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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_vampirebat_steallife

Rakeability

class ability_vampirebat_steallife · Mina Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_vampirebat_steallife", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_vampirebat_steallife");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage60+60
AirDrag0.2
TechPowerSpirit Power0TECH_POWER
AirSpeedMax0
FallingDrag20
WeaponPowerWeapon Damage0WEAPON_POWER
FallSpeedMax3
MaxFloatTime4.0
AbilityChargesCharges0
DebuffDurationDebuff Duration0
AbilityCooldownCooldown16+-8
AbilityDurationDuration0
RakeHealPerKillHeal Per Kill25+30+1.2 spirit scaling
AbilityCastDelayCast Delay0.1
AbilityCastRangeCast Range10m
ChannelMoveSpeed-1
MiniJumpVelocity200
AbilityChannelTimeChannel Duration0
TargetingConeAngleAttack Angle60
TimeBetweenAttacks0.04
AbilityResourceCost0
AbilityUnitTargetLimit6
AbilityPostCastDuration0.4
TrooperExecuteThreshold60
TechArmorDamageReduction0TECH_RESIST_REDUCTION
AbilityCooldownBetweenChargeCharge Delay-1.0
MissingHealthDamagePercentage6+7

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_vampirebat_steallife/debuffmodifier_baseTechArmorDamageReduction
ability_vampirebat_steallife/floatingmodifiermodifier_base

