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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_wrecker_salvage

Consumeability

class ability_wrecker_salvage · Wrecker Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_wrecker_salvage", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_wrecker_salvage");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DPSDamage Per Second60+40
MaxRangeMax Tether Range20m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
TickInterval0.25
AbilityChargesCharges0
AbilityCooldownCooldown12.5
AbilityDurationDuration0
SalvageDurationMax Duration4
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range15m
ChannelMoveSpeed3.8m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
SalvageBonus_HealthHealing0
FireRateBuffDurationBonus Duration0
ConsumeHealPercentageConsume Heal Percentage50+25
SalvageBonus_FireRateFire Rate per bonus0
AbilityUnitTargetLimit1+2
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_wrecker_salvage/modifier_wrecker_salvagemodifier_wrecker_salvage
ability_wrecker_salvage/modifier_wrecker_salvage_buff Fire Rate Increasedmodifier_wrecker_salvage_buff
ability_wrecker_salvage/modifier_wrecker_salvage_stun Stunnedmodifier_citadel_stunned

VData

_class"ability_wrecker_salvage"
_editor
1 key
{
  "folder_name": "Hero Wrecker"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1686092242
m_BuffModifier
7 keys
{
  "_class": "modifier_wrecker_salvage_buff",
  "m_bIsHidden": true,
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "m_sStartSound": "",
  "_my_subclass_name": "modifier_wrecker_salvage_buff",
  "m_sLocalizationName": "modifier_wrecker_salvage_buff",
  "m_WeaponBuffParticle": "particles/abilities/wrecker/wrecker_salvage_buff.vpcf"
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_strAbilityImage"file://{images}/hud/abilities/wrecker/salvage.psd"
m_StunEnemyModifier
3 keys
{
  "_class": "modifier_citadel_stunned",
  "m_sStartSound": "",
  "_my_subclass_name": "modifier_wrecker_salvage_stun"
}
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED"
m_SalvageEnemyModifier
5 keys
{
  "_class": "modifier_wrecker_salvage",
  "m_ConnectBeam": "particles/abilities/wrecker/wrecker_salvage_connect.vpcf",
  "m_SalvageBeam": "particles/abilities/wrecker/wrecker_salvage_dmg.vpcf",
  "m_sStartSound": "",
  "_my_subclass_name": "modifier_wrecker_salvage"
}
m_flTargetingConeAngle120
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_wrecker_salvage_desc",
      "m_vecBasicProperties": [
        "SalvageDuration",
        "MaxRange"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DPS"
            },
            {
              "m_strImportantProperty": "SalvageBonus_FireRate"
            },
            {
              "m_strImportantProperty": "ConsumeHealPercentage",
              "m_bRequiresAbilityUpgrade": true
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask""

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped