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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_warden_high_alert

Willpowerability

class ability_warden_high_alert · Warden Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_warden_high_alert", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_warden_high_alert");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
CombatBarrierBarrier125+2.1 spirit scalingBARRIER_HEALTH
AbilityChargesCharges0
AbilityCooldownCooldown40+-24
AbilityDurationDuration5+2
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
MoveSpeedBonusPctMove Speed bonus15+20
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
StatusResistancePercentDebuff Resist0+30STATUS_RESISTANCE
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_warden_high_alert/modifier_warden_high_alert Willpowermodifier_warden_high_alertCombatBarrier, StatusResistancePercent

VData

_class"ability_warden_high_alert"
_editor
1 key
{
  "folder_name": "Hero Warden"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1692840390
m_BuffModifier
12 keys
{
  "_class": "modifier_warden_high_alert",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "m_BuffParticle": "particles/abilities/warden/warden_spirit_shield.vpcf",
  "m_sExpiredSound": "Warden.HighAlert.End",
  "_my_subclass_name": "modifier_warden_high_alert",
  "m_nEnabledStateMask": "",
  "m_sLocalizationName": "modifier_warden_high_alert",
  "m_sAmbientLoopingSound": "Warden.HighAlert.Lp",
  "m_nStatusEffectPriority": 100,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_warden_spirit_shield.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "CombatBarrier",
    "StatusResistancePercent"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Warden.Willpower.Cast"
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/warden/warden_high_alert.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/warden_high_alert.webm"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_warden_high_alert_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "CombatBarrier"
            },
            {
              "m_strImportantProperty": "MoveSpeedBonusPct"
            },
            {
              "m_strImportantProperty": "StatusResistancePercent"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.ApplyToTeammatesInRadius0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_TeammateBeamParticleparticles/abilities/warden/warden_riot_protocol_strike_beam_sustain.vpcf
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/warden_high_alert.webm
  2. 6696–6701first dumped