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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6730 (Oct 01 2026), not the latest

citadel_ability_chrono_kinetic_carbine

Kinetic Carbineability

class citadel_ability_chrono_kinetic_carbine · Paradox Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_chrono_kinetic_carbine", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("citadel_ability_chrono_kinetic_carbine");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
ShotCount1
TechPowerSpirit Power0TECH_POWER
SpeedChangeBonus Speed25+0.06 spirit scaling
WeaponPowerWeapon Damage0WEAPON_POWER
HeadshotBonusHeadshot Damage14
AbilityChargesCharges0
TimeWarpRadius5m
AbilityCooldownCooldown28+-12
AbilityDurationDuration0
BulletTimeScale0.01
MaxSlowDurationMax Time-Stop0.4+0.4
MinSlowDurationMin Time-Stop0.25
TimeScaleDebuff90
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
BonusBulletSpeed100
ChannelMoveSpeed-1
MaxChargeDurationFull Charge Time2.5
AbilityChannelTimeChannel Duration0
SpeedBoostDurationCharge Hold Duration3.5+2
AbilityResourceCost0
ProjectileTimeScale0.01
BulletRadiusOverride16.0
MaxBonusBulletDamageMax Damage5+55 weapon damage scaling
MinBonusBulletDamageMin Damage5
AbilityUnitTargetLimit1
AirMoveIncreasePercentAir Jump/Dash Distance20AIR_MOVE_DISTANCE_INCREASE_PERCENT
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0
MoveSpeedWhileShootingPenaltyReduction100

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbinemodifier_chrono_kinetic_carbine
citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine_slowmodifier_chrono_kinetic_carbine_slow

VData

_class"citadel_ability_chrono_kinetic_carbine"
_editor
1 key
{
  "folder_name": "Hero Chrono"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_kinetic_carbine.vxml",
      "m_strContext": "charging_carbine"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1657223240
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_DebuffModifier
7 keys
{
  "_class": "modifier_chrono_kinetic_carbine_slow",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "_my_subclass_name": "modifier_chrono_kinetic_carbine_slow",
  "m_strParticleEffect": "particles/abilities/chrono/chrono_time_carbine_tracer_debuff.vpcf",
  "m_nStatusEffectPriority": 50,
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_chrono_carbine_hit_debuff.vpcf"
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/duo/duo_attack.psd"
m_ChargingModifier
13 keys
{
  "_class": "modifier_chrono_kinetic_carbine",
  "m_bIsHidden": true,
  "m_sStartSound": "Chrono.KineticCarbine.Charge.Begin",
  "m_AG2HeroState": {
    "m_strParamName": "kinetic_carbine_charging"
  },
  "m_strShotSound": "Chrono.KineticCarbine.Cast",
  "m_sExpiredSound": "Chrono.KineticCarbine.Charge.Expire",
  "m_TracerParticle": "particles/abilities/chrono/chrono_time_carbine_tracer.vpcf",
  "_my_subclass_name": "modifier_chrono_kinetic_carbine",
  "m_strFullyCharged": "Chrono.KineticCarbine.Charge.Full",
  "m_strParticleEffect": "particles/abilities/chrono/chrono_time_carbine_charging.vpcf",
  "m_FullyChargedParticle": "particles/abilities/chrono/chrono_time_carbine_fully_charged.vpcf",
  "m_sAmbientLoopingSound": "Chrono.KineticCarbine.Charge.Lp",
  "m_strParticleStatusEffect": ""
}
m_strAG2SourceName"chrono_ability_kinetic_carbine"
m_strSlowZoomSound"Chrono.KineticCarbine.InAir.Zoom"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_strAG2CastingAction"ability_kinetic_carbine_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_chrono_kinetic_carbine_desc",
      "m_vecBasicProperties": [
        "MinBonusBulletDamage",
        "SpeedBoostDuration",
        "HeadshotBonus"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MaxBonusBulletDamage"
            },
            {
              "m_strImportantProperty": "MaxSlowDuration"
            },
            {
              "m_strImportantProperty": "SpeedChange"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_KineticCarbineFire"
m_bitsInterruptingStates""
m_strHitConfirmationSound"Chrono.KineticCarbine.Hit"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction""
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_cameraKineticCarbineShotFired
3 keys
{
  "m_vecFOVOperations": [],
  "m_vecDistanceOperations": [
    {
      "m_flApproachSpeed": 1000,
      "m_flApproachTarget": -40,
      "m_bValuesAreRelative": true,
      "m_flApproachAcceleration": 1000
    },
    {
      "m_flApproachSpeed": 600,
      "m_eCameraOperation": "k_ECameraOp_Approach",
      "m_flApproachTarget": 40,
      "m_bValuesAreRelative": true,
      "m_flMaintainDuration": 1,
      "m_flApproachAcceleration": 1000
    },
    {
      "m_bApproachDefault": true,
      "m_flApproachMinDuration": -20,
      "m_flApproachAcceleration": 1000
    }
  ],
  "m_vecTargetPosOperations": []
}
m_flShotTimeScaleLingerDuration0.15

History

  1. 6722–6745changed
    • ~m_DebuffModifier.m_sStartSoundAbility.TimeBank.Full→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_strSlowZoomSoundChrono.KineticCarbine.InAir.Zoom
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundChrono.KineticCarbine.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/chrono_time_bank.webm
  2. 6696–6701first dumped