Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_chrono_pulse_grenade

Pulse Grenadeability

class citadel_ability_chrono_pulse_grenade · Paradox Signature 1 · Gunslinger Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_chrono_pulse_grenade", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("citadel_ability_chrono_pulse_grenade");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius5.5m
TechPowerSpirit Power0TECH_POWER
PulseDamagePulse Damage35+0.5 spirit scaling
SlowPercentMove Speed20
WeaponPowerWeapon Damage0WEAPON_POWER
PulseIntervalPulse Interval0.8
AbilityChargesCharges0
DebuffDurationDebuff Duration8.0
AbilityCooldownCooldown32+-12
AbilityDurationDuration3.2+1.6
AbilityCastDelayCast Delay0.2
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
MovementSlowDurationSlow Duration0.2
AbilityUnitTargetLimit1
RadiusIncreasePerPulseRadius Per Pulse1m
AbilityPostCastDuration0
DamageAmplificationPerStackBonus Damage per Stack4+4
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_chrono_pulse_grenade/modifier_chrono_pulse_grenade_debuffmodifier_chrono_pulse_grenade_debuff
citadel_ability_chrono_pulse_grenade/modifier_chrono_pulse_grenade_pulse_areamodifier_chrono_pulse_grenade_pulse_area
citadel_ability_chrono_pulse_grenade/slowmodifier_pulsegrenade_timeslow

VData

_class"citadel_ability_chrono_pulse_grenade"
_editor
1 key
{
  "folder_name": "Hero Chrono"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1678490324
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Chrono.Pulse.Grenade.Cast"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 1600,
    "m_flBulletRadius": 1.5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_flVerticalAimBias": 10,
    "m_flBulletGravityScale": 1,
    "m_strBulletImpactSound": "Chrono.Pulse.Grenade.Impact",
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletRadiusVsWorld": 1.5,
    "m_strBulletLoopingSound": "Chrono.Pulse.Grenade.Proj.Lp",
    "m_szBulletTravelTracerParticle": "particles/abilities/chrono/chrono_time_bomb_projectile.vpcf"
  }
}
m_previewParticle"particles/abilities/chrono/chrono_time_bomb_projectile_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/chrono/chrono_time_bomb.psd"
m_strAG2SourceName"chrono_ability_pulse_grenade"
m_strSelectedSound"Chrono.Pulse.Grenade.Select"
m_PulseAreaModifier
11 keys
{
  "_class": "modifier_chrono_pulse_grenade_pulse_area",
  "m_AreaEffect": "particles/abilities/chrono/chrono_time_bomb_aoe.vpcf",
  "m_strHitSound": "Chrono.Pulse.Grenade.Hit",
  "m_SlowModifier": {
    "_class": "modifier_pulsegrenade_timeslow",
    "m_bIsHidden": true,
    "_my_subclass_name": "slow"
  },
  "m_sExpiredSound": "Chrono.Pulse.Grenade.Expire",
  "m_strArmedSound": "",
  "m_DebuffModifier": {
    "_class": "modifier_chrono_pulse_grenade_debuff",
    "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
    "_my_subclass_name": "modifier_chrono_pulse_grenade_debuff",
    "m_sLocalizationName": "citadel_ability_chrono_pulse_grenade",
    "m_strParticleEffect": "particles/upgrades/tech_resist_debuff.vpcf",
    "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
    "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
    "m_strSmallIconCssClass": "chrono_pulse_grenade",
    "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
  },
  "m_strArmingSound": "Chrono.Pulse.Grenade.Pulse",
  "_my_subclass_name": "modifier_chrono_pulse_grenade_pulse_area",
  "m_strParticleEffect": "particles/abilities/chrono/chrono_time_bomb_projectile.vpcf",
  "m_PreviewRingParticle": "particles/abilities/chrono/chrono_time_bomb_preview.vpcf"
}
m_flBossDamageScale0.5
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_strUnselectedSound"Chrono.Pulse.Grenade.Unselect"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"ability_pulse_grenade_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_strSecondaryStatName"citadel_ability_chrono_pulse_grenade_AMP"
m_strSelectedLoopSound"Chrono.Pulse.Grenade.Select.Lp"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_chrono_pulse_grenade_desc",
      "m_vecBasicProperties": [
        "RadiusIncreasePerPulse",
        "PulseInterval",
        "DebuffDuration",
        "SlowPercent",
        "MovementSlowDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "PulseDamage"
            },
            {
              "m_strImportantProperty": "DamageAmplificationPerStack"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_CastTimeBomb"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"ability_pulse_grenade_cast_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCastingtrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1600
      		m_flBulletRadius = 1.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1
      		m_strBulletImpactSound = "Chrono.Pulse.Grenade.Impact"
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Chrono.Pulse.Grenade.Proj.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/chrono/chrono_time_bomb_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 10 keys }
      {
      	m_flBulletSpeed = 1600
      	m_flBulletRadius = 1.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1
      	m_strBulletImpactSound = "Chrono.Pulse.Grenade.Impact"
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Chrono.Pulse.Grenade.Proj.Lp"
      	m_szBulletTravelTracerParticle = "particles/abilities/chrono/chrono_time_bomb_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/chrono_time_bomb.webm
  2. 6696–6701first dumped