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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_ability_dash

Dashinnate

class citadel_ability_dash · Violet Ability Innate 1 · Holliday Ability Innate 1 · Abrams Ability Innate 1 · Baba Ability Innate 1 · hero_base Ability Innate 1 · Bebop Ability Innate 1 · Boho Ability Innate 1 · Bomber Ability Innate 1 · Paige Ability Innate 1 · Cadence Ability Innate 1 · Solomon Ability Innate 1 · Paradox Ability Innate 1 · Deadman Danny Ability Innate 1 · The Doorman Ability Innate 1 · Drifter Ability Innate 1 · Druid Ability Innate 1 · Dynamo Ability Innate 1 · Rem Ability Innate 1 · Apollo Ability Innate 1 · McGinnis Ability Innate 1 · Fortuna Ability Innate 1 · Victor Ability Innate 1 · Generic Person Ability Innate 1 · Lady Geist Ability Innate 1 · Seven Ability Innate 1 · Graf Ability Innate 1 · Gunslinger Ability Innate 1 · Haze Ability Innate 1 · Vindicta Ability Innate 1 · Infernus Ability Innate 1 · Kali Ability Innate 1 · Kelvin Ability Innate 1 · Mo & Krill Ability Innate 1 · Lash Ability Innate 1 · Sinclair Ability Innate 1 · Mirage Ability Innate 1 · Calico Ability Innate 1 · Graves Ability Innate 1 · Nurse Harrow Ability Innate 1 · Opera Ability Innate 1 · Raven Ability Innate 1 · Grey Talon Ability Innate 1 · Venator Ability Innate 1 · Billy Ability Innate 1 · Rat King Ability Innate 1 · Rutger Ability Innate 1 · Shield Guy Ability Innate 1 · Shiv Ability Innate 1 · Skyrunner Ability Innate 1 · Fathom Ability Innate 1 · Swan Ability Innate 1 · Pocket Ability Innate 1 · TargetDummy Ability Innate 1 · Ivy Ability Innate 1 · hero_testhero Ability Innate 1 · Thumper Ability Innate 1 · Trapper Ability Innate 1 · Celeste Ability Innate 1 · Mina Ability Innate 1 · Vandal Ability Innate 1 · Vyper Ability Innate 1 · Viscous Ability Innate 1 · Warden Ability Innate 1 · Silver Ability Innate 1 · Wraith Ability Innate 1 · Wrecker Ability Innate 1 · The Boss Ability Innate 1 · Yamato Ability Innate 1 · inherits from inherent_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_dash", (ushort)EAbilitySlot.Innate1);
pawn.RemoveAbility("citadel_ability_dash");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0
AbilityDurationDuration0.6
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
StaminaRegenReduction0STAMINA_REGEN_PER_SECOND_PERCENTAGE
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_dash/modifier_stamina_regen_jump_reductionmodifier_stamina_regen_jump_reduction

VData

_class"citadel_ability_dash"
_editor
1 key
{
  "folder_name": "Base"
}
_multibase
1 item
[
  "inherent_base"
]
m_iMaxLevel1
m_flPostDrag4
m_DashParticle"particles/generic/air_dash.vpcf"
m_bPlayMeepMopfalse
m_eAbilityType"EAbilityType_Innate"
m_flMaxAngDiff90
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_flAirDashAccPct-40
m_strAirDashSound"Player.Dash.Air"
m_DownDashParticle"particles/generic/down_dash.vpcf"
m_WallJumpParticle"particles/generic/wall_jump.vpcf"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flPostDragDuration0.1
m_flSlideLockoutTime0.3
m_strGroundDashSound"Player.Dash.Ground"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_flAirSpeedForMaxDrag14
m_flAirSpeedForMinDrag12
m_flSlideEarlyOutWindow0.2
m_AutoIntrinsicModifiers
1 item
[
  {
    "_class": "modifier_stamina_regen_jump_reduction",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_stamina_regen_jump_reduction"
  }
]
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED | MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED"
m_strStaminaDrainedSound"Damage.Stamina.Drain"
m_flGroundDashAirbornDrag0.7
m_flParryCancelSpeedScale0.4
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_flAirDashEndVelocityScale0.2
m_flParryCancelSlideDuration0.4
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_flParryCancelAirGravityScale0.3
m_cameraSequenceAirDashActivate
2 keys
{
  "m_vecFOVOperations": [
    {
      "m_flLerpEnd": -5,
      "m_flLerpDuration": 0.4,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false,
      "m_bValuesAreRelative": true
    },
    {
      "m_flLerpDuration": 0.5,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bValuesAreRelative": false
    }
  ],
  "m_vecTargetPosOperations": [
    {
      "m_flLagTime": 0.1,
      "m_flLagMaxSpeed": 50,
      "m_eCameraOperation": "k_ECameraOp_Lag",
      "m_flLagMinDuration": 0,
      "m_flLagSpringStrength": 5
    }
  ]
}
m_flParryCancelAirGlideDuration0.4
m_cameraSequenceGroundDashActivate
1 key
{
  "m_vecTargetPosOperations": [
    {
      "m_flLagTime": 0.2,
      "m_flLagMaxSpeed": 150,
      "m_eCameraOperation": "k_ECameraOp_Lag",
      "m_flLagSpringStrength": 10
    }
  ]
}
m_flParryCancelSlideFrictionPercent-90

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_bitsInterruptingStates+MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED+MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED−MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED
    • −m_HUDPanel
      { 1 key }
      {
      	m_vecHUDElements = 
      	[
      		{
      			m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
      			m_Layout = "file://{resources}/layout/ability_hud_elements/element_charges.vxml"
      			m_strContext = "charges"
      		},
      	]
      }
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped