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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_hornet_leap

Flightability

class citadel_ability_hornet_leap · Vindicta Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("citadel_ability_hornet_leap", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("citadel_ability_hornet_leap");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
GravityScaleGravity Scale0
JumpVelocityJump Velocity1000
MaxFallSpeed0
MaxFlyHeight1720
MinVelocityZ-20.0
AirSpeedBonusBonus Air Speed0m
RefreshOnKill0+1
AbilityChargesCharges0
AbilityCooldownCooldown42
AbilityDurationDuration13+10
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed0
AbilityChannelTimeChannel Duration0.2
AbilityResourceCost0
FlyingItemCastRangeItem Range50
BonusClipSizePercentMax Ammo0+50AMMO_CLIP_SIZE_PERCENT
MagicDamagePerBulletSpirit Damage Per Bullet10+0.1 spirit scaling
WeaponRecoilReduction40WEAPON_RECOIL_REDUCTION_PERCENT
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AirSideMoveSpeedPercentage-35
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
citadel_ability_hornet_leap/killcheck_modifiermodifier_base
citadel_ability_hornet_leap/modifier_hornet_leapmodifier_hornet_leapWeaponRecoilReduction, BonusClipSizePercent

VData

_class"citadel_ability_hornet_leap"
_editor
1 key
{
  "folder_name": "Hero Hornet"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [],
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/citadel_ability_hornet_leap.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "leaping",
      "m_bReverseProgress": true
    }
  ]
}
m_flAirDrag1.5
m_iMaxLevel1
m_iUpdateTime1707519913
m_CastParticle"particles/abilities/hornet/hornet_leap_cast.vpcf"
m_DustParticle"particles/abilities/hornet/hornet_leap.vpcf"
m_LeapModifier
11 keys
{
  "_class": "modifier_hornet_leap",
  "m_bIsHidden": true,
  "m_strHintText": "modifier_hint_vertical_movement",
  "m_AG2HeroState": {
    "m_strParamName": ""
  },
  "m_sExpiredSound": "Vindicta.Leap.Expire",
  "_my_subclass_name": "modifier_hornet_leap",
  "m_nEnabledStateMask": "MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY | MODIFIER_STATE_UNLIMITED_AIR_DASHES | MODIFIER_STATE_ZIPLINE_DISABLED",
  "m_sLocalizationName": "modifier_citadel_hornetleap",
  "m_strParticleEffect": "particles/abilities/hornet/hornet_leap_buff.vpcf",
  "m_sAmbientLoopingSound": "Vindicta.Leap.Lp",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "WeaponRecoilReduction",
    "BonusClipSizePercent"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_flLaunchTime0.5
m_TrailParticle"particles/abilities/hornet/hornet_leap_buff_trail.vpcf"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_flLaunchAirDrag2
m_strAbilityImage"file://{images}/hud/abilities/hornet/vindicta_flight.psd"
m_strChannelSound"Vindicta.Leap.Cast"
m_strAG2SourceName"vindicta_ability_flight"
m_KillCheckModifier
7 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_flDuration": 1,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
  "_my_subclass_name": "killcheck_modifier",
  "m_bCasterCountsAsAssister": false
}
m_flAirAcceleration2.5
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_bUsesFlightControlstrue
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_strAG2CastingAction"ability_flight_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#citadel_ability_hornet_leap_desc",
      "m_vecBasicProperties": [],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "MagicDamagePerBullet"
            },
            {
              "m_strImportantProperty": "FlyingItemCastRange"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_Flight"
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_PULLDOWN_TO_GROUND"
m_strAG2ChannelingAction"ability_flight_channeling"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flMoveSpeedAboveBaseScale0.5
m_strAG2CastCompletedAction""
m_flVerticalMoveSpeedPercent1
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • ~m_LeapModifier.m_sExpiredSoundAbility.Hornet.Leap.Expire→Vindicta.Leap.Expire
    • ~m_LeapModifier.m_sAmbientLoopingSoundAbility.Hornet.Leap.Lp→Vindicta.Leap.Lp
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_strChannelSoundAbility.Hornet.Leap.Cast→Vindicta.Leap.Cast
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/hornet_flight.webm
  2. 6696–6701first dumped