pawn.AddAbility("ability_vampirebat_batblink_trigger", slot);
pawn.RemoveAbility("ability_vampirebat_batblink_trigger");Ability values, by the name modifiers and AddModifier overrides use.
| Property | English label | Value | Provides |
| TechPower | Spirit Power | 0 | TECH_POWER |
| WeaponPower | Weapon Damage | 0 | WEAPON_POWER |
| AbilityCharges | Charges | 0 | |
| AbilityCooldown | Cooldown | 0 | |
| AbilityDuration | Duration | 0.8 | |
| AbilityCastDelay | Cast Delay | 0 | |
| AbilityCastRange | Cast Range | 16m | |
| ChannelMoveSpeed | -1 | ||
| AbilityChannelTime | Channel Duration | 0 | |
| AbilityResourceCost | 0 | ||
| AbilityUnitTargetLimit | 1 | ||
| AbilityPostCastDuration | 0 | ||
| AbilityCooldownBetweenCharge | Charge Delay | -1.0 |
| _class | "citadel_base_trigger_ability" |
| _editor | 1 key{
"folder_name": "Hero VampireBat"
} |
| _multibase | 1 item[ "signature_base" ] |
| m_HUDPanel | 1 key{
"m_vecButtonHints": [
{
"m_nButton1": "IN_ABILITY3"
}
]
} |
| m_iMaxLevel | 1 |
| m_WeaponInfo | 98 keys{
"m_Spread": 0.2,
"m_flRange": 8192,
"m_bCanCrit": true,
"m_bCanZoom": true,
"m_bSpinsUp": false,
"m_iBullets": 1,
"m_flZoomFOV": 70,
"m_iClipSize": 0,
"m_bIsSemiAuto": false,
"m_flCycleTime": 0.15,
"m_nRecoilSeed": 0,
"m_flBuildUpRate": -1,
"m_flBulletSpeed": 0,
"m_flRecoilSpeed": 1,
"m_strShootSound": "",
"m_flBulletDamage": 0,
"m_flBulletRadius": 0,
"m_flCritBonusEnd": 1,
"m_reloadDuration": 0,
"m_strReloadSound": "",
"m_strSpinUpSound": "",
"m_strZoomInSound": "",
"m_NpcAimingSpread": 0,
"m_VerticallRecoil": {
"m_Range": 0,
"m_flBurstSlope": 0,
"m_flBurstConstant": 0,
"m_flBurstExponent": 1
},
"m_bFiresBackwards": false,
"m_flSpinDecayRate": 0,
"m_flVerticalPunch": 1,
"m_iBurstShotCount": 1,
"m_strZoomOutSound": "",
"m_HorizontalRecoil": {
"m_Range": 0,
"m_flBurstSlope": 0,
"m_flBurstConstant": 0,
"m_flBurstExponent": 1
},
"m_flBulletLifetime": 0,
"m_flCritBonusStart": 1,
"m_flIronSightsTime": 0.1,
"m_mapImpactEffects": {},
"m_strSpinDownSound": "",
"m_flExplosionRadius": 0,
"m_flHorizontalPunch": 0.5,
"m_flScatterYawScale": 1,
"m_flVerticalAimBias": 0,
"m_strFirstShotSound": "",
"m_strReloadEndSound": "",
"m_vecScatterOffsets": [],
"m_flMaxSpinCycleTime": -1,
"m_flRangeWhileZoomed": 0,
"m_flSpinIncreaseRate": 0,
"m_flZoomFOV_Relative": -5,
"m_strBulletWhizSound": "",
"m_strSpinUpLoopSound": "",
"m_flAutoReplenishClip": 0,
"m_flCritBonusEndRange": 0,
"m_flDamageFalloffBias": 0.5,
"m_strShotReleaseSound": "",
"m_bReloadSingleBullets": false,
"m_flBulletGravityScale": 1,
"m_flBulletWhizDistance": 150,
"m_flPenetrationPercent": 0,
"m_flSpreadPenaltyDecay": 3,
"m_iAmmoConsumedPerShot": 1,
"m_strBulletImpactSound": "",
"m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles",
"m_flBulletRadiusVsWorld": 0,
"m_flCritBonusStartRange": 0,
"m_flIntraBurstCycleTime": 0,
"m_flPelletScatterFactor": 1,
"m_flRecoilRecoverySpeed": 1,