VData

_class"ability_vampirebat_steallife"
_editor
1 key
{
  "folder_name": "Hero VampireBat"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_CastParticle"particles/abilities/vampirebat/vampirebat_steallife_cast.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_ShootParticle"particles/abilities/vampirebat/vampirebat_steallife_cast.vpcf"
m_bStartTrainedfalse
m_strShootSound"Shiv.Dagger.Cast"
m_strSlashSound"VampireBat.Rake.Cast"
m_DebuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "debuff",
  "m_strParticleEffect": "particles/abilities/nano/nano_ultimate_target_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "TechArmorDamageReduction"
  ]
}
m_ImpactParticle""
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_Spread": 0.2,
    "m_bCanCrit": true,
    "m_bCanZoom": true,
    "m_bSpinsUp": false,
    "m_flZoomFOV": 70,
    "m_bIsSemiAuto": false,
    "m_nRecoilSeed": 0,
    "m_flBuildUpRate": -1,
    "m_flBulletSpeed": 3000,
    "m_flRecoilSpeed": 1,
    "m_strShootSound": "",
    "m_flBulletRadius": 20,
    "m_flCritBonusEnd": 1,
    "m_strReloadSound": "",
    "m_strSpinUpSound": "",
    "m_strZoomInSound": "",
    "m_NpcAimingSpread": 0,
    "m_VerticallRecoil": {
      "m_Range": 0,
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 1
    },
    "m_flSpinDecayRate": 0,
    "m_flVerticalPunch": 1,
    "m_strZoomOutSound": "",
    "m_HorizontalRecoil": {
      "m_Range": 0,
      "m_flBurstSlope": 0,
      "m_flBurstConstant": 0,
      "m_flBurstExponent": 1
    },
    "m_flCritBonusStart": 1,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_strSpinDownSound": "",
    "m_flHorizontalPunch": 0.5,
    "m_flScatterYawScale": 1,
    "m_strFirstShotSound": "",
    "m_strReloadEndSound": "",
    "m_vecScatterOffsets": [],
    "m_flMaxSpinCycleTime": -1,
    "m_flSpinIncreaseRate": 0,
    "m_flZoomFOV_Relative": -5,
    "m_strBulletWhizSound": "",
    "m_strSpinUpLoopSound": "",
    "m_flAutoReplenishClip": 0,
    "m_flCritBonusEndRange": 0,
    "m_strShotReleaseSound": "",
    "m_bReloadSingleBullets": false,
    "m_flBulletGravityScale": 0,
    "m_flBulletWhizDistance": 150,
    "m_flPenetrationPercent": 100,
    "m_flSpreadPenaltyDecay": 3,
    "m_strBulletImpactSound": "",
    "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles",
    "m_flBulletRadiusVsWorld": 0,
    "m_flCritBonusStartRange": 0,
    "m_flIntraBurstCycleTime": 0,
    "m_flPelletScatterFactor": 1,
    "m_flRecoilRecoverySpeed": 1,
    "m_strBulletLoopingSound": "",
    "m_strWeaponImpactEffect": "",
    "m_flCritBonusAgainstNPCs": 0.2,
    "m_szMuzzleFlashEffectName": "",
    "m_AimingShootSpreadPenalty": 0,
    "m_flReloadMoveSpeedPercent": 1,
    "m_bApplySpreadToFirstPellet": false,
    "m_flShootSpreadPenaltyDecay": 1,
    "m_flShootingUpSpreadPenalty": 0,
    "m_strCustomAttachmentSource": "ability_cast",
    "m_flPelletScatterSpreadFactor": 0.5,
    "m_flRecoilRecoveryDelayFactor": 1,
    "m_flShootSpreadPenaltyPerShot": 0,
    "m_szBulletTravelTracerParticle": "particles/abilities/vampirebat/vampirebat_dagger_proj.vpcf",
    "m_flShootSpreadPenaltyDecayDelay": -1,
    "m_bReloadSingleBulletsAllowCancel": false,
    "m_strLocalPlayerBulletImpactSound": "",
    "m_szSelfBulletTravelTracerParticle": "",
    "m_bUseDesatForFriendlyNonHeroTracer": true,
    "m_flExplosionDamageScaleAtMaxRadius": 0.3,
    "m_flReloadSingleBulletsInitialDelay": 0,
    "m_bReloadUseActiveWeaponInfoDuration": false,
    "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
    "m_strLocalPlayerBulletImpactHeavySound": ""
  }
}
m_projectileInfo
34 keys
{
  "m_flSpeed": 3500,
  "m_HitSound": "",
  "m_particle": "",
  "m_flUpSpeed": 100,
  "m_flFriction": 0,
  "m_nBehaviors": "",
  "m_customModel": "",
  "m_LoopingSound": "",
  "m_WarningSound": "",
  "m_flElasticity": 0,
  "m_DetonateSound": "",
  "m_HitWorldSound": "",
  "m_HitTargetSound": "",
  "m_flGravityScale": 1,
  "m_flPhysicsRadius": 1.5,
  "m_flTriggerRadius": 1.5,
  "m_warningParticle": "",
  "m_eProjectileShape": "Sphere",
  "m_flMaxLinearRange": 0,
  "m_flTrackingEndTime": 0,
  "m_flVerticalAimBias": 0,
  "m_flTrackingDuration": 0,
  "m_flTrackingStartTime": 0,
  "m_bHideWarningParticle": false,
  "m_AutoProjectileModifier": {},
  "m_flCapsulePhysicsRadius": 1.5,
  "m_flCapsuleTriggerRadius": 1.5,
  "m_flProjectileModelScale": 1,
  "m_flTrackingStopDuration": -1,
  "m_vecCapsulePhysicsCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsulePhysicsCenter2": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter1": [
    0,
    0,
    0
  ],
  "m_vecCapsuleTriggerCenter2": [
    0,
    0,
    0
  ],
  "m_flTrackingDampingCoefficient": 0
}
m_strAbilityImage"file://{images}/hud/abilities/vampirebat/vampirebat_rake.psd"
m_FloatingModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_AG2BaseState": {
    "m_nPriority": 0,
    "m_strParamName": ""
  },
  "m_AG2HeroState": {
    "m_nPriority": 2,
    "m_strParamName": "vampirebat_floating"
  },
  "_my_subclass_name": "floatingmodifier"
}
m_strFloatEndSound"VampireBat.Umbrella.Flight.End"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strFloatLoopSound"VampireBat.Umbrella.Flight.Lp"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_strFloatStartSound"VampireBat.Umbrella.Flight.Start"
m_strHitConfirmSound"VampireBat.Rake.Hit.Confirm"
m_BonusImpactParticle"particles/abilities/shiv/shiv_thrown_shiv_impact.vpcf"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck"Bounds_IgnoreObscureBlockers"
m_flNearbySweepOffset-59
m_flNearbySweepRadius78
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"vampirebat_rake"
m_strKillConfirmSound"VampireBat.Rake.Kill.Confirm.Heal"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING"
m_DamageTargetParticle"particles/abilities/vampirebat/vampirebat_steallife_dmg.vpcf"
m_flTargetingConeAngle140
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_vampirebat_steallife_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        },
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MissingHealthDamagePercentage"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_hero_hit"
        }
      ]
    },
    {
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "RakeHealPerKill"
            }
          ],
          "m_strPropertiesTitleLocString": "#ability_header_on_kill"
        }
      ]
    }
  ]
}
m_CastLifeLeechParticle"particles/abilities/vampirebat/vampirebat_steallife_leech.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_Rake"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_bUseCameraOffsetsForConefalse
m_flTargetingConeHalfWidth10
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED"
m_bCollectNearbyTargetsWithConetrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.2
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_flZoomFOV = 70
      		m_bIsSemiAuto = false
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 3000
      		m_flRecoilSpeed = 1
      		m_strShootSound = ""
      		m_flBulletRadius = 20
      		m_flCritBonusEnd = 1
      		m_strReloadSound = ""
      		m_strSpinUpSound = ""
      		m_strZoomInSound = ""
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_strZoomOutSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flCritBonusStart = 1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strSpinDownSound = ""
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_strFirstShotSound = ""
      		m_strReloadEndSound = ""
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = ""
      		m_strSpinUpLoopSound = ""
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 0
      		m_strShotReleaseSound = ""
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 0
      		m_flBulletWhizDistance = 150
      		m_flPenetrationPercent = 100
      		m_flSpreadPenaltyDecay = 3
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      		m_flBulletRadiusVsWorld = 0
      		m_flCritBonusStartRange = 0
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0.2
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_dagger_proj.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = -1
      		m_bReloadSingleBulletsAllowCancel = false
      		m_strLocalPlayerBulletImpactSound = ""
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_bReloadUseActiveWeaponInfoDuration = false
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = ""
      	}
      }
    • +m_strFloatEndSoundVampireBat.Umbrella.Flight.End
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strFloatLoopSoundVampireBat.Umbrella.Flight.Lp
    • +m_strFloatStartSoundVampireBat.Umbrella.Flight.Start
    • ~m_eTargettingLOSCheckELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers
    • −m_WeaponInfo
      { 74 keys }
      {
      	m_Spread = 0.2
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_flZoomFOV = 70
      	m_bIsSemiAuto = false
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 3000
      	m_flRecoilSpeed = 1
      	m_strShootSound = ""
      	m_flBulletRadius = 20
      	m_flCritBonusEnd = 1
      	m_strReloadSound = ""
      	m_strSpinUpSound = ""
      	m_strZoomInSound = ""
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_strZoomOutSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flCritBonusStart = 1
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_strSpinDownSound = ""
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_strFirstShotSound = ""
      	m_strReloadEndSound = ""
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = ""
      	m_strSpinUpLoopSound = ""
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 0
      	m_strShotReleaseSound = ""
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 0
      	m_flBulletWhizDistance = 150
      	m_flPenetrationPercent = 100
      	m_flSpreadPenaltyDecay = 3
      	m_strBulletImpactSound = ""
      	m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles"
      	m_flBulletRadiusVsWorld = 0
      	m_flCritBonusStartRange = 0
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0.2
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_dagger_proj.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = -1
      	m_bReloadSingleBulletsAllowCancel = false
      	m_strLocalPlayerBulletImpactSound = ""
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_bReloadUseActiveWeaponInfoDuration = false
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = ""
      }
  2. 6696–6701first dumped