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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6745 (Oct 02 2026)

ability_wrecker_teleport

Astral Walkultimate

class ability_wrecker_teleport · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_wrecker_teleport", slot);
pawn.RemoveAbility("ability_wrecker_teleport");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
EnemySlowPctEnemy Move Speed48MOVEMENT_SPEED_SLOW_PERCENT
AbilityChargesCharges0
AbilityCooldownCooldown138+-47
AbilityDurationDuration0
ExplosionRadiusExplosion Radius8m
AbilityCastDelayCast Delay1.5
AbilityCastRangeCast Range0
ChannelMoveSpeed0
AbilityChannelTimeChannel Duration8+8
AbilityResourceCost0
DamagePerSecondFlownDamage per second flown16+16
EnemyMoveSlowDurationEnemy Slow Duration1
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_wrecker_teleport/guiding_modifiermodifier_base
ability_wrecker_teleport/modifier_slow_base Slowedmodifier_slow_baseEnemySlowPct
ability_wrecker_teleport/wrecker_teleport_sound_thinkermodifier_projectile_pitching_loop_sound_thinker

VData

_class"ability_wrecker_teleport"
_editor
1 key
{
  "folder_name": "Hero Wrecker"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
      "m_strContext": "cast"
    },
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1693334416
m_ArrowOffsetX0
m_CastParticle"particles/abilities/wrecker/wrecker_teleport_cast.vpcf"
m_eAbilityType"EAbilityType_Ultimate"
m_flSpeedAccel600
m_bStartTrainedfalse
m_flSpeedDeccel300
m_flTrackAmount150
m_DebuffModifier
5 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "modifier_slow_base",
  "m_sLocalizationName": "wrecker_teleport_debuff",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "EnemySlowPct"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
7 keys
{
  "m_flSpeed": 200,
  "m_particle": "particles/abilities/wrecker/wrecker_teleport_player_proj.vpcf",
  "m_flUpSpeed": 0,
  "m_flGravityScale": 0,
  "m_flTriggerRadius": 10,
  "m_bHideWarningParticle": 1,
  "m_AutoProjectileModifier": {
    "_class": "modifier_projectile_pitching_loop_sound_thinker",
    "_my_subclass_name": "wrecker_teleport_sound_thinker",
    "m_speedToPitchRemap": [
      590,
      1180,
      1,
      1.5
    ],
    "m_sAmbientLoopingSound": "Wrecker.Teleport.Proj.Lp"
  }
}
m_ChannelParticle"particles/abilities/wrecker/wrecker_teleport_channel.vpcf"
m_GuidingModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "guiding_modifier",
  "m_strScreenParticleEffect": "particles/abilities/wrecker/wrecker_teleport_player_screen.vpcf"
}
m_strAbilityImage"file://{images}/hud/abilities/wrecker/wrecking_crew.psd"
m_strExplodeSound""
m_ArrowInitialPitch-45
m_ExplosionParticle"particles/abilities/wrecker/wrecker_teleport_explosion.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Wrecker.Teleport.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_ArrowCameraDistance0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED|CITADEL_ABILITY_BEHAVIOR_PROJECTILE|CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flMaxProjectileSpeed1000
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_wrecker_teleport_desc",
      "m_vecBasicProperties": [
        "AbilityCastDelay",
        "EnemySlowPct",
        "EnemyMoveSlowDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "DamagePerSecondFlown"
            },
            {
              "m_strImportantProperty": "ExplosionRadius"
            }
          ]
        }
      ]
    }
  ]
}
m_flBaseProjectileSpeed1000
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_WreckerTeleport"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_ArrowCameraHeightOffset30
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_SpectatingProjectileParticle"particles/abilities/wrecker/wrecker_teleport_player_proj.vpcf"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.EnemySlowPct.m_strValue40→48+20%
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPath""
  2. 6696–6701first dumped