"m_strBulletLoopingSound": "",
"m_strWeaponImpactEffect": "",
"m_flCritBonusAgainstNPCs": 0.2,
"m_flZoomMoveSpeedPercent": 0.7,
"m_flDamageFalloffEndRange": 900,
"m_flDamageFalloffEndScale": 0,
"m_flShootMoveSpeedPercent": 0.7,
"m_szMuzzleFlashEffectName": "",
"m_AimingShootSpreadPenalty": 0,
"m_bHitOnceAcrossAllBullets": false,
"m_flReloadMoveSpeedPercent": 1,
"m_bApplySpreadToFirstPellet": false,
"m_flBulletSpeedRandomFactor": 0,
"m_flDamageFalloffStartRange": 0,
"m_flDamageFalloffStartScale": 1,
"m_flShootSpreadPenaltyDecay": 1,
"m_flShootingUpSpreadPenalty": 0,
"m_strCustomAttachmentSource": "ability_cast",
"m_flPelletScatterSpreadFactor": 0.5,
"m_flRecoilRecoveryDelayFactor": 1,
"m_flShootSpreadPenaltyPerShot": 0,
"m_bAllowExplosionToCollectGold": false,
"m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf",
"m_flShootSpreadPenaltyDecayDelay": -1,
"m_bReloadSingleBulletsAllowCancel": false,
"m_strLocalPlayerBulletImpactSound": "",
"m_szSelfBulletTravelTracerParticle": "",
"m_bUseDesatForFriendlyNonHeroTracer": true,
"m_flExplosionDamageScaleAtMaxRadius": 0.3,
"m_flReloadSingleBulletsInitialDelay": 0,
"m_flBulletInheritShooterVelocityScale": 0,
"m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
"m_strLocalPlayerBulletImpactHeavySound": ""
} |
| m_iUpdateTime | 0 |
| m_eAbilityType | "EAbilityType_Innate" |
| m_strCastSound | "" |
| m_bStartTrained | true |
| m_deploymentInfo | 4 keys{
"m_bPointTrace": true,
"m_previewModel": "models/particle/sphere.vmdl",
"m_bCheckPlayerFit": true,
"m_previewParticle": "particles/abilities/dynamo/dynamo_void_sphere_preview.vpcf"
} |
| m_flMinCancelTime | 1 |
| m_strAbilityImage | "file://{images}/hud/abilities/vampirebat/vampirebat_sanguine_retreat.psd" |
| m_AbilityToTrigger | "ability_vampirebat_batblink" |
| m_flBossDamageScale | 1 |
| m_eAbilityActivation | "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" |
| m_nAbilityPointsCost | 0 |
| m_PreviewPathParticle | "particles/generic/generic_arc.vpcf" |
| m_AbilityBehaviorsBits | "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_TRIGGER" |
| m_nAbillityUnlocksCost | 1 |
| m_AbilityTooltipDetails | 2 keys{
"m_vecAbilityInfoSections": [],
"m_vecAdditionalHeaderProperties": []
} |
| m_skillshotMissParticle | "particles/abilities/skillshot_default_miss_owner.vpcf" |
| m_bitsInterruptingStates | "MODIFIER_STATE_STUNNED" |
| m_eAbilityTargetingShape | "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE" |
| m_eAbilityTargetingLocation | "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT" |
| m_cameraSequenceChannelStart | 8 keys{
"m_bIsEmpty": false,
"m_strToken": "",
"m_nPriority": 1,
"m_vecFOVOperations": [],
"m_vecDistanceOperations": [],
"m_vecTargetPosOperations": [],
"m_vecVertOffsetOperations": [],
"m_vecHorizOffsetOperations": []
} |
| m_strAbilityChargeReadySound | "" |
| m_strAbilityOffCooldownSound | "" |
| m_bitsChannelEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPreCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
| m_bitsPostCastEnabledStateMask | "MODIFIER_STATE_BUSY_WITH_ACTION" |
{
primary =
{
m_Spread = 0.2
m_flRange = 8192
m_bCanCrit = true
m_bCanZoom = true
m_bSpinsUp = false
m_iBullets = 1
m_flZoomFOV = 70
m_iClipSize = 0
m_bIsSemiAuto = false
m_flCycleTime = 0.15
m_nRecoilSeed = 0
m_flBuildUpRate = -1
m_flBulletSpeed = 0
m_flRecoilSpeed = 1
m_strShootSound = ""
m_flBulletDamage = 0
m_flBulletRadius = 0
m_flCritBonusEnd = 1
m_reloadDuration = 0
m_strReloadSound = ""
m_strSpinUpSound = ""
m_strZoomInSound = ""
m_NpcAimingSpread = 0
m_VerticallRecoil =
{
m_Range = 0
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 1
}
m_bFiresBackwards = false
m_flSpinDecayRate = 0
m_flVerticalPunch = 1
m_iBurstShotCount = 1
m_strZoomOutSound = ""
m_HorizontalRecoil =
{
m_Range = 0
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 1
}
m_flBulletLifetime = 0
m_flCritBonusStart = 1
m_flIronSightsTime = 0.1
m_mapImpactEffects =
{
}
m_strSpinDownSound = ""
m_flExplosionRadius = 0
m_flHorizontalPunch = 0.5
m_flScatterYawScale = 1
m_flVerticalAimBias = 0
m_strFirstShotSound = ""
m_strReloadEndSound = ""
m_vecScatterOffsets = []
m_flMaxSpinCycleTime = -1
m_flRangeWhileZoomed = 0
m_flSpinIncreaseRate = 0
m_flZoomFOV_Relative = -5
m_strBulletWhizSound = ""
m_strSpinUpLoopSound = ""
m_flAutoReplenishClip = 0
m_flCritBonusEndRange = 0
m_flDamageFalloffBias = 0.5
m_strShotReleaseSound = ""
m_bReloadSingleBullets = false
m_flBulletGravityScale = 1
m_flBulletWhizDistance = 150
m_flPenetrationPercent = 0
m_flSpreadPenaltyDecay = 3
m_iAmmoConsumedPerShot = 1
m_strBulletImpactSound = ""
m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
m_flBulletRadiusVsWorld = 0
m_flCritBonusStartRange = 0
m_flIntraBurstCycleTime = 0
m_flPelletScatterFactor = 1
m_flRecoilRecoverySpeed = 1
m_strBulletLoopingSound = ""
m_strWeaponImpactEffect = ""
m_flCritBonusAgainstNPCs = 0.2
m_flZoomMoveSpeedPercent = 0.7
m_flDamageFalloffEndRange = 900
m_flDamageFalloffEndScale = 0
m_flShootMoveSpeedPercent = 0.7
m_szMuzzleFlashEffectName = ""
m_AimingShootSpreadPenalty = 0
m_bHitOnceAcrossAllBullets = false
m_flReloadMoveSpeedPercent = 1
m_bApplySpreadToFirstPellet = false
m_flBulletSpeedRandomFactor = 0
m_flDamageFalloffStartRange = 0
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 1
m_flShootingUpSpreadPenalty = 0
m_strCustomAttachmentSource = "ability_cast"
m_flPelletScatterSpreadFactor = 0.5
m_flRecoilRecoveryDelayFactor = 1
m_flShootSpreadPenaltyPerShot = 0
m_bAllowExplosionToCollectGold = false
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = -1
m_bReloadSingleBulletsAllowCancel = false
m_strLocalPlayerBulletImpactSound = ""
m_szSelfBulletTravelTracerParticle = ""
m_bUseDesatForFriendlyNonHeroTracer = true
m_flExplosionDamageScaleAtMaxRadius = 0.3
m_flReloadSingleBulletsInitialDelay = 0
