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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_ability_healing_slash

Crimson Slashability

class citadel_ability_healing_slash · Yamato Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_healing_slash", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("citadel_ability_healing_slash");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage55+0.6 spirit scaling
RadiusRadius13m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
BuffDurationBuff Duration0+4
FireRateSlowFire Rate30FIRE_RATE_SLOW
HealMaxHealthHeal on hero hit0+6
AbilityChargesCharges0
DebuffDurationDebuff Duration4
AbilityCooldownCooldown16+-10
AbilityDurationDuration0
BuffMeleeDamage0+30MELEE_DAMAGE_INCREASE
HealFixedHealthHeal on hero hit55+0.4 spirit scaling
AbilityCastDelayCast Delay0.3
AbilityCastRangeCast Range0
ChannelMoveSpeed0
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0.4
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_healing_slash/debuffmodifier_baseFireRateSlow
citadel_ability_healing_slash/healing_slash_buff_modifiermodifier_baseBuffMeleeDamage

VData

_class"citadel_ability_healing_slash"
_editor
1 key
{
  "folder_name": "Hero Yamato"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
1 key
{
  "m_flBulletSpeed": 10000
}
m_iUpdateTime1701290969
m_BuffModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "healing_slash_buff_modifier",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BuffMeleeDamage"
  ]
}
m_CastParticle"particles/abilities/yamato/yamato_crimson_slash_preview.vpcf"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_DebuffModifier
5 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "debuff",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow"
  ]
}
m_ImpactParticle"particles/abilities/yamato/yamato_crimson_slash_hit.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/yamato/yamato_crimson_slash.psd"
m_flMaxAttackAngle65
m_remapAngleToTime
4 items
[
  -45,
  45,
  0,
  0
]
m_flBossDamageScale1
m_strCastDelaySound"Yamato.CrimsonSlash.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_flBackswingDuration0
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"healing_slash_casting"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/yamato_healing_slash.webm"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_HealingSlashParticle"particles/abilities/yamato/yamato_crimson_slash.vpcf"
m_flTargetingConeAngle25
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_healing_slash_desc",
      "m_vecBasicProperties": [
        "DebuffDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "HealFixedHealth"
            },
            {
              "m_strImportantProperty": "FireRateSlow"
            }
          ]
        }
      ]
    }
  ]
}
m_HealingSlashSwordGlow"particles/abilities/yamato/yamato_crimson_slash_blade_glow.vpcf"
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_HealingSlash"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction""
m_cameraSequenceCastStart
7 keys
{
  "m_bIsEmpty": false,
  "m_strToken": "",
  "m_vecFOVOperations": [],
  "m_vecDistanceOperations": [],
  "m_vecTargetPosOperations": [],
  "m_vecVertOffsetOperations": [],
  "m_vecHorizOffsetOperations": []
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction""
m_cameraSequenceCastComplete
1 key
{
  "m_vecDistanceOperations": []
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCastingtrue
m_bEndCastStartSequenceOnCastCompletetrue

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundYamato.CrimsonSlash.Hit
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/yamato_healing_slash.webm
  2. 6696–6701first dumped