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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_fissure_wall

Spectral Wallability

class citadel_ability_fissure_wall · McGinnis Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_fissure_wall", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("citadel_ability_fissure_wall");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage60
MinRangeMinimum Range5m
PushForce175
TechPowerSpirit Power0TECH_POWER
SlowPercentMove Speed16+24MOVEMENT_SPEED_SLOW_PERCENT
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration2.5
CreateTurrets0+2
AbilityChargesCharges0
DebuffDurationDebuff Duration0+7
TurretLifeTime0+8
AbilityCooldownCooldown50+-20
AbilityDurationDuration6.0+2
NumWallSegments8
SegmentEmitTime0.1
WallImpactRangeImpact Range5m
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range50m
ChannelMoveSpeed-1
StaminaReductionStamina Reduction0
WallStunDurationStun Duration0
TimeToMaxDistance1.8
AbilityChannelTimeChannel Duration0
BonusDamagePercentBonus Damage0+20
AbilityResourceCost0
TimeBetweenSegments0.035
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_fissure_wall/modifier_bonus_damage_percentmodifier_bonus_damage_percent
citadel_ability_fissure_wall/modifier_enemy_visionmodifier_base
citadel_ability_fissure_wall/modifier_fissure_wallmodifier_fissure_wall
citadel_ability_fissure_wall/slow Slowedmodifier_slow_baseSlowPercent

VData

_class"citadel_ability_fissure_wall"
_editor
1 key
{
  "folder_name": "Hero Forge"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1685732973
m_SlowModifier
6 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "_my_subclass_name": "slow",
  "m_sLocalizationName": "movement_slow",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent"
  ]
}
m_WallModifier
12 keys
{
  "_class": "modifier_fissure_wall",
  "m_bIsHidden": true,
  "m_nAttributes": "MODIFIER_ATTRIBUTE_PERMANENT | MODIFIER_ATTRIBUTE_MULTIPLE",
  "m_SlowModifier": {
    "_class": "modifier_slow_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "slow",
    "m_sLocalizationName": "movement_slow",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "SlowPercent"
    ]
  },
  "m_SpikeParticle": "particles/abilities/engineer/engineer_wall.vpcf",
  "m_sExpiredSound": "",
  "m_DebrisParticle": "particles/abilities/engineer/engineer_fissure_impact.vpcf",
  "m_DebuffModifier": {
    "_class": "modifier_bonus_damage_percent",
    "m_bSelfish": true,
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_bonus_damage_percent",
    "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
    "m_strSmallIconCssClass": "fissure_wall"
  },
  "m_WallSpawnSound": "Forge.FissureWall.Spawn",
  "_my_subclass_name": "modifier_fissure_wall",
  "m_EnemyVisionModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_enemy_vision",
    "m_nEnabledStateMask": "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY"
  },
  "m_flSentryDistanceFromWall": 80
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Forge.FissureWall.Cast"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/engineer_fissure_2.psd"
m_EnemyWallParticle"particles/abilities/engineer/engineer_wall_deploy_enemy.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strApplySlowSound"Forge.FissureWall.ApplySlow"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_strWallRemoveSound"Forge.FissureWall.End"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_WallTravelSoundLoop"Forge.FissureWall.Travel.Lp"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE"
m_FriendlyWallParticle"particles/abilities/engineer/engineer_wall_deploy.vpcf"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_fissure_wall_desc",
      "m_vecBasicProperties": [
        "MinRange",
        "WallImpactRange",
        "SlowDuration",
        "DebuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "SlowPercent"
            },
            {
              "m_bShowPropertyValue": true,
              "m_strImportantProperty": "StatusEffectStun",
              "m_strStatusEffectValue": "WallStunDuration"
            }
          ],
          "m_strPropertiesTitleLocString": ""
        }
      ]
    }
  ]
}
m_mapDependentAbilities
2 keys
{
  "citadel_ability_fissure_wall_cancel": null,
  "citadel_ability_fissure_wall_trigger": null
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_Fissure"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_SILENCED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strHitConfirmationSound"Forge.FissureWall.Hit"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • ~m_SlowModifier.m_sStartSoundForge.FissureWall.ApplySlow→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strApplySlowSoundForge.FissureWall.ApplySlow
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_forge_fissure_wall.webm
  2. 6696–6701first dumped