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = ""
}
}#CurrentBonus_label{
m_Spread = 0.2
m_flRange = 8192
m_bCanCrit = true
m_bCanZoom = true
m_bSpinsUp = false
m_iBullets = 1
m_flZoomFOV = 70
m_iClipSize = 0
m_bIsSemiAuto = false
m_flCycleTime = 0.15
m_nRecoilSeed = 0
m_flBuildUpRate = -1
m_flBulletSpeed = 0
m_flRecoilSpeed = 1
m_strShootSound = ""
m_flBulletDamage = 0
m_flBulletRadius = 0
m_flCritBonusEnd = 1
m_reloadDuration = 0
m_strReloadSound = ""
m_strSpinUpSound = ""
m_strZoomInSound = ""
m_NpcAimingSpread = 0
m_VerticallRecoil =
{
m_Range = 0
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 1
}
m_bFiresBackwards = false
m_flSpinDecayRate = 0
m_flVerticalPunch = 1
m_iBurstShotCount = 1
m_strZoomOutSound = ""
m_HorizontalRecoil =
{
m_Range = 0
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 1
}
m_flBulletLifetime = 0
m_flCritBonusStart = 1
m_flIronSightsTime = 0.1
m_mapImpactEffects =
{
}
m_strSpinDownSound = ""
m_flExplosionRadius = 0
m_flHorizontalPunch = 0.5
m_flScatterYawScale = 1
m_flVerticalAimBias = 0
m_strFirstShotSound = ""
m_strReloadEndSound = ""
m_vecScatterOffsets = []
m_flMaxSpinCycleTime = -1
m_flRangeWhileZoomed = 0
m_flSpinIncreaseRate = 0
m_flZoomFOV_Relative = -5
m_strBulletWhizSound = ""
m_strSpinUpLoopSound = ""
m_flAutoReplenishClip = 0
m_flCritBonusEndRange = 0
m_flDamageFalloffBias = 0.5
m_strShotReleaseSound = ""
m_bReloadSingleBullets = false
m_flBulletGravityScale = 1
m_flBulletWhizDistance = 150
m_flPenetrationPercent = 0
m_flSpreadPenaltyDecay = 3
m_iAmmoConsumedPerShot = 1
m_strBulletImpactSound = ""
m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
m_flBulletRadiusVsWorld = 0
m_flCritBonusStartRange = 0
m_flIntraBurstCycleTime = 0
m_flPelletScatterFactor = 1
m_flRecoilRecoverySpeed = 1
m_strBulletLoopingSound = ""
m_strWeaponImpactEffect = ""
m_flCritBonusAgainstNPCs = 0.2
m_flZoomMoveSpeedPercent = 0.7
m_flDamageFalloffEndRange = 900
m_flDamageFalloffEndScale = 0
m_flShootMoveSpeedPercent = 0.7
m_szMuzzleFlashEffectName = ""
m_AimingShootSpreadPenalty = 0
m_bHitOnceAcrossAllBullets = false
m_flReloadMoveSpeedPercent = 1
m_bApplySpreadToFirstPellet = false
m_flBulletSpeedRandomFactor = 0
m_flDamageFalloffStartRange = 0
m_flDamageFalloffStartScale = 1
m_flShootSpreadPenaltyDecay = 1
m_flShootingUpSpreadPenalty = 0
m_strCustomAttachmentSource = "ability_cast"
m_flPelletScatterSpreadFactor = 0.5
m_flRecoilRecoveryDelayFactor = 1
m_flShootSpreadPenaltyPerShot = 0
m_bAllowExplosionToCollectGold = false
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = -1
m_bReloadSingleBulletsAllowCancel = false
m_strLocalPlayerBulletImpactSound = ""
m_szSelfBulletTravelTracerParticle = ""
m_bUseDesatForFriendlyNonHeroTracer = true
m_flExplosionDamageScaleAtMaxRadius = 0.3
m_flReloadSingleBulletsInitialDelay = 0
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
m_strLocalPlayerBulletImpactHeavySound = ""
}