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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_werewolf_unloadgun

Slam Fireability

class ability_werewolf_unload_gun2 · Silver Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_werewolf_unloadgun", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_werewolf_unloadgun");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage40
MaxShotsMax Shots3
MaxStacksMax Stacks0+3
TechPowerSpirit Power0TECH_POWER
ProcChanceProc Chance100
RecoilSpeed12
WeaponPowerWeapon Damage0WEAPON_POWER
BulletSpreadGun Spread-1
BonusFireRateFire Rate300FIRE_RATE
StackDurationStack Duration0+3
AbilityChargesCharges0
DebuffDurationDebuff Duration3
LingerDuration0.1
RecoilStrength12
AbilityCooldownCooldown25+-10
AbilityDurationDuration5
BulletsOverride0
AbilityCastDelayCast Delay0.45
AbilityCastRangeCast Range1
ChannelMoveSpeed200
RecoilDelayFactor0.05
AbilityChannelTimeChannel Duration0
AccuracyPercentageWeapon Accuracy-30FIREARM_ACCURACY_PERCENTAGE
AbilityResourceCost0
BulletEffectiveness0.1
RecoilRecoverySpeed0.1
BulletRadiusOverride7
SpreadPenaltyPerShot0.5
AbilityUnitTargetLimit1
AbilityPostCastDuration0
BaseAttackDamagePercentWeapon Damage0+15WEAPON_DAMAGE_INCREASE
NonPlayerBonusWeaponPowerWeapon Damage vs. NPCs100WEAPON_DAMAGE_TO_NPC_INCREASE
AbilityCooldownBetweenChargeCharge Delay-1.0
CurrentHealthDamagePercentageCurrent Health as Damage2.5
BonusCurrentHealthDamagePercentageBonus Current Health as Damage0+7

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_werewolf_unloadgun/buffmodifier_werewolf_unloadgun2BaseAttackDamagePercent
ability_werewolf_unloadgun/channelingmodifier_base
ability_werewolf_unloadgun/stackingmodifier_base

VData

_class"ability_werewolf_unload_gun2"
_editor
1 key
{
  "folder_name": "Hero Werewolf"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_HIDDEN",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "precast"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime0
m_BuffModifier
13 keys
{
  "_class": "modifier_werewolf_unloadgun2",
  "m_bIsHidden": true,
  "m_sExpiredSound": "Werewolf.Slamfire.Mod.Expire",
  "_my_subclass_name": "buff",
  "m_StackingModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "m_eDebuffType": "MODIFIER_DEBUFF_NO",
    "_my_subclass_name": "stacking",
    "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER"
  },
  "m_strParticleEffect": "particles/abilities/werewolf/werewolf_unload_buff.vpcf",
  "m_strStackProcSound": "Werewolf.Slamfire.Bonus.Proc",
  "m_strStackProcEffect": "particles/abilities/werewolf/werewolf_unload_buff_last_shot.vpcf",
  "m_vecProcDamageTypes": [
    "CITADEL_DAMAGETYPE_BULLET"
  ],
  "m_strParticleEffectConfig": "preview",
  "m_flMaxBulletsToProcInShot": 1,
  "m_InaccuracyCurveScaleDuringPrecast": {
    "m_spline": [
      {
        "x": 0,
        "y": 0,
        "m_flSlopeIncoming": 9.360547,
        "m_flSlopeOutgoing": 9.360547
      },
      {
        "x": 0.083622,
        "y": 0.78275,
        "m_flSlopeIncoming": 4.196286,
        "m_flSlopeOutgoing": 4.196286
      },
      {
        "x": 0.228655,
        "y": 0.9595,
        "m_flSlopeIncoming": 0.237075,
        "m_flSlopeOutgoing": 0.237075
      },
      {
        "x": 1,
        "y": 1,
        "m_flSlopeIncoming": 0.052506,
        "m_flSlopeOutgoing": 0.052506
      }
    ],
    "m_tangents": [
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      },
      {
        "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
        "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
      }
    ],
    "m_vDomainMaxs": [
      1,
      1
    ],
    "m_vDomainMins": [
      0,
      0
    ]
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BaseAttackDamagePercent"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_bStartTrainedfalse
m_strShootSound"Werewolf.Wpn.Rifle.Fire.Slamfire"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 6000,
    "m_strShootSound": "",
    "m_flBulletRadius": 38,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flBulletGravityScale": 0.2,
    "m_flBulletRadiusVsWorld": 0
  }
}
m_strAbilityImage"file://{images}/hud/abilities/werewolf/werewolf_slamfire.psd"
m_strChannelSound"Werewolf.Slamfire.Cast.Sweetener"
m_bGrantAmmoOnCasttrue
m_strAG2SourceName"werewolf_ability_slam_fire"
m_GunReloadParticle"particles/abilities/werewolf/werewolf_unload_cast.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Werewolf.Slamfire.Cast.Delay"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "channeling",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
m_MuzzleFlashParticle""
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"ability_slam_fire_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_werewolf_unloadgun_desc",
      "m_vecBasicProperties": [
        "AccuracyPercentage",
        "BaseAttackDamagePercent",
        "BonusCurrentHealthDamagePercentage",
        "NonPlayerBonusWeaponPower"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MaxShots"
            },
            {
              "m_strImportantProperty": "BonusFireRate"
            },
            {
              "m_strImportantProperty": "CurrentHealthDamagePercentage"
            }
          ]
        }
      ]
    }
  ]
}
m_mapDependentAbilities
1 key
{
  "ability_werewolf_frenzy": {
    "m_eFlags": "LinkImbues | LinkUpgrades | DisplayAsSubAbility"
  }
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"ability_slam_fire_channeling"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"ability_slam_fire_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_InaccuracyCurveScaleDuringPrecast
4 keys
{
  "m_spline": [
    {
      "x": 0,
      "y": 0,
      "m_flSlopeIncoming": 0.564865,
      "m_flSlopeOutgoing": 0.564865
    },
    {
      "x": 0.283106,
      "y": 0.159917,
      "m_flSlopeIncoming": 1.292582,
      "m_flSlopeOutgoing": 1.292582
    },
    {
      "x": 0.64464,
      "y": 0.83325,
      "m_flSlopeIncoming": 1.171838,
      "m_flSlopeOutgoing": 1.171838
    },
    {
      "x": 1,
      "y": 1,
      "m_flSlopeIncoming": 0.469243,
      "m_flSlopeOutgoing": 0.469243
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    1,
    1
  ],
  "m_vDomainMins": [
    0,
    0
  ]
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 6000
      		m_strShootSound = ""
      		m_flBulletRadius = 38
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flBulletGravityScale = 0.2
      		m_flBulletRadiusVsWorld = 0
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 6 keys }
      {
      	m_flBulletSpeed = 6000
      	m_strShootSound = ""
      	m_flBulletRadius = 38
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flBulletGravityScale = 0.2
      	m_flBulletRadiusVsWorld = 0
      }
  2. 6696–6701first dumped