Abilities / ability_warden_high_alert
ability_warden_high_alert Willpower ability Copy name class ability_warden_high_alert · Warden Signature 2 · inherits from signature_base
Deadworks (C#) Copy
pawn.AddAbility("ability_warden_high_alert", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_warden_high_alert"); Properties Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.
Property English label Value Tier 1 Tier 2 Tier 3 Provides TechPower Spirit Power 0 TECH_POWER WeaponPower Weapon Damage 0 WEAPON_POWER CombatBarrier Barrier 125 +2.1 spirit scaling BARRIER_HEALTH AbilityCharges Charges 0 AbilityCooldown Cooldown 40 +-24 AbilityDuration Duration 5 +2 AbilityCastDelay Cast Delay 0 AbilityCastRange Cast Range 0 ChannelMoveSpeed -1 MoveSpeedBonusPct Move Speed bonus 15 +20 AbilityChannelTime Channel Duration 0 AbilityResourceCost 0 AbilityUnitTargetLimit 1 AbilityPostCastDuration 0 StatusResistancePercent Debuff Resist 0 +30 STATUS_RESISTANCE AbilityCooldownBetweenCharge Charge Delay -1.0
Modifiers Defined inside this ability. AddModifier finds each by its scoped name.
VData _class "ability_warden_high_alert" _editor 1 key {
"folder_name": "Hero Warden"
} _multibase 1 item [
"signature_base"
] m_iMaxLevel 1 m_WeaponInfo 1 key {
"m_flBulletSpeed": 10000
} m_iUpdateTime 1692840390 m_BuffModifier 12 keys {
"_class": "modifier_warden_high_alert",
"m_bIsHidden": true,
"m_sStartSound": "",
"m_BuffParticle": "particles/abilities/warden/warden_spirit_shield.vpcf",
"m_sExpiredSound": "Warden.HighAlert.End",
"_my_subclass_name": "modifier_warden_high_alert",
"m_nEnabledStateMask": "",
"m_sLocalizationName": "modifier_warden_high_alert",
"m_sAmbientLoopingSound": "Warden.HighAlert.Lp",
"m_nStatusEffectPriority": 100,
"m_strParticleStatusEffect": "particles/status_fx/status_fx_warden_spirit_shield.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"CombatBarrier",
"StatusResistancePercent"
]
} m_eAbilityType "EAbilityType_Signature" m_strCastSound "Warden.Willpower.Cast" m_bStartTrained false m_strAbilityImage "file://{images}/hud/abilities/warden/warden_high_alert.psd" m_flBossDamageScale 1 m_eAbilityActivation "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" m_nAbilityPointsCost 0 m_PreviewPathParticle "particles/generic/generic_arc.vpcf" m_nAbilityTargetTypes "CITADEL_UNIT_TARGET_HERO_FRIENDLY" m_strMoviePreviewPath "file://{resources}/videos/hero_abilities/warden_high_alert.webm" m_nAbillityUnlocksCost 1 m_AbilityTooltipDetails 1 key {
"m_vecAbilityInfoSections": [
{
"m_strLocString": "#ability_warden_high_alert_desc",
"m_vecAbilityPropertiesBlock": [
{
"m_vecAbilityProperties": [
{
"m_strImportantProperty": "CombatBarrier"
},
{
"m_strImportantProperty": "MoveSpeedBonusPct"
},
{
"m_strImportantProperty": "StatusResistancePercent"
}
]
}
]
}
]
} m_skillshotMissParticle "particles/abilities/skillshot_default_miss_owner.vpcf" m_bitsInterruptingStates "MODIFIER_STATE_STUNNED" m_eAbilityTargetingLocation "CITADEL_ABILITY_TARGETING_LOCATION_SELF" m_strAbilityChargeReadySound "" m_strAbilityOffCooldownSound "" m_bitsChannelEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPreCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION" m_bitsPostCastEnabledStateMask "MODIFIER_STATE_BUSY_WITH_ACTION"
History 6722–6745 changed + m_mapAbilityProperties .ApplyToTeammatesInRadius 0+ m_mapWeaponInfos { 1 key } {
primary =
{
m_flBulletSpeed = 10000
}
} + m_sCustomStackLabel #CurrentBonus_label+ m_TeammateBeamParticle particles/abilities/warden/warden_riot_protocol_strike_beam_sustain.vpcf− m_WeaponInfo { 1 key } {
m_flBulletSpeed = 10000
} − m_strMoviePreviewPath file://{resources}/videos/hero_abilities/warden_high_alert.webm6696–6701 first dumped