
    }
  ],
  "m_vecAdditionalHeaderProperties": []
}
m_mapDependentAbilities
1 key
{
  "ability_vampirebat_batblink_trigger": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_cameraSequenceTeleport
4 keys
{
  "m_nPriority": 99,
  "m_vecDistanceOperations": [],
  "m_vecTargetPosOperations": [
    {
      "m_flDelay": 0,
      "m_flLerpBias": 0.286,
      "m_flLerpDuration": 0.7,
      "m_flApproachSpeed": 10,
      "m_eCameraOperation": "k_ECameraOp_Approach",
      "m_flSpringStrength": 1,
      "m_bValuesAreRelative": true,
      "m_flSpringMaxDuration": 0.5,
      "m_flApproachMinDuration": 1,
      "m_flApproachAcceleration": 1000
    }
  ],
  "m_vecHorizOffsetOperations": []
}
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_cameraSequenceChannelStart
2 keys
{
  "m_vecTargetPosOperations": [],
  "m_vecHorizOffsetOperations": []
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped